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Chapter 240 - Chapter 241: No one can stop me from becoming the Azure Star!

Lucas's official announcement dashed the hopes of many "Monster Hunter: World" fans who were looking forward to the tough, dance-on-the-edge gameplay of a Soulslike game.

But most players focused on what Lucas's reply revealed.

It's a pure hunting game, not a Soulslike, with equipment to collect and upgrade.

Many players were taken by surprise.

Because the official announcement, though brief, revealed a lot.

In this parallel world, co-op games aren't rare.

But purely co-op games are less common.

Most combine player-versus-player with co-op elements.

After all, in a pure co-op game, everything depends on the level maps and boss designs.

Adding player-versus-player is easier to develop content for and keeps players engaged longer.

So purely co-op games are quite rare.

Hunting games, though there are some good series, are also rare, with new entries coming out every two or three years.

It's hard to find a core gameplay loop that works.

Some older hunting games either get reskinned or completely revamped.

More often, they're added as extra mini-game systems to first-person shooters and action role-playing games.

Very few are released as standalone titles.

If there's one difference, it's that Lucas's "Monster Hunter: World" focuses specifically on hunting dragons.

And the players following the game are talking about "Monster Hunter: World" being a hunting game.

"Hunting games? I can't think of any that are fun. The ones I played before were so boring."

"Yeah, they feel like running simulators."

"+1! You spend forever tracking the prey, then one shot and it's dead."

"I wonder what the gameplay will be like! With the size of the player compared to the dragon, will we be the ones getting hunted?"

"Probably not. Lucas said it won't be a Soulslike, and there's loot to grind. It might be a fast-paced action hunting game."

"That makes sense! Lucas is warning us on the official account so people who expect Dark Souls don't buy it and get disappointed."

"If it's a grindy game, I hope the dragons are tough to take down. The hunting games I played before were too easy."

As the players talked excitedly, "Monster Hunter: World" continued development.

Lucas revealed more through the official account and website.

There are over ten kinds of weapons, each offering a different experience.

There are no classes in this game, just hunters.

Players can decide which weapon to use.

Each weapon is like a different class. If you get bored, just switch to a new one.

The game's environments, like the Ancient Forest, Wildspire Waste, Coral Highlands, Rotten Vale, and Elder's Recess, were also revealed to the players bit by bit.

They were breathtakingly beautiful.

There were also simple explanations of the game's setting, like the Hunter's Guild and the Azure Star.

With the concept art of the environments and what Lucas has said about the gameplay, players could start to imagine what the game would be like.

Players will be hunters exploring a realistic world and hunting.

They'll hunt powerful dragons, and eventually become legendary hunters, known as the Azure Star, guiding future hunters.

Perfect!

Use different weapons to hunt dragons and collect materials to make gear.

Then become the amazing Azure Star.

With these details released, the players got even more excited.

I'm going to become a hunter!

I'm going to hunt Elder Dragons!

No one can stop me from becoming the Azure Star!

Especially because the marketing says the game will use the latest AI technology.

It will show a vibrant ecosystem.

We don't know what the AI technology will be like or what the game itself will be like.

But this teased experience smells amazing, even through the screen.

This is because Nebula Games' releases have always surprised players in a good way.

Sometimes the surprise is a bit much, but it can't be denied that the games are high quality.

So there's no reason for players not to be excited about "Monster Hunter: World."

Of course, some players are still not entirely optimistic.

From the size of the dragons compared to the tiny hunters, it made some players feel uneasy.

"Why do you guys think this will be an easy game? What if it's a hardcore game like Dark Souls?"

"No way! Lucas already said it's not a Soulslike, and it has grindy elements. How hard can it be?"

"Yeah, Lucas always lies to us, saying that the hammer has philosophical meaning, talking about loving warriors while making Outlast and Silent Hill PT. But Lucas said on the official account that it's not a Soulslike, so 'Monster Hunter: World' can't be a Soulslike!"

"And from what we know, we'll be part of an organization! I bet we can hire NPC hunter teammates to fight monsters together!"

"Yeah! It'll be fun, and there's co-op. Up to 4 people hunting together! Games with multiplayer aren't usually too hard. And even if it's hard, is it harder than Dark Souls? I've beaten Dark Souls eight times!"

"Dude, that sounds cool, but can you turn off your Nebula Games platform verification? You've only played both Dark Souls games for 8 hours total, and you've beaten it eight times?"

Players were discussing the marketing for "Monster Hunter: World" online.

Most players were excited.

Even though there aren't many good hunting games out there.

This is a Nebula Games game. Over the years, Lucas has gained a lot of memes for some reason.

But Nebula Games' reputation for quality is trusted by more and more players.

And "Monster Hunter: World" is different from other hunting games.

Most hunting games have you taking down lions and tigers.

"Monster Hunter: World" has shown off one monster, called Nergigante.

But the concept art is so intimidating that many players are eager to fight it.

Not to mention the beautiful environments like the Ancient Forest and Coral Highlands.

(End of The Chapter)

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