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Prologue – The World of Knights

In this world, strength is not inherited —

it is forged through blade, blood, and will.

There are no sorcerers or spellcasters.

Only Knights walk the path of true power.

From the age of seven, children begin training their bodies in hopes of one day awakening. At thirteen, those deemed worthy undergo the Awakening Ceremony — where their path is chosen and they step into the life of an Apprentice Knight.

Each awakened warrior receives two things; AKnight Class, chosen from one of the seven:

> Swordsman, Spearman, Shieldbearer,

Archer, Axeman, Macer & Brawler

And a single Elemental Affinity, bound to their soul:

> Fire, Ice, Verdant, Wind, Earth

Thunder, Light & Dark

Every individual awakens only one affinity, which shapes their style and strengths.

From there begins the long climb through the five true Knight Realms:

Novice Knight

Adept Knight

Expert Knight

Mythical Knight

Divine Knight

Most never move beyond Novice. Fewer still reach Expert.

To become a Mythical Knight is to be known throughout a region.

To reach the Divine Realm is to stand at the peak of the continent's power.

Before awakening, each individual is evaluated and assigned a Talent Grade, ranging from E to S.

Some are granted the warrior path. Others awaken to civilian roles—blacksmiths, healers, farmers, merchants.

Only those with the Knight Classes may train in martial combat and elemental synergy.

In rare cases, Knights form bonds with Beast Companions—creatures that awaken alongside them and grow in tandem. Such bonds are often seen among noble houses and powerful adventurer legions.

This is a world where one's Class defines their path,

Element guides their growth,

and strength decides their fate.

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