Amon Runes
Name: Amon
True Name: Celestial Worthy of Heaven and Earth for Blessings
Aspect: Lord of the Mysteries
Aspect Rank: Divine
Attributes: Divine Protection, Celestial Concept, Mark of Divinity, Veil of Mystery
[Divine Protection]: To walk untouched by flame, unbroken by pressure, unshaken by fear.
To stand where others fall—not because of strength alone, but because the world itself hesitates to harm you.
Divine Protection is an extraordinarily rare attribute that grants the bearer a permanent, scaling safeguard against all forms of harm—physical, mental, and spiritual. But more than just defense, it also enhances the core essence of the individual, amplifying every aspect of their being in direct proportion to the number of stars that shines in them.
It is not a shield. It is recognition—a metaphysical truth that the bearer is touched by something higher, and therefore cannot be broken by what is lower.
[Celestial Concept]: The bearer's mind moves like a starry sky — vast, silent, and many-eyed.
Thoughts split and circle like moons in orbit, each perceiving, each preparing.
Even in chaos, he sees the pattern. Even in lies, he hears the shape of truth.
What others study, he simply understands.
Some say his mind reaches forward before his body does.
Some say he never truly sleeps — a part of him always thinking, always watching.
[Mark of Divinity]: You have once been touched by the divine, and now you bear its mark.
[Veil of Mystery]: Veil of Mystery is an attribute that passively shrouds the bearer in conceptual silence. It does not erase their existence—it denies understanding of it.
Memories remain, but details blur. Facts twist.Names vanish from books. Divinations fail to connect.Even the most meticulous investigation yields gaps where certainty should be.
This is not a lie, and not a shield.It is a wound in the narrative—a space where truth cannot take root.
Innate Ability: Fool's Degree
[Fool's Degree]: The wise obey those laws.
The fool never acknowledges them.
Fool's Decree is the manifestation of $#%$%&$$% absolute defiance toward the rigid order of the world. It is the quiet, unwavering declaration that "because I said so" is enough to undo reality—and the world listens.
This innate ability allows him to deny any fundamental law of existence at any given time. Through this denial, he doesn't break rules—he declares they no longer apply to him.
Among the most instinctive uses of Fool's Decree is the rejection of solidity, allowing him to phase through walls, blades, barriers, and even energy constructs as if they never existed.
But it doesn't stop there.
Time might skip.
Distance might vanish.
Cause might ignore effect.
Fool's Decree is a walking contradiction—sanctioned by divinity, shaped by madness, and enforced by the weight of an undeniable soul.
Aspect Ability: Hinges between Worlds
[Hinges between Worlds]: This Aspect ability allows the user to fold physical matter through an unseen threshold, storing it directly within the depths of their Soul Sea. Each stored item becomes a fragment suspended in the silent currents of the soul, weightless and preserved in stasis.
To the outside world, these items vanish with a flash of golden ripplelight, as if passing through an invisible portal. In truth, they are locked inside a dimensional fold nestled within the user's very essence.
Memories: Marauder's Monocle, Seer's Cloak
[Marauder's Monocle]:
Memory type: Utility
Memory Rank: Transcendent
Memory Tear: II
Memory Description: Once, a man could gaze at anything. His gaze reached above the heavens and penetrated below hell. But there was a piece if crystal that resembled a part of him, that blocked his gaze. He shattered the piece; only a small fragment remained of the crystal, which he used to forge his monocle.
Memory Enchantment: Only one Eyed (Passive)
[Only one Eyed]: This enchantment blocks out the unnecessary details around the user, making him focus.
[Seer's Cloak]:
Memory type: Garment
Memory Rank: Dormant
Memory tier: III
Memory Description: There was once a man who could see everything except his future. A seer approaches him to tell his future, but instead, the man kills the seer and draws runes into his cloak using the seer's blood. He drew golden lines in his black cloak that would make him invisible to fate.
Memory Enchantment: Soul Bound, Seer's Blindness
[Soul Bound]: This enchantment allows him to strengthen the memory of how bright his soul shines.
[Seer's Blindness]: This enchantment blocks any divination about him. Its strength to resist increases with the wearer's ability.
Flaw: Fate's Respite
Flaw Description: Fate has a personal beef with you. Remember, fate is uncaring even to its weaver.
[A/N: I know he sounds very strong, but he really is not, but will become very strong in the future]