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Spells and Ancient Varriants

Cassian actively try to learn spells. Most of his mastery progress comes from his own effort and practice. He has to start from scratch, just like a first-year student, learning everything from the very beginning. That is why there is some delay in his spell progression.

On top of that, he also needs to catch up on magical history and theory in order to fulfill his role as a teacher.

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Spellbook

Lumos Charm (Light-Making Charm)

Type: Base Spell

Description: Creates a beam of light from the wand tip, illuminating darkness.

Mastery: MAX

Unlocked: Ch1

Self Created: Ch79-80

Lumos Spectrum: Cassian's custom variant of Lumos that shifts the wandlight across infrared and ultraviolet spectrums, revealing heat signatures or hidden organic traces.

Lumos Snipa: A focused beam of piercing, spear-like wandlight, sharp enough to disorient or burn shadowed creatures at a distance.

Learned Ancient Variants: Ch3

Lumos Noctis: Extinguishes all light in the area, plunging it into total darkness.

Lumos Spectaculum: Projects detailed moving illusions made of light (figures, scenes, etc)

Incendio (Fire-Making Charm)

Type: Base Spell

Description: Conjures a jet of flames that could be used to set things alight.

Mastery: MAX

Unlocked: Ch1

Learned Ancient Variants: Ch11

Cinis Amissa: Summons the ash of a past flame, revealing what was last burned in that place, useful for uncovering lost scrolls or evidence. (Can only be used once per burned evidence.)

Pyroclave: Stores fire within objects, runes, or text, released under specific conditions.

Spongify (Softening Charm)

Type: Base Spell

Description: Softens the targeted object or surface, making it bouncy and able to absorb impact.

Mastery: MAX

First used: Ch14

Learned Ancient Variants: -

Knockback Jinx (Flipendo)

Type: Base Spell

Description: Delivers a blast that pushes the target backward; can knock objects or people off balance.

Mastery: MAX

Unlocked: -

Learned Ancient Variants:

Tempestas Verto: Rather than just pushing an object or person back, this spell creates a brief cyclone force, flinging objects outward in a spiraling motion.

Ch133

Unlocking Charm (Alohomora)

Type: Base Spell

Description: Unlocks simple locks, latches, or magically-sealed mechanisms of low enchantment level.

Mastery: MAX

Unlocked: -

Learned Ancient Variants: Ch42

Apertis Oculus - Older unlocking charm. Affects magical concealment. Forces passage by disrupting both enchantment and obfuscation layers.

Ice Jinx

Type: Base Spell

Description: Used to generate a small block of ice.

Mastery: MAX

Unlocked: -

Learned Ancient Variants: -

Disarming Charm (Expelliarmus)

Type: Base Spell

Description: Disarms the target, typically causing their wand or held item to fly from their grasp.

Mastery: MAX

Unlocked: -

Learned Ancient Variants: -

Memory Charm (Obliviate)

Type: Base Spell

Description: Alters or erases selected memories from the target's mind.

Mastery: MAX

Unlocked: -

Learned Ancient Variants: -

General Counter-Spell (Finite Incantatem)

Type: Base Spell

Description: Cancels active magical effects or ends ongoing spells in the target area.

Mastery: MAX

First used: Ch17

Learned Ancient Variants: -

Silencing Charm (Silencio)

Type: Base Spell

Description: Renders the target mute or silences a specific object, preventing sound from being produced.

Mastery: MAX

Unlocked: -

Learned Ancient Variants:

Ch55

Amphora Vox: Bottles the target's voice into a vessel, silencing them entirely until the spell is lifted or the "vessel" is shattered.

Music Charm

Type: Base Spell

Description: Produces a melody or replicates a specific tune through the caster's wand or a chosen object.

Mastery: MAX

Unlocked: -

Learned Ancient Variants:

Vox Multorum: A charm that produces music from a wand or enchanted object, often used for entertainment or relaxation. The ancient variant summons multiple disembodied voices speaking or singing at once, once used in rituals and battlefield intimidation but later restricted for its disorienting effects.

Ch72

Levitation Charm (Wingardium Leviosa)

Type: Base Spell

Description: Make objects fly, or levitate.

Mastery: MAX

First used: Ch33

Learned Ancient Variants: Ch39

Gravitas Ascendio: Older form of levitation magic. Draws object upward through gravitational displacement. Lingers mid-air until caster severs connection.

Water-Making Spell (Aguamenti)

Type: Base Spell

Description: Conjures a jet of clean, drinkable water from the tip of the caster's wand. N.E.W.T level, classified as conjuration, an advanced form of Transfiguration.

Mastery: MAX

First used: Ch45

Arresto Momentum

Type: Base Spell

Description: The Slowing Charm, also known as the Braking Charm, (Arresto Momentum) was a charm that could be used to slow the velocity of an object.

Mastery: MAX

First used: Ch60

Learned Ancient Variants:

Glacius(Freezing Charm)

Type: Base Spell

Description: The Freezing Spell (Glacius), also known as the Glacius Charm, was a charm that froze a target with icy-cold air created from the tip of the wand. This, in turn, could freeze water, extinguish fires and freeze opponents.

Mastery: MAX

First used: Ch64

Learned Ancient Variants:

Confringo (The Blasting Curse)

Type: Base Spell

Description: The Blasting Curse(Confringo) was a curse that caused the target to explode.

Mastery: MAX

First used: Ch64

Learned Ancient Variants:

Reducto

Type: Base Spell

Description: The Reductor Curse(Reducto) was a curse that blasted solid objects to pieces

Mastery: MAX

First used: Ch64

Learned Ancient Variants:

Ignivolatus

Type: Base Spell

Description: Produces hopping flames that can skip from solid surfaces.

Mastery: MAX

First Used: Ch72

Avis

Type: Base Spell

Description: The Bird-Conjuring Charm (Avis) was a charm that conjured a flock of birds. Out of all of the spells used to conjure living things, The Bird-Conjuring Charm was the among the easiest, alongside the Snake Summons Spell.

Mastery: MAX

First Used: Ch112

Reverse Spell Effect (Prior Incantato)

Type: Base Spell

Description: Reveals the most recent spell cast by a wand, manifesting as a magical echo or visual trace that briefly replays the last incantation and its effect. Commonly used in investigation and wand forensics.

Mastery: MAX

Unlocked: Ch 113

Learned Ancient Variants

Prior Vinculatus: An ancient and taxing variant that allows the caster to sense a specific spell currently being used within the surrounding area, rather than examining a wand's past.

Conditions: The caster must already know the exact spell they are attempting to sense; the magic cannot identify unknown incantations.

Cost: Extended use causes disorientation.

Limitations: Only one spell can be tracked at a time.

Aero Spicula

Type: Base Spell

Description: Conjures a compressed weapon made of pure air pressure, shaped by the caster's will.

Mastery: MAX

First Used: Ch130

Consors Umbrae

Type: Base Spell

Description: Rather than erasing presence, the spell camouflages the caster by aligning them with their surroundings. Think "chameleon effect" but magical.

Mastery: 3/5

First Used: Ch130

Sentinel Revela

Type: Base Spell

Description: Creates a faint warded perimeter around an area

Mastery: 1/5

First Used: Ch130

Summoning Charm (Accio)

Type: Base Spell

Description: Draws a known object toward the caster by magical pull, summoning it from a distance into their hand or immediate vicinity. Effectiveness depends on the caster's focus, familiarity with the object, and intervening magical interference.

Mastery: MAX

Unlocked: Ch 134

Tenebrae Aboleo (Erasure)

Type: Base Spell

Description: Nullifies void-like or devouring by unmaking things at a conceptual level.

Mastery: Emerging

Unlocked: Ch142

Mending Charm (Reparo)

Type: Base Spell

Description: Repairs broken or damaged objects by restoring them to their intended original state. The spell works best on non-living materials and requires the caster to understand the object's structure; poorly understood items may be restored imperfectly.

Mastery: MAX

Unlocked: Ch 151

Boggart-Banishing Charm (Riddikulus)

Type: Base Spell

Description: Forces a boggart to assume a ridiculous or humorous form, weakening its power by stripping it of the fear it feeds upon. The spell's success depends on the caster's ability to impose levity, imagination, and emotional control over fear.

Mastery: MAX

Unlocked: Ch 153

General Counter-Spell (Finite Incantatem)

Type: Base Spell

Description: Terminates active spell effects within the caster's range by unraveling their sustaining magic. Most effective against ongoing charms, jinxes, and hexes; instantaneous or deeply embedded magic may resist or only partially dissipate.

Mastery: MAX

Unlocked: Ch 156

Sylvanima

Type: Base Spell

Description: Summons or controls living, vine-like magical growth from the surrounding environment to entangle, bind, or disarm a target. The magic responds to motion and intent, prioritizing restraint over direct harm, though excessive resistance can cause crushing or immobilizing force.

Mastery: High

Unlocked: Ch 157

Learned Ancient Variants

Sylvanima (Ancient Form): Awakened as the ancient variant of Expelliarmus.

Note: Cassian harbors significant doubts about this classification. The spell's structure, intent-responsiveness, and semi-sentient growth patterns suggest a fundamentally different magical lineage, possibly druidic or pre-wand in origin, rather than a true derivative of Expelliarmus.

Patronus Charm (Expecto Patronum)

Type: Base Spell

Description: Conjures a corporeal or non-corporeal manifestation of positive emotion, known as a Patronus, to repel Dementors and other despair-feeding entities. The spell draws power from focused hope, memory, and identity; instability of emotion can cause failure or collapse of the Patronus.

Mastery: MAX

Unlocked: Ch 166

Full-Body Bind Curse (Perfectuc Totalus)

Type: Base Spell

Description: Locks the target's body into complete muscular rigidity, immobilizing them instantly while leaving consciousness intact. The effect relies on overwhelming the target's nervous and motor channels simultaneously; resistance increases with physical resilience, magical reinforcement, or altered physiology.

Mastery: MAX

Unlocked: Ch 174

Learned Ancient Variants

Corpus Obstrictus: An ancient petrification refinement that forces the stoning process through sustained magical pressure.

Note: Corpus Obstrictus is significantly more taxing than Perfectuc Totalus. When used against semi-resistant targets, the spell demands continuous exertion from the caster. During Ch 174, Cassian's use of Corpus Obstrictus on a semi-resistant werewolf resulted in a nosebleed, indicating magical strain from forcing the bind.

 

Note:

MAX Mastery means Cassian has passed the threshold of the Interface and was awarded with Ancient Variants. He can now cast those spells wandlessly and non-verbally, including the Ancient Variants, even if he hasn't reached MAX Mastery on the ancient variants themselves.

This list will be updated as more spells and Ancient Variants are revealed.

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