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A few things to check out.

This chapter will just be as a guide to avoid a lot of questions and confusion.

It's not a power ranking, just an explanation of a few concepts in the book.

In the setting of the novel, there is a tricky system of government to start with.

I'll call it…a Feudal Magocratic Monarchy.

~Feudal; Power is shared among the land controlling noble families. They're only ten, generally called the Espada.

~Magocratic; Magical abilities and bloodlines determine the amount of influence.

Like most other similar settings, this world has a scale of only absolute power, perhaps seconded by wealth.

~Monarchy; There's an emperor, but the power of the royal family can be greatly limited by the Espada's influence.

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The House of Velmortis, the Ruling house, has headed the empire since its inception. It resides at the royal capital, Nakamai.

The Ten families, collectively known as the Espada, live in different cities across the empire, each acting as its own capital.

They act as the Senate of the Empire, and also as the protectors.

Each house also has a unique bloodline ability, accessable by only the true heirs of a house.

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Once in a generation, every house brought forth a true heir – always from the main branch, never from the side branch – one, who would represent his family among the Espada.

The bloodline ability, the Haima, could be widely practiced by all the members of the house, though it's common to see some runts who can't perform it.

However, a true heir's abilities will always be akin to a prodigy's.

Nevertheless, everyone, irrespective of family, has a unique origin technique. It's like an innate dormant power, always ready to be awakened.

Rest assured, it's not as easy as it sounds. A lot of people give up trying and fail to become mages.

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The clan head represents his house among the Espada.

The Houses are;

~The House of Veylor.

Haima; Temporal Dominion (Time manipulation and chronosight)

~The house of Thalor.

Haima; Bloodcraft (Perfect control of Blood from every blooded creature.)

~The house of Draven.

Haima; Total Confession (Manipulation and perfect control over the mind, once successfully completed.)

~The house of Elric.

Haima; Absolute Illusions (Total illusion. Similar to the Total Confession, but works only to deceive the mind, and not control it.)

~The house of Vaelen.

Haima; Summoning. (Summoning beasts, guardians and all sorts of even inanimate things, but not anything who has died.)

~The house of Halvek.

Haima; Umbra Dominion. (Extended usave of Shadows. Masters of Silence and Vanishing. Legendary assassins.)

~The house of Velmor.

Haima; Verdant Sovereignity. (Nature communion, absolute mastery over decay and regrowth.)

~The house of Branth.

Haima; Storm Bringing. (Perfect mastery over thunder, wind and atmospheric elements.)

~The house of Hella.

 Haima; Soul forging. (Necromancy, darkest of all abilities. Manipulations and weaponization of souls, sentient weapons, both living and dead.)

~The house of Ashborn.

Haima; Titan's Bind. (Supernatural strength and unbreakable war bringing).

The Ashborn head, representing the house among the Espada, also headed the Espada. Always. Irrespective of generation.

However, there was a reason for that.

Strangely, none of the Haimas of the other Houses can't – or to be honest – don't work on him.

No one knows why. But it only applies to the true heirs.

~Note; All Haimas can be bypassed, or resisted, with equal or overwhelming power.

These Houses are the Central Law making authority of the Empire. Sure enough, the emperor has his own veto power, but with the Espada united, his authority is useless.

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Then, over to the other side.

The very reason the Espada were formed in the first place, was due to the sudden existence of monstras.

Till today, no one knows how they came about.

Worst of all, no one is even aware of the painful reality, that the monstras also have their own ranks.

Those who top that rank, bear insane broken power, raw power that can outshadow the Espada all at once.

Here goes…

The Monstra Hierarchy.

~ La Hoja del Malzahja.

Also called the Eclipsed Seven, Apex of all Monstras, chosen by the Primordial Abyss themselves.

The Primordial Abyss, home to all the Monstras, is been ruled by a entity known simply as The Absolute Being.

Each of the Malzahja represents each of the Seven Deadly Sins, in order of strength;

– Pride.

– Lust.

– Greed.

– Wrath.

– Gluttony.

– Envy.

– Sloth.

They're ranked from I to VII, based on raw destructive potential and arxra energy density.

Also, they will be named later in the novel.

~Espavro.

Attendants to each of the Malzahja. Each of the Eclipsed have nine Espavros to him.

They also have the highest potential to become one of the Malzahja.

~Abyssria.

High level Monstra aspiring to be one of the Espavro. They reside in the Abyss and are never permitted to leave, except on special circumstances.

~Altumbria.

Have unique evolving forms. They evolve from eating souls of both Monstras, Beasts and mortals. They all abide by a unique code, and have a Final Release called Barona Baal.

This will also be explained extensively in the novel.

~Malnato.

Created when many Monstras fuse into one unwillingly. Weak among it's kind, it only strives to acquire more souls with high arxra reserves, in order to advance more. They have some sort of intelligence.

~Renacra.

Formed from souls supposed to be condemned in hell, animalistic, ravenous and numerous. They have literally no sense of reasoning. They're both hunted by the Malnato and Altumbria.

Been a Monstra can be partly an endless cycle, if it's killed by a human, or a beast that doesn't or wouldn't absorb it's souls or essence.

If such an incident happens, the Monstra reincarnates as a Renacra, as far as the Divine Abyss lives.

~Arxra;

Surely, you've been seeing this word a lot in this chapter. Well, here's a simpler way to explain it.

Y'all must have heard about mana in one way or the other. Either from webnovels, or animes, manga and sort.

In this novel, all the energies and stuff, used as some kind of fuel to perform techniques – just like mana in most instances – it's called arxra here.

It follows all the usual rules of mana; which I will just list here. It will be explained a bit in the novel;

~Generation; igniting and awakening the dormant energy

~Refinement; Training body, aligning flow till everything seems seamless.

~Manifestation; In simple words, Will meets reality.

Well, that's all for now. Happy Reading, y'all.

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