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Tier

[Store System Tier]

[From weakest to strongest — each tier vastly surpasses the one before]

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1. Common Tier

Description: Basic everyday goods, weapons, or skills. No magical properties, purely functional.

Scope of Power: Can only affect the user's immediate needs (cooking tools, normal clothing, wooden weapons).

Example: A well-made steel sword, sturdy boots, basic health potion.

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2. Uncommon Tier

Description: Slight enhancements beyond normal human craftsmanship; minor enchantments or tech upgrades.

Scope of Power: Improves quality of life or grants small combat advantages.

Example: Self-sharpening sword, boots with mild speed boost, weak healing salve.

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3. Rare Tier

Description: Advanced equipment or techniques rare even among elites; noticeable magical or technological integration.

Scope of Power: Can tip the balance in small skirmishes or challenges.

Example:Armor that can resist arrows, a bow that never misses within 50 meters.

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4. Elite Tier

Description: High-grade equipment or abilities only nobles, sect leaders, or high-ranking warriors can afford.

Scope of Power: Can dominate average warriors or soldiers with ease.

Example: Blade that cuts through steel, cloak that grants short invisibility bursts.

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5. Epic Tier

Description: Exceptional power; heavily enchanted, extremely advanced tech, or martial skills with devastating effects.

Scope of Power: Turns an individual into a force capable of defeating entire squads or smaller armies.

Example: Staff that summons localized storms, armor that heals its wearer.

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6. Legendary Tier

Description: Rare relics or skills recorded in history; most kingdoms possess only one or two such treasures.

ScopeofPower: Can change the outcome of battles; feared by nations.

Example: Sword that devours mana, technique that allows short-range teleportation.

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7. Ancient Tier

Description: Artifacts or skills from extinct civilizations; surpasses most modern creations in both power and mystery.

ScopeofPower: Capable of destroying fortified cities or defending against large-scale assaults.

Example: Shield that reflects magic, martial art that manipulates the elements directly.

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8. Mythic Tier

Description: Items and skills tied to myths, often thought impossible or lost forever.

Scope of Power: Can change the course of wars and influence the fate of nations.

Example: Bow that shoots through mountains, spell that alters the weather over an entire region.

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9. Divine Tier

Description: Blessed or forged by deities; their mere presence inspires awe or fear.

ScopeofPower: Can fight on equal terms with beings far above mortal level; capable of continent-wide effects.

Example: Armor that makes the wearer immortal for a day, spear that can pierce dimensions.

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10. Celestial Tier

Description: Wielded by beings who walk among the stars; capable of affecting planets and realms.

ScopeofPower: Planetary-level destruction or creation; the ultimate trump card in mortal worlds.

Example: Orb that can terraform an entire world, sword that splits the moon.

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11. Transcendent Tier

Description: Beyond the comprehension of most beings; can manipulate laws of reality itself.

ScopeofPower: Alters time, space, and existence on a universal scale.

Example: Technique that stops time indefinitely, artifact that rewrites the laws of magic.

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12. Eternal Tier

Description: The absolute peak — cannot be destroyed, altered, or aged; infinite in power and permanence.

Scope of Power: Stands outside of cause and effect; even destruction of reality cannot erase it.

Example: Dimension seed that creates a flawless, infinite world; skill that grants omnipotence.

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