The command tent smelled of ozone, damp earth, and the cloying, sterile purity of a saint's tomb. In the center of the cramped space, resting on a crude stone pedestal, the Heart of Argent pulsed with a soft, silver light. The glow was clean. Too clean. It felt like a violation in the grimy, monster-infested reality Veridia now commanded, an open wound of righteousness in a body of filth.
Grummash Bonebreaker stood a few feet back, his knuckles white where he gripped the haft of his axe. The Orc warlord shifted his weight, his tusks catching the holy light.
He felt the artifact's presence not as a thought, but as a physical pressure, a thinning of the air that made his powerful lungs feel tight, a strange weakness creeping into the joints of his knees. His entire posture was a study in barely contained violence warring with an unnatural weariness.
Veridia took a deliberate step toward the artifact.
The silver light flared, not with heat, but with an absolute cold. A wave of silent, psychic pressure slammed into her, a feeling not of force, but of agonizing sanctity. It was the sensation of a thousand choirs singing a note her soul could not bear, of being scoured from the inside out by a power that found her very existence to be an error in its perfect equation.
She recoiled with a sharp hiss, her claws digging into her temples as a migraine of pure, weaponized order exploded behind her eyes.
"Oh, dear sister," Seraphine's shimmering form cooed, appearing beside the weapon, her illusory perfection a stark contrast to Veridia's pained grimace. "Does the pretty light burn? It must be a novel sensation for something so thoroughly… stained."
Grummash growled, a low rumble in his chest. "It is just a rock with a light. My axe can smash it." He took a heavy step forward, rage overriding the creeping weakness, but Veridia threw out an arm, her motion sharp and commanding.
"Don't be a fool," she rasped, recovering her breath. She stared at the pulsing Heart, her mind racing, diagnosing the problem with a frustrating clarity. "It's not a physical barrier. It's a concept. It's pure, weaponized *order*. My very nature—our nature—is chaos. It repels us like oil repels water. We can't even get close enough to perform a ritual on it directly."
Her words hung in the cold, still air. The Heart of Argent pulsed again, a steady, serene heartbeat that mocked their profane energy. Seraphine continued her commentary, her voice dripping with mock sympathy.
"Purity is such a burden, isn't it? Perhaps you should try praying."
Veridia's frustration mounted. Purity. The insult, the very concept, echoed in the throbbing agony of her mind. *Stained.* Yes, she was stained. Stained with the mud of the Scablands, the blood of monsters, the desperate hunger of her curse. Stained with the glorious, chaotic heritage of her kind. Her eyes widened. She looked from the weapon to her own hands, then back. A slow, dangerous smile spread across her face, a predator's grin in the holy light.
"You're right, sister," she said, her voice dropping to a low, dangerous purr. "It is pure. And the only way to break something so pure… is with an overwhelming flood of absolute filth."
***
Grummash processed her statement with a grunt. "Filth? You mean a ritual? More of your demon tricks."
Veridia began to pace, the energy of a new, brilliant plan crackling around her, banishing the last of the weapon's psychic chill. "Not just any trick. A cooperative ritual, like the one we used to bind that zealot. We draw upon our combined profane energies—your raw, Orcish rage, my spite, the Crone's rot—and focus it into a single, overwhelming blast of pure chaos."
"A lovely plan," Seraphine scoffed from her perch on the edge of the pedestal, "except for one tiny, fatal detail you seem to have forgotten in your excitement."
Veridia's eyes narrowed. "And what might that be?"
Seraphine's illusion gestured gracefully between herself and Veridia. "The life-link, darling. The one *I* so generously gifted you. A surge of power that massive, channeled between the two of us? The feedback would be catastrophic. It would short-circuit our very souls." For the first time, a flicker of genuine fear touched her voice, and her shimmering form wavered violently for a split second. "We wouldn't just be injured; we'd be erased. Both of us. Instantly."
The weight of her words settled in the tent, heavy and cold. Grummash let out a frustrated snort, the simple solution of smashing the rock now seeming a distant, foolish dream. Veridia stopped pacing, her grand strategy slamming into an unbreakable wall.
"She's right," Veridia gritted out, the admission tasting like poison. The life-link, her sister's final act of spite, had become their shared suicide pact. "The circuit is flawed. We can generate the power, but we can't complete the connection ourselves."
She looked at Grummash, her mind already seeking a new, uglier solution. "We need a conduit. A living lightning rod. Something that can absorb the feedback and channel our combined filth into the weapon."
***
Grummash considered the term. "Lightning rod," he rumbled, his mind turning to a practical, Orcish solution. "We have prisoners from the last skirmish. Strong ones. Coalition knights. We can bind one and use them."
Veridia dismissed the idea with an impatient wave of her hand, her natural arrogance returning as she moved toward a large map of the Scablands spread across a war table. "A mortal? It would be like trying to channel a tsunami through a drinking straw. The conduit would vaporize before the ritual was a tenth of the way complete. No."
She leaned over the map, the fungal lanterns casting an eerie glow on the crude drawings of mountains and swamps. "We need something with immense resilience. Something ancient, powerful, and already brimming with its own primal, profane energy."
Her finger traced the toxic wetlands of the Effluent Sinks, a region of poisoned water and mutated beasts. Seraphine watched, her expression shifting from detached amusement to a dawning, silent horror as she realized where Veridia's logic was leading.
"No…" Seraphine whispered, the sound barely audible. "You wouldn't."
Veridia's finger stabbed down on a specific, dark patch of the swamp, a sector marked with a single, ominous rune—a symbol for a legendary beast, a place avoided even by the Dead Air Collective's most desperate scavengers.
"Oh, I would," Veridia said, looking up from the map. A triumphant, manic gleam lit her eyes. "We need a vessel of pure, mindless rage, something that has stewed in the poison of this world for a thousand years. We need a creature whose very existence is an affront to order."
She straightened up, her voice ringing with a terrible, newfound certainty that chilled the air far more than the holy weapon ever could. "Grummash, ready your strongest warriors. We are going to wake the Bog-Hydra."
The name fell into the tent's silence like a stone into a deep, black well. The Bog-Hydra was a myth, a campfire story used to frighten young monsters. A multi-headed serpent of colossal size, said to slumber in the deepest, most toxic heart of the mire.
Legends claimed its rage was so absolute, so mindless, that its stirring could cause the very swamps to boil. It was a creature not of malice, but of pure, geological fury. A living catastrophe that no hunter dared to speak of, let alone approach. Their new plan was not just to fight it, but to turn it into a living, unwilling weapon.
