Even though it's called an early access test, this round basically counts as the full launch.
Countless players rushed into Rainbow Six: Siege.
Of course, many players in the game tried all sorts of silly stunts.
One common issue was protecting enemies while hurting your own teammates.
Grenading your teammates? That's just everyday stuff.
Take the big shield in the game, for example. When it's open, the front is almost unbeatable.
But players using the big shield often pull off this move where they wiggle left and right.
It seems like they can't relax unless they twist around a bit.
And with that twist, their teammates behind them get fully exposed to enemy guns, easy pickings.
The lone shield guy is left hugging a wall corner, mimicking a scared emoji.
Take Fuze too—this guy's often called the operator with the most potential for chaos by players.
He fires cluster charges at breakable walls or panels and deploys the gadget. Then you hear 'boom boom boom...' as five grenades shoot into the building.
Fuze makes everything fair game up front.
Especially when nobody knows the map well yet, lots of players pick Fuze in hostage rounds and blast right at the hostage room.
So scenes like this pop up often.
'Anti-entry device destroyed +10'
'Enemy killed +100'
'Enemy killed +100'
'Teammate killed -200'
...
'You hurt the hostage -5'
'You killed the hostage -500'
[Mission failed]
[Player (Fuze) showed bad behavior. Kicked from match and banned for 30 minutes as a warning. Please be kind to newbies, keep the game friendly, and protect your accounts, operators.]
I, Fuze, don't even know what a hostage is!
The problem's easy to fix: just make sure the other side doesn't have a hostage!
Of course, that's just a joke. But in the game, tons of Fuze teammates have no clue about the map or rules. They fire cluster charges at walls, creating plenty of hilarious moments.
They only get it after the boom boom boom—what it's like to trap yourself like a turtle in a jar.
And they're the turtle.
Beyond that, there are many other fun spots players notice.
Take IQ, the older lady agent in the game. Her skill scans electronic gadgets, and she's an attacker.
On defense, there's this guy with a heartbeat sensor, bald and wearing shades that scream tough. His skill scans too.
Get close, and he can sense heartbeats through the scan.
But here's the key: IQ's scan range is over twice that of the heartbeat sensor.
So this happens a lot: IQ spots the heartbeat, but the heartbeat guy's still hugging the wall scanning away.
Then in certain spots, like the upstairs-downstairs in the Chicago mansion, or breakable panel walls in some maps, IQ just grabs her gun and shoots through wildly.
Players joke it's like the son looking for mom or mom looking for son—though mom usually wins.
For many players, this unique game gives them tons to figure out.
Forget operator skills; the tricky maps alone can keep you puzzling for ages.
But for some special players, the real fun isn't kills or winning matches.
It's demolition.
At the start, pick Sledge. Anywhere that can be smashed? I'll smash it open.
Rescue the hostage? Defuse the bomb? Clear threats?
Suddenly, the web filled with all sorts of funny video clips.
Of course, it missed some classic fun moments from past lives, like the revolver quack doctor.
In the PC version, the defender doc heals with a middle mouse button shot, but left click fires, and his gun includes an LFP586 revolver. So while saving someone, they often switch by mistake from the stim pistol to the revolver and accidentally kill a teammate.
But when the PC port comes later, it might give them a taste of the real deal.
'Hostage, don't run! Fuze is here to save you!'
'Acupuncture old-timer Lesion'
One funny scene after another, turned into joyful clips by video creators.
Of course, fun is fun, but Rainbow Six: Siege is still a serious, highly competitive shooter.
And like the Fuze boom boom boom on the hostage—super funny and a classic moment.
But it doesn't happen that often, since killing the hostage means you lose right away.
Aside from newbies or folks who don't know the map, most Fuze players hold back on blasting the hostage room.
Well... unless they're messing around on purpose.
As players spend more time in the game, just like most folks, the styles of pros and average players start to split.
In casual matches with regular players, nobody really thinks about team setups.
They just pick what they like, even ending up with five rookies where defense all grabs remote charges and attack all takes frag grenades.
Casual games are basically everyone messing around.
But for pros and top players.
It's a whole different story.
Attackers use drones to scout intel spots.
Defenders cover their roles, guarding entrances. They don't just reinforce walls blindly.
Instead, they break some on purpose to help teammates support each other better.
Barbed wire, bulletproof cams, movable shields—placed just right.
Plus some slick plays, like vertical remote charges or pre-placing impact grenades for a feint attack.
It's super cool, on par with the agent moves in promo videos.
After launch, many game sites reviewed it. Scores weren't sky-high but mostly around 9 out of 10.
That's down to the game's nature.
Rainbow Six: Siege doesn't have a full, detailed story—it's all about the gameplay.
But among similar games, it stands out big time.
And sales numbers? Rainbow Six: Siege crushed it.
(End of chapter)
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