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Chapter 238 - Chapter 239: A System Design Full of Tricks

Inside Nebula Games, Rachel looked at the various comments from players under the official account and couldn't help but sigh, "The players have unintentionally revealed the truth!"

"That's right!" Anna next to her chuckled in agreement.

Lucas, who was standing next to Hector's desk, having finished reviewing some AI parameter adjustments and optimizations, said earnestly, "Don't talk nonsense. We skipped the gameplay expo simply to better develop 'Monster Hunter: World' so that we can get them into the game sooner."

No trailer, so no expo?

Is that the kind of person Lucas is?

Doesn't it hurt to say something like that?

Although the trailer and other third-party outsourcing work has not been completed yet.

But that's not the main reason. The real reason is that the entire team didn't work on a new game while Nebula Games platform was changing.

It wasn't until the channel war temporarily settled that they started a new plan.

But at that point, there was less than a month left until the gameplay expo, which was even less preparation time than they had in the previous two years.

With nothing ready, Lucas naturally didn't plan to go to the gameplay expo.

But now taking a look, is this appropriate?

Especially the online jokes targeting Nebula Games.

Things like, "Don't rush, it's being made, has me ever lied to you?" "It's almost done, it's about to be finished, the folder has already been created." There were all kinds of sayings.

There were even memes with folders and his friendly smiling face, which was just too much!

Hearing Lucas's words, Rachel, Anna, and Hector all silently lowered their heads.

Others may not know, but how could they not know?

If they only had a rough understanding of the difficulty curve of "Monster Hunter: World" in the previous meeting room.

But as the game entered the detailed development stage, and the various systems were separated, everyone could say that they completely understood the tone of the entire game.

Simply put, the difficulty of "Monster Hunter: World" is a roller coaster experience.

First, it starts from the lowest point, then suddenly pushes the player to the peak, and after letting the player experience the feeling of that peak, the difficulty slowly decreases again. Just when players think they're good, the introduction of tempered monsters once again lets players experience the previous feeling.

And it's not just the monster design; the various system designs in the game are also full of tricks.

But although they're tricky, they're also very unique, like the map traps in "Dark Souls."

For example, in the game, if hunters attack for a long time, the sharpness of their weapon will decrease.

The so-called sharpness is of course not the taste of the blade; it can be understood as the sharpness.

The higher the sharpness of the same weapon, the higher the damage caused by a single attack, and the easier it is to damage the monster's hard body parts.

When the sharpness decreases, the weapon's damage output will also decrease accordingly.

When the weapon's sharpness is too low, attacking the monster's hard parts will cause the weapon to bounce.

This will not only reduce a large amount of sharpness, but also put the hunter in a stunned state.

To recover, players in the game need to stop and honestly use the whetstone in their inventory to sharpen their weapon.

And it is divided into different levels of color display according to different states, with white being the highest.

If there are players who are perfectionists, they will probably take out the whetstone to sharpen their weapon whenever they see the sharpness drop below white in the game.

And if a monster suddenly charges at you at this time, you can only hope that your health bar is full.

In addition, although the game supports multiple players hunting together, and there is no so-called friendly fire system, there are still hit and flinch effects.

After attacking a teammate, the teammate will be stunned, and the current action and attack will be interrupted.

At this time, pray that your teammate can survive the monster's attack.

In ordinary games, teaming up is an effective way to reduce the difficulty of the game, but in "Monster Hunter: World," sometimes the scary thing is not the elder dragon you're facing, but the three long sword players beside you.

In addition, there is no way to see a monster's health bar in the game.

You can only judge whether it is about to die from the monster's injuries and actions.

"Lucas, I bet the players will be very 'surprised' at that point," Rachel said with emotion.

"Of course, after all, the goal of our game designers is to bring players a surprising experience with every game," Lucas said with a smile.

Whether there's more surprise or more joy, as long as there's something, that's enough.

After chatting for a few words in the lounge, when it was time to work, everyone put away their laughter and focused on developing "Monster Hunter: World."

Rachel's art team was creating concept art little by little.

Then, through outsourced art companies, they made model assets.

For "Monster Hunter: World," the graphics and art models are obviously as exquisite as possible.

The amount of resources, such as buildings, maps, monsters, weapons, and armor, is greater than that of "Dark Souls."

Hector was continuing to adjust the various parameters of the AI system in the game, ensuring that the monsters in the game could show higher intelligence, but also had very accurate control over the difficulty.

After all, all monsters have stats. If the difficulty is increased in the AI's performance, then it is necessary to weaken the monster's stats and attributes, and vice versa.

At the same time, Lucas also found a top symphony orchestra to record the game's soundtrack.

After all, the soundtrack in Monster Hunter is also very classic, especially the series' theme song, "Proof of a Hero," which has extreme power and shock, making people feel excited.

In most Monster Hunter games, as long as the dragonator or the great cannon appears.

That's right! This means that someone chose "Proof of a Hero" on the playlist!

Because in the Monster Hunter series, in most cases, it first appears on the final stage when the hunter uses the dragonator to stab the elder dragon but doesn't kill it.

............

While Nebula Games was gradually advancing the progress of "Monster Hunter: World."

The gaming community was also discussing the reasons Lucas gave on the official account for not attending the gameplay expo.

Without a doubt, Nebula Games is developing a new game.

And it sounds like it's a big one.

But they didn't reveal anything. Not to mention the gameplay or content, they didn't even reveal the genre.

However, most players think that Lucas's next new game should be a souls-like game. After all, the only game that can be called a large-scale game by Nebula Games before this, is "Dark Souls."

Although from the point of view of the story, the story of kindling the fire has ended, but couldn't they just change to a new story?

After all, the gameplay and map design of "Dark Souls" are also very important parts of the game.

Of course, some players expressed doubts. After all, "Minecraft" and the earlier "Don't Starve" directly sparked the sandbox game trend. In addition, recently, the major channel alliances are also pushing closer, launching large-scale projects, and anyone can see the deep meaning in this.

So, many players said that Nebula Games may take advantage of the situation to continue launching a large-scale sandbox game.

However, some players also raised objections, after all, "Minecraft" sales are too terrifying, it is simply a miracle in the game industry, and it is the kind of miracle that is breaking records every day.

Under such circumstances, Lucas has no need to develop a sandbox game at all, because the risk is too great.

In short, each player has their own agreed direction, until three days after the gameplay expo passed.

Nebula Games official account and Lucas released a piece of teaser information about the new game.

(End of The Chapter)

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