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Chapter 91 - Servant Profiles

I'm posting the non-fate servants profiles in this chapter.

Servant: Avenger

True Name: Kratos

Alias: The Ghost of Sparta, God-Slayer, The Broken God

Source: Greek Myth (Reimagined – God of War Series)

Region of Origin: Greece

Alignment: Chaotic Neutral

Gender: Male

Class Skills:

1. True Name Revelation (EX):

Kratos' legend is unavoidable. Even those unfamiliar with the gods of Olympus feel a primal fear and recognition when standing before him even if they don't know him. His name echoes in divine memory — a warning to all who claim godhood.

2. Magic Resistance (B+):

Due to divine blood and endless exposure to gods and titans, Kratos exhibits powerful resistance to magical effects. High-Thaumaturgy and ritual spells are significantly weakened against him.

3. God Slayer's Authority (EX) – Class Exclusive:

A twisted inversion of Divine Authority. Kratos possesses the right to judge gods, strip them of privileges, or negate their domain-based abilities. Against Divine Spirit-class enemies, he receives bonus parameters and advantage in mental resistance, durability, and aggression.

🛠️ Personal Skills:

1. Spartan Rage (A):

When wounded, humiliated, or pushed beyond limits, Kratos channels a berserker-like fury. Temporarily increases Strength and Endurance, granting superhuman bursts of violence. Cannot be maintained for long — risks sanity.

2. Ghost of Vengeance (A+):

Kratos cannot be bound by fate, mind-control, or divine influence. He has resisted the charms of gods, illusions of Titans, and even the manipulation of the Fates. Grants high resistance to mental interference and command spells, and allows him to resist "inevitable" effects.

3. Remnants of Olympus (B):

Even after casting off his godhood, Kratos retains fragments of divine energy — enough to surpass normal Servants. His regeneration, speed, and strength are beyond mortal limits. However, these fragments are unstable and fade with prolonged battles unless recharged through conflict.

Ἀναίρεσις Θεῶν – Anairesis Theon"The Undoing of Gods"

Rank: EX

Type: Anti-Divine / Anti-World

Range: 1–30

Targets: Divine Spirits, Demigods, Pantheon Constructs

"Let the heavens bleed."

A manifestation of Kratos' entire myth — not a single weapon, but a pantheon-breaking concept. This Noble Phantasm represents Kratos' feat of slaying the entire Olympian pantheon: Ares, Poseidon, Hades, Helios, Hermes, Hera, Hephaestus, and finally Zeus. When invoked, he manifests all the divine tools he once wielded — Blades of Exile, Nemean Cestus, Claws of Hades, and more — surrounding him in a vortex of divine hatred.

Activating Anairesis Theon allows Kratos to enter a divine execution state, where all strikes are guaranteed criticals against enemies with divine blood or domains. This Noble Phantasm grows stronger depending on how many divine enemies are present.

Against true gods, it doesn't just wound — it erodes their divinity, burning away their conceptual immortality.

Λήθη και Ελπίδα – Lethe kai Elpida"Lethe and Hope"

Rank: A

Type: Anti-Self / Anti-Fate

Range: Self

Targets: Kratos

"I release what I never deserved… and embrace what I was never given."

Kratos' final act — when he impaled himself with the Blade of Olympus to unleash the power of Hope — lives on as this Noble Phantasm. It is a reflective, paradoxical Noble Phantasm that allows Kratos to temporarily transcend his own karma.

Once per battle, Kratos may negate his death, resist fatal damage, or purge all status effects at the cost of locking Anairesis Theon for the remainder of the battle. The act of choosing to preserve life over vengeance is what gives this Phantasm its power.

*****

ALUCARD

True Name: Vlad III (Alter)

Class: Ruler

Title: Ruler of Blood

Origin: Real World / Hellsing Universe (Post-Schrodinger Paradox)

Alignment: Chaotic Neutral

Gender: Male

Height / Weight: 198 cm / 91 kg

Attribute: EarthT

raits: Undead, Divine, Humanoid, Male, King, Demonic

Profile

When Schrodinger's paradox consumed him, Alucard ceased to exist — and yet, paradoxically, existed everywhere.Centuries later, when the world fell into ruin and human life dwindled into myth, he returned. Not from death, but from absence. He looked upon the empty Earth — no Hellsing, no humanity, no prey — and laughed.

Boredom became hunger. Hunger became instinct. Instinct became creation.To feel alive again, he devoured all that lived. Beasts, birds, ghosts, gods — the concept of life itself. Until all that remained was him. Until all of existence breathed through the black veins of a single monster.

And thus, the world called him Ruler.The Ruler of Blood — the last Servant, the final king, and the first sin reborn.

Personality

A paradox incarnate — Alucard is both utterly detached and violently alive. He speaks like a poet of despair, laughs like a beast, and kills like a man who has already killed everything.He mocks divinity, derides heroes, and yet reveres those who struggle against him. To him, the weak are not prey but reflections of his own lost humanity. Beneath the smirk and crimson eyes lies a being who despises eternity, longing not for death but for an ending that can mean something.

He calls himself the God of Nothing, yet whispers prayers to the silence he created.

Class Skills ■ True Name Discernment: A

As a Ruler, Alucard can immediately perceive the true names, parameters, and histories of other Servants. Yet his version manifests through absorption — by tasting the enemy's blood, he knows everything they are.

■ God's Resolution: B+

A twisted variant of the Ruler's divine duty. While the standard Ruler arbitrates Holy Grail Wars, Alucard judges existence itself. Any falsehood of life — undead, spirits, conceptual entities — is subject to his decrees. His divine authority extends even over immortality, should he deem it "unjust."

■ Madness Enhancement (Ruler): A

Unlike Berserkers, Alucard's madness is sovereign. It does not cloud his judgment — it defines it. His sanity and insanity are indistinguishable, his thoughts fractal and recursive. This grants immunity to mental interference and conceptual binding.

Personal Skills ■ Immortality (True Undeath): EX

Alucard is no longer an immortal being but an immortal concept. After consuming all life, his immortality merged with the World's Death itself.Destroying him requires erasing the very idea of existence.Even then, something — a shadow, a reflection, a droplet of blood — would remember him.

■ Schrödinger's Paradox – The Ubiquitous Self: EX

The evolution of Schrodinger's Cat phenomenon. Alucard exists simultaneously everywhere his blood has touched. If he is observed, he exists. If he is denied, he becomes nothing.To kill him, one must deny his existence across all consciousness simultaneously — a metaphysical impossibility.

■ Vampire Lord: A+

The ultimate perfection of vampiric divinity. Grants dominion over blood, shadow, and soul. His blood can reconstruct life, create familiars, or rewrite the nature of reality within his domain. Every drop of his blood is an autonomous fragment of himself.

■ Charisma of the Tyrant: B

His presence commands reverence and terror. Even Servants who despise him feel compelled to kneel. It is not leadership — it is gravitational dominance, the inevitability of submission before the primordial king.

Noble Phantasms[The Impaler Prince – Stake the World Upon My Hate]

Rank: A+Type: Anti-ArmyRange: 1–50Max Targets: 1,000

A Reality Marble that manifests the fields of Wallachia, reborn under a crimson sky.The landscape blooms with stakes, each one impaling the souls Alucard has slain. Their bodies twitch in eternal agony as rivers of blood flood the ground. Within this domain, Alucard becomes omnipresent — the sky, the ground, and the blood itself whisper his name.

"Behold the forest of my sins! Each tree, a man I have slain — each root, a promise I broke!Now, let the world taste the weight of a king's hate!"

[Hellsing Callus & Jackal – The Twin Executioners of Fate]

Rank: EXType: Anti-Existence / Anti-LifeRange: 1–50Max Targets: 1

Forged as conceptual weapons of judgment, these twin guns represent the dual law of the Ruler of Blood.

Hellsing Callus fires the concept of erasure, stripping the target of all supernatural identity — immortality, divinity, conceptual defense — reducing them to fragile humanity.

Jackal fires the concept of certain death. Once fired, death is inevitable. Even if the shot misses physically, the concept connects, and the target's fate is sealed.

Chant:"First, I strip you of all pretension—Hellsing Callus.Then, I gift you what you've long forgotten—Jackal, the mercy of an ending!"

[Crimson Graveyard – My Body is the Burial Ground of Millions]

Rank: EXType: Anti-World / Self-SacrificeRange: —Max Targets: Unlimited

The culmination of his curse — the release of all souls devoured across existence.When invoked, Alucard unleashes an ocean of lives, each screaming, fighting, burning in his name.Kings, peasants, beasts, and gods — all emerge from him, each carrying a piece of his will.The world becomes an endless battlefield of blood and memory.

In this form, Alucard is no longer a Servant but a collective — the aggregate of everything that ever lived.To kill him is to kill existence itself.

"I am the graveyard of mankind!Each soul, a monument!Each drop of blood, a requiem!Come, my children—Let us remind the world that it once lived!"

Lore

After being trapped in Schrodinger's paradox, Alucard wandered through nothingness, dissolving and reforming across infinite probabilities.When the world decayed and most of life vanished, a single thought pulled him back — loneliness.No master. No enemy. No meaning.

He walked the empty Earth, calling out to the dead, to the forgotten, to the void itself. None answered.So he began to consume.Life. Memory. Time. The very concept of "being."

Until there was nothing left but him.

He became the world's last heartbeat — its blood, its law, its God. A Ruler born from boredom, crowned in solitude, reigning over a kingdom of silence.

Now, when summoned, he appears not as a servant of justice, but as the arbiter of extinction. His throne is the graveyard of all creation, and his commandment is simple:

"If all must die, then let death be beautiful."

Quotes

"You call me a monster? Then let the monsters weep for you."

"I am all that remains when life grows tired of itself."

"There is no Hell. There is no Heaven. There is only the grave I've built for both."

"Even now, I envy you… you who still have something left to lose."

"Come, Servant of the Grail. Let us see if your soul can fill the silence."

Bond Craft Essence

Name:Red SolitudeDescription:An endless plain of blood beneath a dead sky.In the distance, a man sits upon a throne of bone, smiling faintly as he watches the horizon — waiting for something that will never come.For a brief moment, he seems… human.

Effect:Increases NP Strength by 15%.When HP drops below 20%, automatically activates Guts (revives with 1 HP) and boosts Buster performance by 30% for one turn.

*****

Servant Profile: Edward Elric

Class: Grand Ruler

True Name: Adam

Alignment: Lawful Good

Origin: Biblical Myth / Eden

Titles: The Father of Humanity

Bearer of the Orignal Sin

The One who witnessed the End

The Perfect human

Appearance: Cloaked in a pure white divine shroud

Gender: Male

Height / Weight: 182 cm / 78 kg

Likes: Eve, humanity, freedom, and desserts.

Dislikes: Injustice, divine tyranny, suffering of humans.

Attribute: Star

Traits: Humanoid, Divine, Male, Servant of Humanity, Founder

Parameters:

Strength: A+

Endurance: A+

Agility: A+

Mana: A

Luck: A

NP: EX

Personal Skills ■

Progenitor of Humans: A+++

As the first human molded by the gods in their perfect image, Adam possesses a flawless physical form—unmatched in strength, speed, and reflexes. His abilities are not learned but innate, making him the embodiment of human potential untainted by fear, doubt, or limitation. He possesses a perfect body that never falls sick, gets poisoned, or gets magically charmed.

Magic Resistance: A

Negates up to A-level Magecraft spells completely. Adam's body, created by the gods, naturally resists magical influence.

Combat Instinct: A

The ability to feel danger and react instantly. A pseudo-clairvoyance in battle that allows near-perfect reflexes. Stemming from his assimilation of countless heroic spirits.

Ruler's Authority: EX

He shall rule over the fish in the sea, the birds in the sky and and all that which roams the earth. The ultimate authority over everything, further augmented by the class boost.

Charisma of the King: A

An unusual form of charisma that doesn't command loyalty through just position, but through presence, force of will, and sheer aura.

Divine Slayer's Aura: EX

Classified by the Throne of Heroes as ultimate divine killer after slaughtering many gods. Unknown reaction to divine constructs or pantheon-bound beings.

Divine Shroud: A+++

Adam was created naked, so to preserve his dignity, God gave him a divine shroud to not only protect his dignity but also to shield him from any attacks. Any attacks below A rank are nullified when they touch this shroud. 

Mask of the fake smile : A

A personal skill derived from Edward's past life. Despite being unable to feel anything, Edward managed to put on a smile and act like a regular human. His acting has personafied it into a skill. When activated, Despite any abnormal status condition, Edward can calmly smile and continue any action.

Charm of Mystery and Solitude: A+

As his origins and life remain shrouded in mystery, Edward exudes an undeniable charm that comes with his mysterious persona and solitary life beyond humans. Activates automatically around the opposite sex from any race and incites their curiosity and desires.

Eyes of the Lord: EX

A supreme skill that grants Adam the ability to perfectly imitate and counter any technique he sees, no matter how divine or supernatural. Whether it's a martial art, magic, or Noble Phantasm, once Adam lays eyes on it, he can read, decode, and reproduce it with flawless precision.

Passive replication is instantaneous.

Cannot be used on reality-warping abilities or abstract divine mysteries that transcend action (e.g., causality manipulation).

Overuse causes spiritual strain; extended use against divine opponents risks soul collapse.

The Father of Humanity: A

Adam is viewed by mankind as a symbol of pure innocence, love, and rebellion for the sake of his children. He is the father of humanity. This grants him bonus resistance to mental interference, corruption, and divine judgment. However, it also draws the ire of some divine beings who see him as an icon of disobedience.

Unbreakable Will: A+

Even when faced with omnipotent force, Adam's resolve does not waver. He fights not to win, but to protect. This skill allows him to function even under extreme duress, including lethal wounds, despair, or exhaustion. His love for mankind fuels him beyond normal limits.

The Divine Forge:

Rank: A++

Effect: Adam was blessed by the heavens as the first human. He can copy and conjure any weapon, be it holy or demonic. He gains the ability to wield them masterfully as he summons them. 

Noble Phantasms

[Eve's Blessing – The Reason I Fight]

Rank: A

Type: Support / Self

A passive secondary Noble Phantasm. Eve's love and sacrifice live within Adam's core. When Adam is fighting for the sake of others, his parameters increase by one rank. If protecting a specific individual (his master or an ally), he gains temporary resistance to death for 1 turn. His wounds do not bleed, for they are endured in love.

Effect:

While protecting an ally or fighting for another's sake, all parameters increase by +1 Rank.

If defending a specific individual (such as his Master), Adam gains one turn of death resistance — fatal damage instead leaves him standing until the end of the turn.

Wounds inflicted during this period do not bleed or hinder him, sustained purely by the love and sacrifice he inherited from Eve.

[The Sealed Garden: Eden]

Rank: EX

Type: Anti-world/Anti-creation

Adam's origin was not of earth, as he was born in Heaven. He lived in the Garden of Eden, an utopia and eternal paradise. Yet he forsook it all and walked away with Eve. But he never lost his connection to it. Once activated, it alters and overwrites everything and turns the world itself back to the Eden where eternal paradise awaits. It is the final salvation and reset for humanity, when all is forgiven. Adam will guide humanity back to the Eden. 

Effect:

Reality is overwritten with the concept of Eden, purging curses, poison, and corruption.

Within the Garden, Adam's parameters are enhanced, and all non-divine beings instinctively recognize him as ruler.

Can serve as a mass salvation: restoring life to the dead, purifying the corrupted, and resetting the world's state to its "first" condition.

Symbolizes the ultimate forgiveness—even enemies may find their will to fight fade in the overwhelming peace of paradise.

[The One Who Witnessed the End: Land Of Steel]

Rank: EX

Type: Anti-World, Anti-Creation

As the last survivor of humanity , Edward had witnessed his world end and the land of steel that awaits humanity. It has been painted deep within his soul. Once activated, it does the opposite of the sealed garden. It takes the world to the end of humanity, where the land of steel awaits.

When invoked, the world around him shifts to this dying landscape, forcing all who remain to feel the despair of extinction.

It is both a curse and a judgment, a punishment for the folly of mankind.

Effect:

Overwrites the world with the concept of humanity's extinction.

All living beings within are afflicted with a crushing despair that erodes morale, fighting spirit, and magical energy.

Environmental hazards are constant — the air is toxic, the earth burns underfoot, and even the sky feels hostile.

The longer an enemy remains, the more their body and will decay, symbolizing the slow death of a doomed race.

[The First Sin – Fall From Eden]

Rank: EX

Type: Anti-World / Anti-Genesis

True Name Release: 「 All Shall Fall, And Begin Anew」

Range: 1–End of World (practically unbounded)

Maximum Targets: Entire World

This is Adam's other ultimate, irreversible Noble Phantasm—the manifestation of Adam's greatest tragedy: bringing about the Fall of Man from Heaven. Activating it is equivalent to symbolically reenacting that event, except here, the "fruit of knowledge" becomes a weapon.

When invoked, an enormous wave of primordial truth bursts forth from him, forcing all who see or feel it to experience the Original Sin in their souls. Humanity is forced to bear his sin, which he carried on his shoulder, making them collapse and perish in agony. The world remains unharmed, only life itself is gone.

Nothing can survive this; thus, Adam and Edward have both chosen to seal this Noble Phantasm forever.

Mechanics:

Concept Erasure: Nullifies magecraft, Noble Phantasms, and divine blessings within its area for a set duration (anywhere from 1 minute to 10 minutes depending on mana supply).

Moral Collapse: All who fail a high-difficulty Will save are overcome by despair, losing coordination and fighting instincts.

World Breaker: Against certain bounded fields or territory-based Noble Phantasms, this move forcibly tears them apart, overriding their Reality Marbles or defensive worlds.

Drawback: Once activated, Edward's own Saint Graph destabilizes — after 10 minutes, his body begins to collapse. This is a "last resort" meant for decisive battles.

Lore :

Adam is the first human, crafted by divine hands in paradise. A perfect being, born without sin or flaw, Adam walked among the gods until he chose to stand against them. When Eve was wrongfully judged and cast from Eden, Adam followed her without hesitation, choosing love and free will over blind obedience.

Despite being human, he can fight on equal ground with the supreme deities, relying only on his own will, strength, and the Eyes of the Lord. Though mortal, his spirit was unshakable. Even at the cost of his life, he proved that mankind can challenge the divine.

In the Nasuverse, Adam's existence borders on myth and archetype. He is the foundation of the Human Order, a being whose very body is a prayer for freedom. Summoning him brings forth not just a warrior, but a symbol: the will of humanity to survive, defy, and protect. 

Bonded with Edward, who witnessed the end of Humaity, Grand Ruler achieves perfection in contradiction. The desire to save his children, knowing the enevitable end.

Bond Essence:

The card depicts a colossal figure standing upon a bridge of golden light stretching across the void. One half of his body shines with divine radiance, clad in regal, sunlit armor etched with the Tree of Life. The other half is wrapped in ancient, towering warplate marked by the aquila of a far-future empire. Behind him, galaxies spiral like halos, and a single golden throne burns at the end of time.

Effect (Max Limit Break):Increases NP damage by 20% and Debuff Resistance by 30%. Additionally, once per battle, survive with 1 HP when receiving lethal damage.

"In the first moment, I was the breath of creation.In the last moment, I shall be the fire that ends the night.

From dust, to star, to dust again — I am the covenant between Alpha and Omega.Humanity's first cry and final word made flesh.

No tyrant shall chain them.No void shall consume them.

This I swore when the world was young,And this I shall keep when all worlds fall silent."

*****

Assassin — Altaïr Ibn-La'Ahad

"Nothing is true. Everything is permitted."

True Name

Altaïr Ibn-La'Ahad

Alignment

Neutral Good (with Lawful tendencies)

Background / Legend

Altaïr Ibn-La'Ahad is a legendary member — and eventual leader — of the Levantine Brotherhood of Assassins during the Third Crusade. Born to an Assassin father and orphaned young, he was trained from childhood to embody the Creed: "Nothing is true. Everything is permitted."

His life was one of precision and shadows — never killing without reason, but striking with swift and silent finality when the Creed demanded it. Altaïr rejected personal glory, carrying out his duty as if it were a law of nature. His faith lay not in kings or gods, but in the liberation of mankind from tyranny and corruption.

Within the Nasuverse, Altaïr's legend has transcended into myth — the archetype of the silent, unseen killer. Summoned as a Servant, his mastery of stealth, observation, and parkour movement allow him to operate beyond the normal limits of human perception. He is not merely an assassin — he is the shadow of inevitability.

Parameters ParameterRankDescriptionStrengthCHis kills rely on precision, not raw power.EnduranceC+Trained to survive prolonged missions and injuries.AgilityA+Exceptional speed, reflexes, and fluid movement.ManaCMinimal magecraft; relies more on technique and conceptual weaponry.LuckBGuided by fate toward his target; rarely at disadvantage.NPAHis Noble Phantasms are highly efficient one-hit kills. Class Skills

Presence Concealment — A+At this rank, it is nearly impossible to detect Altaïr until the very instant he strikes. Even other Servants with high detection abilities will only sense him moments before his blade reaches them. While idle or not preparing for an attack, he becomes almost entirely undetectable.

Independent Action — BCan operate for extended periods without mana supply from a Master, allowing prolonged infiltration missions.

Personal Skills

Eagle Vision — AA sixth sense that allows Altaïr to detect threats, hidden enemies, and weaknesses. In the Nasuverse, this is treated as a form of Clairvoyance (Insight), letting him perceive intent and target "kill points" even on Servants.

Master of the Creed — BRepresents Altaïr's complete embodiment of Assassin principles. Increases efficiency of killing blows, grants resistance to mental interference, and boosts Presence Concealment while moving.

Peerless Infiltration — AAllows him to bypass magical barriers, mundane locks, and complex defenses by exploiting the smallest of openings. Even bounded fields of equal rank can be infiltrated given time.

Noble PhantasmsHidden Blade — "The Invisible Hand of the Creed"

Rank: B+Type: Anti-UnitRange: 0–1mMax Targets: 1

The iconic wrist-mounted blade of the Brotherhood. In the hands of Altaïr, this is more than a weapon — it is a concept. It manifests as a guaranteed fatal strike when delivered from stealth, bypassing most conventional defense so long as the target is unaware or unable to respond. In Grail War terms, if Altaïr achieves direct contact while concealed, this Noble Phantasm functions as an instant kill unless the target has conceptual immunity to assassination.

Incantation:"The blade unseen… the hand unshaken… the shadow strikes before the heart knows fear."

Leap of Faith — "From the Heights to the Grave"

Rank: BType: Anti-Unit / MovementRange: VariableMax Targets: 1–Multiple

A manifestation of Altaïr's unmatched mobility and fearlessness. This Noble Phantasm allows him to traverse impossible terrain instantly, leaping from any height and arriving precisely where intended — often directly upon a target. In battle, this can be activated to instantly close the gap from extreme range, delivering a surprise attack from an angle thought impossible.

The Creed's Final Judgement — "Nothing is True, Everything is Permitted"

Rank: AType: Anti-Unit (Conceptual)Range: 1–2mMax Targets: 1

A conceptual assassination that embodies the Assassin's Creed. Upon invoking this Noble Phantasm, Altaïr erases the "truth" of his opponent's survival. This is not physical damage, but a rewriting of causality: the target's death becomes the only permitted outcome from the encounter. It bypasses conventional defense, relying on a contested Willpower/Magic Resistance check to resist. Against those who embody tyranny or absolute control, the effect is stronger.

Incantation:"I deny your truth. I permit only your end."

Personality

Calm, disciplined, and often perceived as cold, Altaïr harbors no malice toward his targets — only conviction. To him, killing is not cruelty, but the removal of corruption. In the Grail War, he will act with quiet respect toward allies, but maintains an unwavering focus on eliminating threats. His loyalty to his Master depends entirely on their alignment with the Creed.

Bond Craft Essence

"Feather of the Creed"The white feather carried to mark a target's death. Pure, unstained, and silent — a promise kept.Effect: Increases effectiveness of critical hits and boosts Presence Concealment when HP is above 80%.

******

The Other Servants follow their Nasuverse profiles.

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