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Chapter 5 - System Understanding (3)

—. . .—

[Military]

SECTION I: PHYSICAL DEFENSES (STATIC FORTIFICATIONS)

Designed to repel breaches and reinforce structural security.

Reinforced Composite Blast Doors (Class III – Remote & Manual Lockdown)

Steel-Frame Barricade Arrays (Modular, stackable, impact-resistant)

Autonomous Sentry Turrets – Tower-mounted (Caliber: 5.56mm)

Autonomous Sentry Turrets – Perimeter Wall-mounted (Caliber: 7.62mm)

Kinetic Shield Panels (Deployable over windows & breach zones)

Manual Override Killzones (Designated fallback points with cover)

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SECTION II: ARCANE & PSIONIC DEFENSES (MAGICAL GRID)

Utilizing stabilized arcane nodes and leyline integration.

Phase Barrier: Arc-Class Type I (Energy resistance, delay penetration)

Cloaking Veil Field (Disguises heat, soul, and mana signatures)

Glyph Alarm Arrays – Tier III (Detection for motion, aura, and intent)

Ley Pulse Disruptors (Interrupts hostile arcane casting in vicinity)

Anti-Possession Wards (Prevents hostile mental/parasite intrusion)

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SECTION III: TACTICAL TRAP NETWORK (AUTOMATED & TRIGGERED)

Designed for controlled lethality and zone denial.

Runic Alarm Webs (Silent alarm across entry corridors)

Sub-Floor Spinal Spike Systems (Anti-mass breach deterrent)

Neurotoxin Gas Pods – Delay Release (Class C) (Non-persistent; disables)

Arc-Flash Deterrents (Blind + disorient, embedded in ceiling nodes)

Fallback Explosive Pins (Manual) (For self-destruct defense strategies)

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SECTION IV: AUTOMATED RESPONSE UNITS (A.R.U.)

Combat-enhanced, semi-autonomous units responding to internal incursions.

Arcbound Sentinel Constructs (Summonable guardians – melee & spell class)

Elemental Dome Shields (Triggered by core breach, lasts 3 minutes)

Tactical Command Drone (Real-time battlefield data & threat tagging)

Guardian Program – "DEVIANT CODE RED" (Auto-deploys with core override authority)

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SECTION V: EVACUATION & RETREAT PROTOCOLS

Established fallback and survival mechanisms.

Underground Safe Vaults (Armored, insulated, 72-hour life support)

Sectorized Emergency Lockdown (Isolate and purge infected zones)

Escape Tunnels (2-Way Access) (Concealed exits outside 2km range)

Vertical Extraction Port (V.E.P.) – Requires Drone LZ

Population Splitting Program (Prioritized role-based evacuation)

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SECTION VI: MILITARY PERSONNEL SYSTEM

Manage recruitment, training, assignment, and tier-based deployment.

Personnel Tiers:

- Tier F: Militia (Basic training)

- Tier E: Scout/Watchman

- Tier D: Combat Operative

- Tier C: Tactical Officer / Specialist

Assignable Roles:

- Breach Containment Officer

- Sniper / Heavy Gunner

- Arc-Ward Enforcer

- Combat Medic

- Trap Engineer

- Scout / Recon Unit

- Command Liaison

Drills & Simulations:

- Daily Tactical Readiness Assessment

- Weekly Breach Drills

- Hostile Arcane Encounter Simulations

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COST STRUCTURE

- Upgrade Static Defense or Trap System – 5 SCr

- Upgrade Magical or ARU System – 10 SCr

- Recruit & Train Personnel (Tier F-E) – 10 SCr per unit

- Recruit & Train Personnel (Tier D-C) – 20 SCr per unit

- Install New System (Physical or Arcane) – 12 SCr

- Fortify Perimeter (Walls, Turrets, Gates) – 25 SCr per sector

- Deploy Tactical Strike Unit – 30 SCr per operation

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THREAT CLASSIFICATION SYSTEM

(Detection and Alert-based responses within shelter radius)

F-Class: Stray infected / minor horde (neutralized by traps/turrets)

E-Class: Swarm-level breach, low-intelligence targets

D-Class: Mutated Infected, intelligent or armored (response teams deployed)

C-Class: Coordinated enemy forces or rogue survivor attacks (Command alert)

Active Monitoring Zone: 10km radius, expands with Shelter Level.

—. . .—

"Holy Fuck!" I was surprised by the amount of information that appeared, literally screens of each section appeared before me.

I wasn't expecting that. At all.

"You know what? I'll just leave this for whoever will become the Commander of the shelter's Military stuff. They can focus properly on defense & security!"

{That is the best recommendation. Most recommended by a real military officer, who understands the Military system. Leader has little to none in this area.}

I just laughed slightly.

"I'm a virologist, of course I wouldn't know." I stated before composing myself.

"Next on the list." I tapped on the next one Arcane Integration

—. . .—

[Arcane Integration]

- Assign magic types to rooms or facilities

- Enchant beds, walls, floors for different effects (e.g., soundproofing, regeneration)

- Auto-balance energy drawn from Core

- Runes generated via Scribe + Imbuement interaction

Functions:

- Enchant Rooms or Items

- Bind Magic to Facilities

- Absorb Magic from Inhabitants (voluntary or passive trickle)

- Install Magic Crystals or Relics

- Control Internal Mana Flow Network

Unique Feature: The shelter can become semi-sentient through a "Core"—growing a soul over time.

Cost: 2-20 AC

—. . .—

"Well then, that seems... interesting enough." I muttered.

{Arcane Integration has also awaken Leader 3 new arcanes; Growth, Embuement, and Star.}

"Awakened? Meaning I already had them?"

{Yes. Deviant is using the Arcane information from the VIRELLA Co. System Mainframe to understand Arcane.}

"Dr. Rosario did input that." I amused.

{Yes, Master Rosario did! He had given Deviant the full layout and current understanding of Arcane within the world. Did leader know? There were arcane battles and tournaments! Maybe when necessary to keep morale up, leader should have a battle of arcane for inhabitants!}

"Oh, I didn't know. Thats actually nice to know, notify me when that would be necessary."

{Understood! When inhabitants reach 200, Deviant shall notify leader and division leaders!}

'I can imagine a starry eyed kid...' I thought to myself. 'Honestly? This is better then talking to myself... nevermind.'

I looked at the tabs again, "The mapping is just a understanding of the area right?"

{Yes, mapping is connected to the missions. It also shows it in augmented format, searching radius is 10km. Best to leave it for the Military Division Leader.}

"Missions would be..."

{Just an area based around importance were those requested can take look if they misremember or need to double check. It can also give out a voice chat for real time communications, especially within tasked groups. Military Division Leaders can assign missions, Deviant and Leader as well.}

"Hmm." I felt unease at the hub network.

'I'll worry about it tomorrow! I should see around the shelter better!' I thought, getting up to see the difference from yesterday.

– The living room was much more basic and livable, something you would see during the beginning of a new house. The Kitchen and dining have the same look and feel. Something new.

– The bedrooms all have the same format; medium-sized with a twin sized regen pods, desks, closets, dessers, bookshelves, and wall shelves. It originally had twin sized beds or bunk beds. 5 of the rooms have a bunk bed or cribs.

– The communal bathrooms have the same feeling as a new house, just that there is 4 showers, 2 toilets, and 4 sinks. With a bunch of storage spaces.

– The 5 small utility rooms became the Medic bay with 5 beds, Surveillance room, Rec Area, Therapy & Counseling Booth, and a education room with 10 desks.

– The systems were added, allowing better quality. The rest were upgraded to basic as well.

I felt satisfied. 'When I get more soul cores, I'll batch up the upperground buildings! Even add farms after possible, along with more residences and other others. 500 Meters is basically 194 acreage, a hamelt worth of a shelter!'

This would a first time I've felt.. alive.

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