Lucas's post on his official account instantly set the gaming world on fire again.
Countless players and designers were shocked.
Even though it was just Lucas's official post and not an official announcement from Nebula Games, everyone knew that Lucas posting something on his account was basically an official confirmation from Nebula Games.
Unsurprisingly, less than a minute after Lucas's post, Nebula Games' official account directly reposted it.
This made countless players and designers unable to stay calm.
At the same time, the various messy rumors online disappeared for the most part.
One reason was that Nebula Games' legal department started taking action, collecting evidence, calling the police, and filing lawsuits. Warning letters from lawyers?
They either didn't exist, or if you received one, it was definitely a court summons.
While they couldn't target everyone, making an example of a few troublemakers was enough to have a deterrent effect.
Moreover, compared to small organizations, it was easier to gather evidence against these troublemakers.
Another reason was that there was really nothing else to say. Lucas had directly said this to the entire gaming industry, including players.
Legally, even if Nebula Games or Lucas went back on their word, it wouldn't be illegal.
But in the gaming world, Nebula Games' reputation would be immediately ruined.
If they just wanted to grab market share, Nebula Games wouldn't need to go to such lengths.
Clearly, Nebula Games was truly going all out.
No, it shouldn't be said that they were going all out.
Because Nebula Games was doing just fine. The distribution channel was just a new business for them.
The ones who were really in danger were the traditional distributors without any research and development capabilities.
Countless distributors were stunned. Many of them had initially thought Nebula Games was temporarily using a price war strategy to enter this market.
But who would have thought that Nebula Games would directly destroy the market!
For countless ordinary game designers, it was like a holiday.
The emergence of the Nebula Games platform clearly gave them a new choice and also acted as a price cutter for distribution channels.
As for the major distributors, they could only stare blankly.
Because there was really nothing they could do.
Restrict Nebula Games?
How?
Could they really run to players' homes, tie up their hands and feet, and prevent them from spending money on the Nebula Games platform?
Now, they could only pray that the games launched on the Nebula Games platform would have poor sales, or even completely fail.
And that this would directly affect the reputation of the Nebula Games platform.
However, this was completely impossible.
Because the sales rules on the Nebula Games platform clearly state that:
First, games launched on the Nebula Games platform must pass Game Division's review and obtain qualification.
Second, all games must follow a refund policy.
A no-questions-asked refund is available within two weeks if the playtime is less than two hours. This ensures that players can get a refund even if they play a bad game.
The day after Lucas's official announcement, Nebula Games also announced new information.
First, some new works by independent game designers and studios would be first launched on the Nebula Games platform.
Lucas had discussed this with Ethan before.
He had been preparing to promote the Nebula Games platform.
In addition, the most shocking news for major distributors was that several small domestic distributors had directly joined the Nebula Games camp and reached cooperation agreements with them. They would transfer some of the high-quality games from their channels to Nebula Games to serve as inventory.
They also stated that they would form a strategic partnership to jointly share distribution networks.
With this news, the major distributors, who were already stunned, became even more confused.
Before they could even exert their strength, Nebula Games had already started digging up their foundation?
Surrounding the cities from the countryside?!
Nebula Games is taking away the distributors' jobs, why are you running to join Nebula Games?
There's a traitor among us!
But in reality, the distributors cooperating with Nebula Games were mainly focused on independent games and specific game categories, such as visual novels, simulation games, and so on.
The market share of these games wasn't large, but they had a very stable player base.
The major distributors didn't care about them, but for some small distributors, this was still enough to earn a living.
As for why these small distributors were willing to join the Nebula Games camp?
Because they could earn more by holding onto a big company!
For small distributors, industry secrets?
They couldn't get any meat or soup out of that.
In fact, many small distributors had a revenue split of 3:7, or even lower.
Why?
Because they were small distributors. If they didn't offer discounts or specialize in a certain field, which developers would be willing to put their games on their channels?
Just like the classic strategy of surrounding the cities from the countryside, these small distributors were also worth winning over.
At the same time, cooperating with Nebula Games was a win-win situation for these small distributors.
Nebula Games needed some decent games to fill its game library.
And for these small distributors, Nebula Games' huge user base meant that even if only one percent of the players bought the games launched on their platform, they would still make a lot of money.
As for whether they could retain designers on their own platforms in the future?
These small distributors weren't worried about it.
Because Nebula Games, as an open platform, would definitely face a situation.
That is, it would be impossible to take care of all designers' works in every aspect. This was inevitable.
Especially as more and more games were released, the number of effective recommendations was limited.
And they, as small distributors, were able to survive well, so they naturally had some experience.
Don't be greedy, don't rush, just take care of your own corner.
As for being truly unable to stop it, then there was nothing they could do. After all, their biggest advantage over the major distributors was low commission and specialization.
But now that Nebula Games had entered the market with such low commissions, what they could offer was more targeted promotion for designers of niche genres.
So since they couldn't think of a way to resist, they might as well enjoy it. If it really didn't work out, they could sit down and talk to Nebula Games slowly.
Give me a fair price and buy me, then we're all one big family.
......
A series of strategic plans had been in preparation since the development of "Minecraft" before the new year.
First, a total of 116 games were launched on the Nebula Games platform.
16 of which were new games, and the rest were old games from distributors who joined the Nebula Games camp.
As the first batch of games, these games were obviously very lucky.
After all, Nebula Games' platform users were right there. But this was also considered the bonus for the first batch to join Nebula Games.
Currently, only indie games are supporting the platform. Second and third-tier game companies are basically still waiting and seeing. Unlike ordinary indie game designers, they have some bargaining power with distributors, and now that Nebula Games is coming on strong, the major distributors will obviously make a lot of concessions.
For these game companies, of course, they have to compare deals and see what kind of conditions they can get.
With the launch of these games, many players were also paying close attention.
"The number of games is alright!"
"But they're all old games!?"
"There's nothing we can do, after all, the platform just launched. And what you're saying, do other platforms release new games every day?"
"That's true."
"Besides, old games or not, the discounts are pretty good!"
"Hey, there are so many anime games? I've never seen them before!"
"Some of these games actually look pretty good!"
"These games seem a little different from what I played before. There are also achievement trophies and card collections? Interesting!"
"The game community is also quite rich. There are plenty of guides and comments, and some even support Workshop!"
Many Nebula Games platform players initially checked out the new games out of curiosity.
But after looking at them one by one, many players found that many of these games seemed quite interesting.
And these games weren't simply launched on the Nebula Games platform. They had been adapted to the platform.
For example, the achievement and trophy system. In addition, the relevant game communities were also very complete.
Some even supported Workshop. Some designers, after learning that their old games were going to be launched on the Nebula Games platform, even went back and updated and polished them.
Some even went all out and chose to completely remaster the visuals of the game in order to better sell it, striving to show better effects.
After all, even if the original old games were remastered on those small channels, not many people would care except for fans.
But now it was different. This was an opportunity!
And it was a very rare opportunity. Leaving everything else aside, just this wave of "Minecraft" was enough to prove the potential of the Nebula Games platform.
At this point, it didn't matter if they were old games. They just tried to do their best.
(End of The Chapter)
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