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Spells and Ancient Varriants

Cassian actively try to learn spells. Most of his mastery progress comes from his own effort and practice. He has to start from scratch, just like a first-year student, learning everything from the very beginning. That is why there is some delay in his spell progression.

On top of that, he also needs to catch up on magical history and theory in order to fulfill his role as a teacher.

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Spellbook

Lumos Charm (Light-Making Charm)

Type: Base Spell

Description: Creates a beam of light from the wand tip, illuminating darkness.

Mastery: MAX

Unlocked: Ch1

Self Created: Ch79-80

Lumos Spectrum: Cassian's custom variant of Lumos that shifts the wandlight across infrared and ultraviolet spectrums, revealing heat signatures or hidden organic traces.

Lumos Snipa: A focused beam of piercing, spear-like wandlight, sharp enough to disorient or burn shadowed creatures at a distance.

Learned Ancient Variants: Ch3

Lumos Noctis: Extinguishes all light in the area, plunging it into total darkness.

Lumos Spectaculum: Projects detailed moving illusions made of light (figures, scenes, etc)

 

Incendio (Fire-Making Charm)

Type: Base Spell

Description: Conjures a jet of flames that could be used to set things alight.

Mastery: MAX

Unlocked: Ch1

Learned Ancient Variants: Ch11

Cinis Amissa: Summons the ash of a past flame, revealing what was last burned in that place, useful for uncovering lost scrolls or evidence. (Can only be used once per burned evidence.)

Pyroclave: Stores fire within objects, runes, or text, released under specific conditions.

 

Spongify (Softening Charm)

Type: Base Spell

Description: Softens the targeted object or surface, making it bouncy and able to absorb impact.

Mastery: 2/5

First used: Ch14

Learned Ancient Variants: -

Knockback Jinx (Flipendo)

Type: Base Spell

Description: Delivers a blast that pushes the target backward; can knock objects or people off balance.

Mastery: 1/5

Unlocked: -

Learned Ancient Variants: -

Unlocking Charm (Alohomora)

Type: Base Spell

Description: Unlocks simple locks, latches, or magically-sealed mechanisms of low enchantment level.

Mastery: MAX

Unlocked: -

Learned Ancient Variants: Ch42

Apertis Oculus - Older unlocking charm. Affects magical concealment. Forces passage by disrupting both enchantment and obfuscation layers.

 

Ice Jinx

Type: Base Spell

Description: Used to generate a small block of ice.

Mastery: 1/5

Unlocked: -

Learned Ancient Variants: -

Disarming Charm (Expelliarmus)

Type: Base Spell

Description: Disarms the target, typically causing their wand or held item to fly from their grasp.

Mastery: 5/5

Unlocked: -

Learned Ancient Variants: -

Memory Charm (Obliviate)

Type: Base Spell

Description: Alters or erases selected memories from the target's mind.

Mastery: 1/5

Unlocked: -

Learned Ancient Variants: -

General Counter-Spell (Finite Incantatem)

Type: Base Spell

Description: Cancels active magical effects or ends ongoing spells in the target area.

Mastery: 2/5

First used: Ch17

Learned Ancient Variants: -

Silencing Charm (Silencio)

Type: Base Spell

Description: Renders the target mute or silences a specific object, preventing sound from being produced.

Mastery: MAX

Unlocked: -

Learned Ancient Variants:

Ch55

Amphora Vox: Bottles the target's voice into a vessel, silencing them entirely until the spell is lifted or the "vessel" is shattered.

 

Music Charm

Type: Base Spell

Description: Produces a melody or replicates a specific tune through the caster's wand or a chosen object.

Mastery: MAX

Unlocked: -

Learned Ancient Variants:

Vox Multorum: A charm that produces music from a wand or enchanted object, often used for entertainment or relaxation. The ancient variant summons multiple disembodied voices speaking or singing at once, once used in rituals and battlefield intimidation but later restricted for its disorienting effects.

 

Ch72

Levitation Charm (Wingardium Leviosa)

Type: Base Spell

Description: Make objects fly, or levitate.

Mastery: MAX

First used: Ch33

Learned Ancient Variants: Ch39

Gravitas Ascendio: Older form of levitation magic. Draws object upward through gravitational displacement. Lingers mid-air until caster severs connection.

 

Water-Making Spell (Aguamenti)

Type: Base Spell

Description: Conjures a jet of clean, drinkable water from the tip of the caster's wand. N.E.W.T level, classified as conjuration, an advanced form of Transfiguration.

Mastery: 1/5

First used: Ch45

 

Arresto Momentum

Type: Base Spell

Description: The Slowing Charm, also known as the Braking Charm, (Arresto Momentum) was a charm that could be used to slow the velocity of an object.

Mastery: 3/5

First used: Ch60

Learned Ancient Variants:

Glacius(Freezing Charm)

Type: Base Spell

Description: The Freezing Spell (Glacius), also known as the Glacius Charm, was a charm that froze a target with icy-cold air created from the tip of the wand. This, in turn, could freeze water, extinguish fires and freeze opponents.

Mastery: 4/5

First used: Ch64

Learned Ancient Variants:

Confringo (The Blasting Curse)

Type: Base Spell

Description: The Blasting Curse(Confringo) was a curse that caused the target to explode.

Mastery: 4/5

First used: Ch64

Learned Ancient Variants:

Reducto

Type: Base Spell

Description: The Reductor Curse(Reducto) was a curse that blasted solid objects to pieces

Mastery: 3/5

First used: Ch64

Learned Ancient Variants:

Ignivolatus

Type: Base Spell

Description: Produces hopping flames that can skip from solid surfaces.

Mastery: 3/5

First Used: Ch72

 

Note:

MAX Mastery means Cassian has passed the threshold of the Interface and was awarded with Ancient Variants. He can now cast those spells wandlessly and non-verbally, including the Ancient Variants, even if he hasn't reached MAX Mastery on the ancient variants themselves.

This list will be updated as more spells and Ancient Variants are revealed.

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