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Chapter 13 - Chapter Thirteen:The Echoing Hallways

choing HallwaysThe chime of success and Link's distorted voice filled Gallery 7, sending a fresh wave of adrenaline through Mira. She had found the anomaly. She had passed the first test. But the thrill of that small victory was quickly replaced by the daunting reality of what lay ahead. "Gallery 4."

She moved with a newfound purpose, her senses heightened. The silence of the gallery was no longer just empty; it was pregnant with expectation, with the knowledge that she was being watched, every move analyzed. The statues seemed to follow her with their cold, marble eyes, the dark canvases holding untold secrets.

Gallery 4 was a long, narrow hall, dedicated to classical busts and intricate tapestries depicting historical scenes. As Mira stepped in, a soft, ambient light illuminated a single pedestal in the center, just as in Gallery 7. This time, instead of a journal, there was a small, antique music box. Its lid was closed, intricate carvings of swirling constellations adorning its wooden surface.

A new instruction, projected onto the wall above the music box by a hidden projector, flickered into existence:

"Music, Mira, is more than sound. It is pattern, emotion, memory. Play the melody that unlocks the next sequence. Only the correct sequence will reveal the truth."

Beneath the instruction, a series of seemingly random musical notes were displayed: G - C - F - B - D.

Mira stared at the notes. A tune? The Planet Link game music? No, those notes didn't immediately form that melody. Her mind raced. What was the "truth" he spoke of? The music box was the key, but what was the melody? Was it related to her past, to the forum?

She gently opened the music box. Inside, a tiny, delicate mechanism was visible, ready to be wound. There were no obvious buttons or keys, just a small winding peg. She knew intuitively that winding it would start a tune, but which one? And how did those five notes relate?

She racked her brain, pulling from her memories of music, of games, of anything that could connect to this bizarre puzzle. The music box itself felt old, from a different era. Classical? Folk?

Suddenly, a thought sparked. The Planet Link game. It had specific sound cues, little jingles that played when you solved certain puzzles, or entered new areas. One, in particular, always played when she discovered a hidden 'data shard' – fragments of information about the vanished civilization. It was a short, ascending scale.

She tried the notes on a silent hum, comparing them to that memory. G - C - F - B - D. It didn't quite fit the data shard jingle. Frustration began to bubble, but she forced it down. Link was testing her memory and her deduction.

Then, another flash. The Planet Link forum. One user, L1NK_0bsvr, had often discussed the underlying mathematical patterns in the game's music, not just the melodies themselves. He had even, in one post, discussed the "harmonic relationships" of certain key game themes.

Could those notes be a chord progression from the game? A sequence of underlying harmonies rather than a direct melody? She visualized the game's main theme, the melancholic flute melody. The notes G, C, and F often formed parts of its underlying structure. The B and D were more unusual, perhaps part of a bridge or an unusual chord.

She hummed the main theme, focusing on the bass notes, the implied harmonies. Yes, there was a section, a very specific, almost hidden transition, where those notes, or their close relatives, seemed to resonate. It was a subtle shift that created a feeling of unease and mystery, a signature of the game's atmospheric sound design.

With trembling fingers, she carefully wound the music box. As the delicate gears engaged, a soft, ethereal melody began to play. It wasn't immediately recognizable, but as it continued, Mira realized it was a re-orchestration of that specific, subtle harmonic shift from the Planet Link main theme. It was the background, the foundation, of the melody she knew so well.

As the final, lingering note faded, the hidden projector clicked, and a new message appeared on the wall, this time with a clear image: a schematic of the gallery, with a pulsating red dot in one specific location – the old library annex, a small, dusty room rarely open to the public.

"Your perception of harmony is commendable, Mira," the distorted voice intoned, a chilling satisfaction in its tone. "Proceed to the annex. The game unfolds."

Mira felt a renewed surge of cold dread. He wasn't just testing her; he was forcing her to engage with her past, to relive memories he had tainted. This wasn't just a game of observation; it was a game of reinterpretation.

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