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Kingdoms, Races, and Regions

This chapter will describe the geography of Copy Card: it's distinct locations, regions, kingdoms, etc. It will also include the different races mentioned (or soon to be mentioned) in the story, and the regions in which they typically inhabit. 

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Region - Nixous

The region where night and snow fall together in an endless cycle.

City- Southern/South Contra

Kingdoms and Famous Rulers -

Lunar Kingdom: A kingdom that sunlight never seeks, but moonlight still finds. 

Primary Ruler: Siel Lunar (King)

Zodiac/Nova Kingdom: A kingdom where appearances mean everything, and those who shine the brightest are destined to live among the stars.

Primary Ruler: Constance Novarelle (Queen)

Tundra Kingdom: A kingdom of blizzards and endless snowfall, where one's will can never freeze. 

Primary Ruler: Wrox Tundra (King)

Most Famous Landmark(s) - Moon Desert, Aether's Aurora

Current allied Region(s) - None

Common Races - Humans

Fun Fact - The moon desert of the Nixous Region was named after Damascus Moon, one of the Primordial Card Holders (Initials), who influenced the region in many ways.

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Region - Garmen

The region of endless gardens, where mother nature's most beautiful form comes to life.

City- Eastern/East Contra

Kingdoms and Rulers -

Melanargia Kingdom: The kingdom where butterflies sing.

Primary Ruler: Meldreth Melanargia (King)

Aeshnid Kingdom: Kingdom of the dragonfly.

Primary Ruler: Ryak Aeshnid (Queen)

Osmia Kingdom: A strong community of like-minded people, bound together like bees in a hive.

Primary Rulers: Paulina Osmia (Queen), Nectre Osmia (King)

Most Famous Landmark(s) - Paradise District, Raven Mausoleum 

Current allied Region(s) - Folcan

Common Races - Giants, Fairies, Berksmen

Fun Fact - In ancient times, the Eastern city was ruled by a magical bird known as The Black Raven, who defended its walls from an interregional threat. 

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Region - Folcan

An industrial region of sand.

City- Northern/North Contra 

Kingdoms and Rulers -

Buckingham Kingdom: A steampunk kingdom of smoke and iron.

Primary Rulers: Kaijun Buckingham (King), Cinnamun Buckingham (Queen)

Ennead Kingdom: An archaic civilization of architecture and innovation. 

Primary Ruler: Horus Ennead (King)

Oasis Kingdom: A water-filled resort, exclusive to voyagers with a thirst for endless wonder and excitement. 

Primary Ruler: Nero Oasis (King)

Most Famous Landmark(s) - Barakei's Flow, Sun Desert

Current allied Region(s) - Garmen

Common Races - Seraphoxes, Axiell, Lizardmen

Fun Fact - The large river that cuts through the Sun Desert is known as Barakei's Flow, which was created by a Primordial Card Holder known as Eden Barakei. It was intended to separate the Folcan region from an interregional threat.

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Region - Tamnus

In a pleasant fairy tale about princes and princesses, this would be the land of the wicked witch.

City- Western/West Contra

Kingdoms and Rulers - 

Silvernox Kingdom: A kingdom of pride and discipline. The elite of the elites.

Primary Ruler: Hurican Sylphur-Knox (King)

Demeter Kingdom: A humble world of harvest, tradition and festive activity.

Primary Ruler: Valentina Demeter (Queen)

Twilight Kingdom: A kingdom of stories and mystery, where many truths lie.

Primary Ruler: Paragon Twilight (King)

Most Famous Landmark(s) - Twilight Forest, Mother Nature's Other Half

Current allied Region(s) - None

Common Races - Silkweavers, Demons

Fun Fact - The Twilight Forest, which covers most of the Tamnus region, is rumored to be protected by an ancient spirit known as the Twilight Witch, who used her magic to obscure the region from an interregional threat.

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Region - Capital

The region of order and stability, where the True King resides. 

City- Central Contra

Ruler - The True King of Promenia

Most Famous Landmark(s) - Padrock's Lock, Choir Hall, Palace of Truth

Common Races - Verman, Humans, Giants

Fun Fact - Central Contra houses Padrock's Lock: a permanent dungeon used as a prison for Card Holders. It was created by Nexus Padrock, an Initial as well as the first True King of Promenia, who used his omnipotence to protect the capital from an interregional threat.

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All Beastren Races 

Axiell (Wolf) 

Appearance: A tribe of Summer Wolves, who reside in the North. They possess constricted pupils, a tanned skin complexion, and dark fur. Sharps claws, ears and tail.

Personality: Very loyal, intelligent and structured.

Traits: Advanced senses (hearing, smell), advanced speed.

Axis (Wolf)

Appearance: A tribe of Winter Wolves residing in the South. They have dilated pupils, pale skin, and grayish-white fur. Sharps claws, ears and tail.

Personality: Quiet, rule-abiding, and selfless.

Traits: Advanced senses (hearing, smell), advanced speed.

Bersksman (Pigs)

Appearance: Head of a pig, body of a man. Big-boned.

Personality: Typically joyful, loud, fun, and highly aggressive when provoked.

Traits: Dense bones, advanced smell, advanced endurance.

Chanter (Male Fairy)

Appearance: Masculine with pointed ears, and translucent wings made of spiritual vision energy. Usually topless and muscular.

Personality: Energetic, often flamboyant, and pacifistic.

Traits: Flight, advanced hearing, advanced regeneration.

Chaster (Female Fairy)

Appearance: Feminine with pointed ears, and translucent wings (often longer than Chanters) made of spiritual vision energy. Usually slim and pale, wearing revealing outfits.

Personality: More aggressive than males, typically loud and obnoxious.

Traits: Flight, advanced hearing, advanced regeneration.

Demon (Male)

Appearance: Thick horns protruding from head. Thin tails. Dark, razor-sharp claws, and teeth. Can have normal skin complexion, but some possess red or gray skin.

Personality: Typically passive, calm, wise, non-intrusive, and introverted.

Traits: Advanced sight, advanced regeneration, advanced physicality. Immune to poison and sickness.

Demonia/Succubi (Female)

Appearance: Thick horns protruding from head, pointed ears (sometimes mistaken for Chasters). Thin tails. Dark, razor-sharp claws, and teeth. Can have normal skin complexion, but some possess red or gray skin. Some possess wings.

Personality: Typically charming, self-centered, and sometimes seductive. 

Traits: Advanced sight, advanced regeneration, advanced physicality, flight and allure (if Succubi). Immune to poison and sickness.

Giant

Appearance: Tall people, usually anything above 8 feet. 

Personality: Each giant feels a certain emotion that is far more heightened than normal. (For example, sad giants would cry practically every day, whereas happy ones would never stop smiling).

Traits: Advanced strength, and tolerance to poison.

Lizardman (Reptiles)

Appearance: Humanoid reptilians. Body of dry scales, can be any color.

Personality: Stealthy, smart, cautious.

Traits: Advanced reflexes, ability to camouflage, advanced speed.

Seraphox (Fox)

Appearance: Long ears, slit pupils, and bushy tail. Some have multiple tails. Typically orange fur, but can be lighter or darker depending on the region. 

Personality: Brave, cocky, conniving, hot-headed.

Traits: Advanced agility, flexibility, reflexes, taste, hearing, and sight. (Natural athletes).

Silk-Weaver (Spider)

Appearance: Some have multiple legs, arms, or even eyes. 

Personality: Creepy, cynical, insidious, self-sustaining.

Traits: Healing factor (using silk threads to regenerate skin cells and stitch wounds for self and others). Can climb structures. Advanced sight, and processing speed.

Verman (Trolls, Orcs, Ogres, Goblins)

Appearance: Green beasts that come in all shapes and sizes.

Personality: Rotten, tricksters, aggressive, degenerate, greedy.

Traits: Advanced strength and hearing. Can mimic sounds.

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