LightReader

Power System

Behind this vast and conflict-filled world lies a power system forged since the creation of Blue Star—a structure of energy that serves as the foundation of every race, every battle, and even existence itself.

---

Origin of Energy

In the earliest times, the True God created the race of djinn to manage Blue Star, which at that point consisted of only a single dimension. However, over time, greed, corruption, and moral decay spread throughout the djinn.

In response, the True God created the human race—not to replace the djinn, but to coexist with them on the same planet, now split into two parallel dimensions:

1. The Human Dimension

2. The Djinn Dimension (Azzaleth)

---

Divine Energy and the Mortal Problem

When the world was formed, the True God granted two pure forms of energy:

Life Energy (Essence of Life) – to sustain the existence of living beings.

Divine Energy – pure, eternal, and limitless in power.

But there was one major issue:

Mortal beings (humans and djinn) are incapable of withstanding Divine Energy.

Direct usage results in instant death, as the mortal body cannot contain immortal power.

Therefore, Divine Energy was fragmented into two main forms:

1. Primary Energy

2. Secondary Energy

---

Primary Energy

Primary energy is the core foundation of all power in the world of Blue Star.

- For Humans

1. Entra

External magical energy.

Used to manipulate forces outside the user's body.

Functions similarly to "mana"—but note: the term 'mana' is not used in this world.

Commonly used for: magic, elemental skills, healing spells, control-based abilities.

2. Vita

Internal life energy.

Enhances the body from within.

Commonly used for: martial arts, body strengthening, combat techniques, close-combat attacks.

3. Arma

Energy for manipulating inanimate objects.

Different from Entra:

Entra strengthens or moves objects externally.

Arma touches the essence of matter, allowing modification or even animation at high levels.

High-level users can even imbue consciousness or spirit into weapons.

Used by: blacksmiths, weapon enchanters, spiritual weapon users.

---

- For Djinn

The djinn race uses a single main energy:

Helos

A negative spiritual energy that acts as the mirror and counterpart to human energies.

Though not formally categorized like Entra/Vita/Arma, Helos can be manipulated externally, internally, or through objects—its structure is functionally parallel.

---

Secondary Energy

Secondary energy refers to specialized energy types that support or enhance primary energy. These combinations create the foundation for unique jobs or classes in the world.

Common examples include:

Elemental Energy: Fire, Water, Earth, Wind, Lightning, Light, Darkness

Nature Energy

Holy Energy

Astral Energy (spiritual summoning or soul-based powers)

Blood Energy, Healing Energy, Spacial Energy, Time Energy, Cosmic Energy, and more.

---

Energy Combinations

Most power users combine primary + secondary energies to specialize their combat or utility roles.

Type /Primary Energy + Secondary Energy = Example

Magician/ Entra + Elemental (Fire) = Elemental Magician (Fire)

Martial Artist/ Vita + Elemental (Fire) = Fire Martialist / Flame Fist

Weapon User/ Arma + Elemental (Fire) = Flaming Blade / Fire-Arma

These combinations can evolve into highly complex forms depending on the user's ability, bloodline, or mastery of techniques.

---

Human Magical Power Ranks

- Systems of Power Measurement

Power is measured separately based on each type of magical energy — Vita (martial/internal), Entra (magical/spiritual), and Arma (weapon/construct). It is not a total accumulation of all energies combined. For example, one may be Grandmaster level in Martial Arts (Vita), but only Master level in Weapon User (Arma), and still Expert level as a Magician (Entra).

There are two distinct systems used to measure the strength of awakeners:

1. The True/Spiritual System

Rarely used in the modern era, and only understood by a handful of people

Divided into ten levels: from Novice up to Mythical. Each level is divided into three stages (early - mid - upper)

Each level brings real transformation to the body, soul, and consciousness.

This is the genuine measurement system that reflects the true quality of power.

Ten Energy Levels :

> Novice (1–1000)

> Adept (1001–5000)

> Practitioner (5001–10.000)

> Expert (10.001–15.000)

> Master (15.001–20.000)

> Grandmaster (20.001–30.000)

> Sovereign (30.001–50.000)

> Archon (50.001–70.000)

> Origin (70.001–100.000)

> Mythical (100.001+)

2. The Underground/Modern System

Used by modern hunter guilds, underground organizations, and magical association.

Simple rank structure: F up to SSS.

Only measures raw energy accumulation.

They do not know that real power brings transformations to the soul and body.

For them, SSS is the peak… when in reality, it's only the beginning.

F : 1–1000

E : 1001–2000

D : 2001–4000

C : 3001–5000

B : 5001–8000

A : 8001–10.000

S : 10.001–15.000

SS : 15.001–20.000

SSS : 20.001+

Note: Because in this era, humans with power above 20,000 are extremely rare, the guild only defines their system up to SSS. They are unaware that much higher levels exist.

- System Comparison and Detail

> Novice : 1–1000 : Rank F

- early : 1 - 300 : F

- mid : 301 - 700 : F

- upper : 701 - 1000 : F

> Adept : 1001–5000 : Rank E - C

- early : 1001 - 2000 : E

- mid : 2001 - 4000 : D

- upper : 4001 - 5000 : C

> Practitioner : 5001–10.000 : Rank B-A

- early : 5001 - 6000 : B

- mid : 6001 - 8000 : B

- upper : 8001 - 10.000 : A

> Expert : 10.001–15.000 : Rank S

- early : 10.001 - 12.000 : S

- mid : 12.001 - 14.000 : S

- upper : 14.001 - 15.000 : S

> Master : 15.001–20.000 : Rank SS

- early : 15.001 - 17.000 : SS

- mid : 17.001 - 19.000 : SS

- upper : 19.001 - 20.000 : SS

> Grandmaster : 20.001–30.000 : Rank SSS

- early : 20.001 - 23.000 : SSS

- mid : 23.001 - 27.000 : SSS

- upper : 27.001 - 30.000 : SSS

> Sovereign : 30.001–50.000 : Rank -

- early : 30.001 - 35.000 : -

- mid : 35.001 - 40.000 : -

- upper : 40.001 - 50.000 : -

> Archon : 50.001–75.000 : —

- early : 50.001 - 60.000 : -

- mid : 60.001 - 70.000 : -

- upper : 70.001 - 75.000 : -

> Origin : 75.001–100.000 : —

- early : 75.001 - 85.000 : -

- mid : 85.001 - 90.000 : -

- upper : 90.001 - 100.000 : -

> Mythical : 100.001+ : —

This difference often leads to misunderstandings between hunters and non-hunters who follow the original energy division system of the magical world.

---

Djinn & Beast Power Rank

- Helos Energy Scale (True System)

The original measurement, only known by the Djinn race, ancient beasts, magical families, and a handful of people like Al.

> Pest (1 – 1000)

> Menace (1001 – 5000)

> Threat (5001 – 10.000)

> Disaster (10.001 – 15.000)

> Calamity (15.001 – 20.000)

> Catastrophe (20.001 – 30.000)

> Apocalypse (30.001 – 50.000)

> Extinction (50.001 – 75.000)

> Oblivion (75.001 – 100.000)

> Transcendence (100.001+)

- Modern Hunter System (Simplified)

The modern world does not use the true system. They only classify power using letter-based tiers (F–SSS). Guilds consider SSS as the peak of strength, since almost no one has ever encountered a monster (djinn or beast) that surpasses 20,000 Helos

Tier F (1 – 1000)

Tier E (1001 – 2000)

Tier D (2001 – 4000)

Tier C (4001 – 5000)

Tier B (5001 – 8000)

Tier A (8001 – 10.000)

Tier S (10.001 – 15.000)

Tier SS (15.001 – 20.000)

Tier SSS (20.001+)

System Comparison (True System (Human vs Jin/Beast) vs Modern System)

Power Scale : True System [Human (Vita/Entra/Arma) : Djinn/Beast (Helos)] : Modern Hunter

1–1000 : [Novice : Pest] : Rank F

1001–5000 : [Adept : Menace] : Rank D-C

5001–10.000 : [Practitioner : Threat] : Rank B–A

10.001–15.000 : [Expert : Disaster] : Rank S

15.001–20.000 : [Master : Calamity] : Rank SS

20.001–30.000 : [Grandmaster : Catastrophe] : Rank SSS

30.001–50.000 : [Sovereign : Apocalypse] : -

50.001–75.000 : [Archon : Extinction] : –

75.001–100.000 : [Origin : Oblivion] : –

100.000+ : [Mythical : Transcendence] : –

---

Conclusion

The power system of this world is not simply about magic or martial arts. It is a legacy of divine energy, broken down for mortal use, but still full of potential for greatness.

In the hands of ordinary people, energy is a tool.

In the hands of the chosen... it becomes destiny.

---

Author's Note:

This auxiliary chapter will be updated as the story progresses. Some secondary energy types and class combinations have not yet been revealed in the main story. Feel free to leave comments if you have questions or theories!

More Chapters