HOLY MOTHER OF TEXT, Had to break this up into many Chapters so it was still palatable to read and understand. Enjoy what took me hours of Research, Math, and Creativity. These will all be found Auxiliary in the future!
[[[NOTE: THESE FORMULAS ARE ONLY FOR DAMAGE (IN) A [FIGHT], WHERE EVERYTHING IS REPRESENTED NUMERICALLY. DAMAGE OUTSIDE A [FIGHT] WILL VARY BUT STILL BE REALISTIC AS [CHECK] CAN USED TO SHOW [HP].]]]
Formula for Magic Capacity is as follows:
([Base 40] + (5 x 12 x [N/12])
Where N is the age of the character in months [Truncated].
Sasuke has 40 + (10) = 50 MAG at 2 months old.
Naruto has 40 + (0) = 40 MAG at birth.
In essence, this means that MAG will increase by 5 every month.
There will be extra modifiers to this formula depending on the character,
Those with the DETERMINATION Trait will have a 1.25x Multiplier on their Magic
([Base 40] + (5 x 12 x [N/12])) x 1.25)
Those with more than one SOUL will have a 2.0x Multiplier on their Magic
Their 'Age' is a combination of both SOULs Age
([Base 40] + (5 x 12 x [N/12])) x 2.0)
Renjiro and Asriel having both, will have the following Formula
([Base 40] + (5 x 12 x [N/12])) x 1.25) x 2.0)
This Formula is based on Undertale's Code for Damage done to Frisk, repurposed to suit both combatants
Formula for DMG is as follows:
Before starting check the Enemy/Target's MAX HP and scale it with the following formula.
-------⎧ (HP − 20) / 10, HP≤100
g(HP)= ⎨ 8 x (HP / 100)^0.5, 100 -------⎩ 8 x (HP / 100)^0.4, HP≥1000
(Base DMG + Weapon DMG) = Strength of Attack (STR Check)
[(g(HP)] is the scaled HP Check (g(HP)) / [HP Check is capped at (3 x STR Check)]
([ 10 + Enemy LV DEF + Base DEF + Enemy Armor) /5]) = DEF Check (DEF Check)
Damage is calculated using [ STR Check + g(HP) - DEF Check ]
Output of HP checks are [Rounded Up]
Output of DEF checks are Rounded to Nearest Integer
Final Output is Rounded to Nearest Integer
Example: Asriel & Renjiro vs Danzo
( 8 + 0 ) + [( 48 -20 ) / 10 ] - ([ ( 10 + 1 + 0 + 0 ) / 5 ])
8 + [ 28 / 10 ] - ([ 11 /5 ])
8 + [ 2.8 ] - 2
8 + 3 - 2 = 9 DMG to Danzo
If the ATTACKER has the SOUL Trait of Justice the amount of Karma DMG done is as follows
( Jutsu Strength is measured in Rank [1, 5] where D = 1 and S = 5 )
Output of LV is to be [Truncated]
Jutsu Strength + [Enemy LV / 4]
Example: B-Rank Jutsu on Enemy with LV 14
( 3 + [14/4] )
( 3 + 3 ) = 6 Karma DMG added