The group kept exploring.
After finishing the Ancient Rome with amazement, they reached the end, all looking surprised.
Because at the very end, there was a train platform, with tracks on the ground, and a sign that read: "One train every 5 minutes."
Next to it was a countdown and the name of the next stop: the Forbidden City.
"This game even has high-speed trains!?" Hannah said in shock.
"At this point, even if you told me this game lets you build mechs, I wouldn't be surprised." Zack sighed.
Build a train inside the game?
That was insane.
"I'm torn now. I really want to try building one myself, but I also want to finish the tour." Ben admitted.
After seeing the Riverside showcase, Ben's hands were itching to start creating.
He wanted to try making something artistic on his own.
During the tour, he had already been taking pictures on his phone, planning to recreate them later.
Hearing Ben's words, the others all nodded.
As they chatted, the sound of a train whistle came from a distance.
A small black dot grew larger.
It really was a train.
And you could even get on.
Curious and excited, Zack and the others boarded the train and walked through it from end to end.
Meanwhile, many other players turned on flight mode, circling around the train, trying to figure out how it worked.
But for now, it was too complex to understand.
The only thing they could feel was awe.
What else could this game possibly do?
If players had doubts after watching the official videos before,
once they saw these things in-game with their own eyes, they were convinced.
Now everyone had just one thought.
What exactly is Minecraft capable of? Is there anything it can't create?
All the players were filled with curiosity and the urge to explore.
"My god, even the scenery along the tracks has been carefully shaped!" Hannah exclaimed in the voice channel.
Zack and the others looked out through the train's open windows.
The train moved at a steady pace, and outside they could clearly see the landscaped scenery.
Neatly lined trees, and even farms along the way.
NPCs were playing farmers, working the fields.
Finally, as the train entered a deep tunnel, about ten seconds passed before the sound of a horn echoed.
After crossing the brief darkness inside the tunnel, the game's lighting system kicked in. The screen first turned completely white, and then the image slowly came into view.
A grand city appeared before the players: the Forbidden City.
It was completely different from the Ancient Rome they had seen before.
The Ancient Rome scene focused more on detail.
It was a dense layout in a small space, with many different buildings packed together.
But the Forbidden City in front of them was a massive scene.
All the buildings lined up along the central axis from south to north, looking imposing and majestic.
Compared to the Ancient Rome, which was full of NPCs, the Forbidden City felt more solemn and less lively.
After exploring the whole thing, Hannah and Zack moved on.
There was a piano playing "To Watts," and even a working calculator. Players could line up to try it out and do calculations inside the game.
"That's insane!"
That was the phrase Zack and the others kept repeating.
But what impressed them the most was the amusement park at the end.
There were tons of mini-games to play.
They could run obstacle courses like Fall Guys, get through a maze, or ride a minecart while shooting targets with a bow.
"And look, it seems like this server is going to get new buildings in the future too!" Hannah said with some excitement.
The amusement park was the last big area shown on the official server.
But they noticed something else: the railway tracks kept going forward. Beyond that was only mountains, open land, and forests—the natural look of Minecraft itself.
From the tracks stretching on, it was clear that Nebula Games still had plans for future content.
It just hadn't been done yet. Otherwise, there'd be no reason to build tracks that even went through mountain tunnels.
"I don't care what comes later. We've still got some time, how about we build a house?" Zack suggested.
Ben immediately agreed.
After seeing so much, his hands were itching to start building.
"So, survival or creative?" Joey asked.
"Let's do survival. Creative doesn't feel as rewarding, and I think we can rent a server!" Hannah said.
"Let's decide that later. From what I read, you can move save files between self-hosted servers anyway. For now, let's just play survival." Zack replied.
"Fair enough. But can we move these buildings into our own world?" Hannah asked, staring at the amusement park with envy.
"Don't you read the notes? You can download all of this from the workshop! But only creative mode lets you spawn them instantly. For survival, you need the blueprint mods and the right materials before you can generate it." Zack explained.
Lucas had set it up that way on purpose.
In creative mode, with unlimited resources, it didn't matter.
But in survival, players had to gather enough resources to build.
Of course, that didn't mean they had to collect everything before starting.
Instead, it was divided into sections.
For example, if the amusement park took up a 1000x1000 area, the player had to choose a 1000x1000 plot first.
Then, the amusement park's buildings were split into zones, like the Ferris wheel, the ground area, and the roller coaster.
Each zone had its own material requirements. Once players collected enough resources, they could generate that part automatically.
Even if they hadn't gathered everything, the game would still build whatever was possible.
After all, in real life, you don't finish constructing a house in one go.
And if players gave up collecting, then it would just end up as an unfinished project.
The same went for private servers hosted by players.
After all, Minecraft itself is an extremely free game.
There were no strict rules forcing players to play a certain way. If someone wanted to build a fancy house in survival but take shortcuts, why not? It's their own game and doesn't affect anyone else.
Of course, it was possible—as long as they enabled cheats when creating the world seed. With the right commands, they could play however they liked.
But that only applied to personal servers or single-player worlds. On Nebula Games' official vanilla servers, players could only rely on their own hands to build.
Whether in survival mode, where creativity came with challenge, or in peaceful creative mode—
it was always up to players themselves to make their dreams real.
(End of The Chapter)
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