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Chapter 303 - Chapter 303: Special Duty Operators

After the news of the partnership between NetDragon and Nebula Games came out, players online started talking about it a lot.

It was clear this was a major VR game, developed by two top game companies that everyone was watching closely.

On top of that, this would be Nebula Games' first big VR title.

Silent Hill PT didn't count, since that was made earlier to test a new VR version for Game Division.

Due to its unique theme, it wouldn't be open to regular players.

So right now, the only version players could play online was the PC edition of Silent Hill PT.

As for Minecraft, it was a bit of an odd case.

If you just looked at the graphics, ignoring mods, Minecraft's visual effects in VR were actually on the lower end.

In terms of graphics alone, it clearly wasn't a blockbuster.

But this new mystery game called R6 was different.

With these two companies teaming up, all the players believed it had to be a big deal—otherwise, why bother?

Suddenly, online discussions exploded.

"I wonder what this R6 game really is! Just a letter and a number—impossible to guess!"

"I think it's an ARPG, since that's what Nebula Games does best."

"ARPG or RPG, or maybe an action-adventure game. Telling stories is one of Nebula Games' strong suits."

"What if it's a VR version of Dark Souls?"

"I hope it's not. The PC version already torments me enough. A VR one would add getting scared and peeing yourself on top. Imagine facing zombies in VR, or going into that fortress and underground prison."

"Man, stop. I can already picture it in my head."

"Heh, I just wet myself."

There was so little known info that players online were just chatting and guessing wildly.

They didn't know anything, so why not make stuff up?

But for people like SkyNova, the channel alliance, and some well-known game designers in the industry, they could guess what kind of game Nebula Games and NetDragon were making together.

It was obviously tied to the notice from Game Division, and anything involving that was most likely an FPS—no doubt about it.

......

Lucas at Nebula Games ignored all the online chatter and kept working on his design concept drafts.

For the VR version of Rainbow Six: Siege, whether it was the player version or the military one, there were still many action and detail issues to handle.

The military version, naturally, leaned toward realism.

For example, in the player version, when you're scanned by a drone or camera, it alerts you so you know your position is exposed.

But the military version couldn't do that.

The regular player version could, though there's a good chance some players would just hang back at cameras after dying, thinking they contributed nothing since they "threw" the game.

But in reality, that kind of behavior is totally wrong.

They might not contribute much while alive, but after death, providing intel and marking spots for teammates via cameras could be a bigger help than when they were alive.

There were many other details like that, all needing careful thought. These were things the development team would tackle step by step.

For Lucas right now, the main task was to finish the game's overall framework.

In terms of gameplay, it wasn't much different from the later versions of Rainbow Six: Siege.

At the start, attackers use drones to gather info on bomb or hostage sites.

Defenders set up the interior, like sealing or breaking through paths, placing traps.

They defend better based on the room layout.

There were also various gadgets, plus each operator's unique traits, skills, and gear.

Attackers are divided into roles like intel gathering, breaching barriers, assaulting, and so on.

Defenders are the same: intel, blocking attacks, hiding and ambushing, setting traps.

For special duty operators, Lucas planned to add just a few standout ones at first.

Xiao Meilian, codename Ying, from the Hong Kong Special Duties Unit. Her special skill is "Candlelight," a flashbang that can be stuck to surfaces or launched as a grenade. It blinds and deafens everyone indoors for a short time, friend or foe. But Ying's goggles and helmet protect her from it.

Sledge, codename Big Hammer, from a town high up in the Scottish highlands. He became captain of Scotland's national youth rugby team, joined the army at 18, and five years later got recruited by the UK's 22nd Special Air Service. His special skill is the breaching hammer—simple and brutal: it smashes through any breakable surface. He also has a deployable machine gun with a bulletproof shield, but it has a durability limit.

Fuze, born in a military family in Samarkand, Uzbekistan. He moved to Russia just before the Soviet Union fell. He seems rough in speech and actions, but he has a strong sense of morals. His special skill is the cluster charge, a device placed on breakable walls or floors. When activated, it throws five grenades from right to left behind the obstacle, each as strong as a hand grenade.

Ten operators each for attackers and defenders.

Wait, more like eleven, since there's one extra that both sides can use: the rookie operator.

His biggest trait is having no special traits.

No unique skills, fixed at medium armor and medium speed (which affects how much damage he takes and how fast he moves with noise). But he can choose from more gun and gadget options.

......

Soon, the design concept draft was done, and it was time for the usual meeting to explain it.

Unlike before, this meeting also included Marcus from NetDragon and his team members.

From their faces, everyone there was really excited.

After all, this was Nebula Games' first major VR title.

As for the game type, everyone in the room already had a rough idea.

It was a counter-terrorism game, but unlike traditional ones, this would focus more on the core elements.

Now, they were finally about to see how it would play out.

(End of Chapter)

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