Two days later, in the reception room of Nebula Games.
Lucas looked at Marcus and couldn't help but feel a bit emotional: "I thought you, NetDragon, along with the distribution channel alliance and SkyNova, were all on the same side."
"Please leave us out. I'm just an employee, responsible for being a lubricant, building a bridge for Boss Lucas to communicate with NetDragon," Marcus said, sitting in his chair.
"But Mr. Marcus, this is our first time working together!" Lucas said with a smile.
This time, NetDragon taking the initiative to approach Lucas was indeed beyond his expectations.
According to NetDragon's idea, Nebula Games and NetDragon could reach a strategic partnership.
Some of NetDragon's third-party, including first-party, games could be launched on the Nebula Games platform.
But similarly, Nebula Games' first-party and third-party games would also be launched on NetDragon's platforms.
Lucas didn't have any major objections to this.
Because the launch of these games themselves still required the installation of the Nebula Games platform, and the same was true for NetDragon.
In terms of user numbers, there wasn't really a question of who was taking advantage of whom.
The main reason NetDragon approached Nebula Games was because in the VR field, NetDragon had been consistently overshadowed by SkyNova in recent years.
Starting with "Star God" a couple of years ago, they were only slightly inferior in terms of awards, but sales were still considerable. However, in the last two years, Nebula Games had emerged as a force in the PC field, and SkyNova was also closing in on the VR side step by step. NetDragon was a large company, but even so, they already felt a sense of crisis.
At the same time, the rise of the Nebula Games platform had also united the distribution channel alliance. SkyNova was now working closely with the distribution channel alliance.
This time with the VR competition, NetDragon wanted to give it a try, by joining hands with Nebula Games to establish a foothold in the VR field.
Everyone was in it for profit, but NetDragon's conditions were indeed sincere.
Lucas had no reason to refuse.
The new game would be jointly funded, and the profit sharing had also been agreed upon, but the copyright would belong to Nebula Games.
This was also Lucas' bottom line.
He could share the money, but there was no consideration for the copyright.
"But regarding the new game, Boss Lucas, what are your thoughts?" Marcus didn't continue to discuss this matter with Lucas, but instead shifted the topic to the game itself.
He wasn't very interested in the specific interests involved or the strategic goals.
What he wanted to know more was how Lucas planned to approach the new VR game.
In the past, he had thought about competing with Lucas, but now he had completely abandoned that idea, replaced by curiosity about what Lucas would do.
"FPS and first-person perspective, these two entry points are the best," Lucas said.
Marcus nodded as he sat there.
Actually, this was probably the direction that some others interested in participating in this VR competition were also planning to pursue.
After all, it involved military training. Regardless of what exactly they were doing, at least Game Division had said so to the public, then they were on the right track by doing it this way.
"But for the theme, it can't be the same as traditional themes, like cops and robbers with the players buying weapons and guns, focusing on bomb defusal. There's not much wrong with that way of playing, but the key is in the game's content." Lucas looked at Marcus and said.
Like the CSGO-type games of his past life, the prototype of this type of game already existed in this parallel world.
Basically, they all revolved around planting and defusing bombs, and of course, rescuing hostages.
But the gameplay was similar to Counter-Strike from his past life.
"If anti-terrorism operations were really like these games, with guys running around with guns and flashbangs, either killing the terrorists and defusing the bombs, or rescuing hostages, soldiers from any country would suffer heavy casualties."
"It's completely different from traditional field battles and jungle warfare. With the progress of the times, the environment for the ever-spreading terrorism, crime, and special operations has moved to indoor, narrow environments such as buildings, residences, and alleys. As a result, tactics derived for these scenarios are called Close Quarters Battle, or CQB. Of course, not all battles that occur indoors are called CQB."
"And nowadays, typical anti-terrorism units will make appropriate groupings of personnel according to the characteristics of the mission, such as: attack, support, sniper, breach, etc."
"At the same time, with the progress of the times, anti-terrorism equipment is no longer limited to just one gun, but rather high-tech operations that consider the overall tactics."
"Flash shields, unmanned reconnaissance vehicles, heartbeat scanners, stun grenades, breaching rams, shotgun-based explosives, sticky explosives..."
Various professional terms came from Lucas' mouth.
Marcus, sitting across from him, was directly stunned by this series of moves.
He had heard some of them, but he had no idea about others.
But even though he didn't understand, he was deeply impressed!
And Lucas' narration didn't stop, but became more and more enthusiastic.
"Facing an unfamiliar building, with hostages we need to rescue, or explosives we need to defuse, but also with vicious terrorists inside, in this situation, do you think a normal anti-terrorism operation would just be to go in and shoot them all?"
"Of course not! When a decision is made to enter the house where the terrorists are, it means that negotiations have broken down. And when carrying out missions in complex buildings, you never know where the enemy is hiding, or whether they will suddenly appear and shoot at you. At this time, you need to use all effective tools."
"Use unmanned reconnaissance vehicles to collect information about the indoor environment and the approximate location of the enemy. Use breaching rams and sticky explosives to blow open doors, windows, and walls, providing a new route of attack."
"Use ropes to break in and rescue from the windows on the second and third floors."
"Real anti-terrorism isn't about gun skills, but tactics, relying on information gathering and psychological warfare!"
"And this will be the content we need to show in the new game."
"As for the game's background, this part isn't very important, but we can set the scope a bit wider."
"With the increasing number of terrorist attacks worldwide, and the emergence of international terrorist attacks, the United Nations has decided to draw special elite personnel from various countries to jointly form an anti-terrorism special force called 'Rainbow' to combat the harm of terrorism to the world."
"Also, like the heroes in 'Warcraft', the different agents in the game will have their own unique abilities, combined with different national backgrounds, which will allow the game to sell better in various countries."
(End of this chapter)
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