[Store System Tier]
[From weakest to strongest — each tier vastly surpasses the one before]
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1. Common Tier
Description: Basic everyday goods, weapons, or skills. No magical properties, purely functional.
Scope of Power: Can only affect the user's immediate needs (cooking tools, normal clothing, wooden weapons).
Example: A well-made steel sword, sturdy boots, basic health potion.
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2. Uncommon Tier
Description: Slight enhancements beyond normal human craftsmanship; minor enchantments or tech upgrades.
Scope of Power: Improves quality of life or grants small combat advantages.
Example: Self-sharpening sword, boots with mild speed boost, weak healing salve.
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3. Rare Tier
Description: Advanced equipment or techniques rare even among elites; noticeable magical or technological integration.
Scope of Power: Can tip the balance in small skirmishes or challenges.
Example:Armor that can resist arrows, a bow that never misses within 50 meters.
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4. Elite Tier
Description: High-grade equipment or abilities only nobles, sect leaders, or high-ranking warriors can afford.
Scope of Power: Can dominate average warriors or soldiers with ease.
Example: Blade that cuts through steel, cloak that grants short invisibility bursts.
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5. Epic Tier
Description: Exceptional power; heavily enchanted, extremely advanced tech, or martial skills with devastating effects.
Scope of Power: Turns an individual into a force capable of defeating entire squads or smaller armies.
Example: Staff that summons localized storms, armor that heals its wearer.
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6. Legendary Tier
Description: Rare relics or skills recorded in history; most kingdoms possess only one or two such treasures.
ScopeofPower: Can change the outcome of battles; feared by nations.
Example: Sword that devours mana, technique that allows short-range teleportation.
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7. Ancient Tier
Description: Artifacts or skills from extinct civilizations; surpasses most modern creations in both power and mystery.
ScopeofPower: Capable of destroying fortified cities or defending against large-scale assaults.
Example: Shield that reflects magic, martial art that manipulates the elements directly.
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8. Mythic Tier
Description: Items and skills tied to myths, often thought impossible or lost forever.
Scope of Power: Can change the course of wars and influence the fate of nations.
Example: Bow that shoots through mountains, spell that alters the weather over an entire region.
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9. Divine Tier
Description: Blessed or forged by deities; their mere presence inspires awe or fear.
ScopeofPower: Can fight on equal terms with beings far above mortal level; capable of continent-wide effects.
Example: Armor that makes the wearer immortal for a day, spear that can pierce dimensions.
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10. Celestial Tier
Description: Wielded by beings who walk among the stars; capable of affecting planets and realms.
ScopeofPower: Planetary-level destruction or creation; the ultimate trump card in mortal worlds.
Example: Orb that can terraform an entire world, sword that splits the moon.
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11. Transcendent Tier
Description: Beyond the comprehension of most beings; can manipulate laws of reality itself.
ScopeofPower: Alters time, space, and existence on a universal scale.
Example: Technique that stops time indefinitely, artifact that rewrites the laws of magic.
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12. Eternal Tier
Description: The absolute peak — cannot be destroyed, altered, or aged; infinite in power and permanence.
Scope of Power: Stands outside of cause and effect; even destruction of reality cannot erase it.
Example: Dimension seed that creates a flawless, infinite world; skill that grants omnipotence.