But this thought didn't last long. Soon, Zack was drawn in by the level in front of him.
Because he and Soap were standing together on a cliff that was only about two meters wide.
Underneath was thick snow, and one step forward would lead to a bottomless abyss.
The path ahead was even worse, just a narrow trail where only one person could squeeze through sideways.
"Holy crap!"
Zack shouted, and his legs immediately turned to jelly.
As a player with a slight fear of heights, this scene was a bit too much for him to handle.
In the previous "Call of Duty: Modern Warfare," there were also views from high up, but they were usually in places like airplanes, and he could shoot his way through the whole time.
He really felt his legs weakening.
Especially with the super-high VR immersion of the new era, he felt even more shaken.
Each time his ice axe hit the ice during the mountain climb, the cracks that appeared made him terrified.
He continued to slowly move toward the top of the cliff.
In the strong wind, Soap and Roach reached a flat part of the cliff.
If they wanted to continue climbing, they had to jump across this chasm.
As the team leader, Soap was a seasoned veteran. He jumped with a 'crack' sound.
The ice axe in Soap's hand hit the ice perfectly, and he climbed onto the ledge.
Taking a deep breath, Zack looked at Soap waving at him and controlled Roach to jump as well.
But compared to Soap's safety, Roach was clearly going to have a harder time.
The ice axe stuck in the ice created a terrifying crack. The ice couldn't support Roach's weight and shattered open.
"Oh crap, I'm gonna die! I'm gonna die!"
The sudden turn of events scared Zack badly. Especially when he looked down and saw the bottomless cliff, his legs went weak.
But at that moment, snow poured down from above, and a man grabbed Roach, holding him with one hand on his ice axe.
'I got you!'
The familiar words came from Soap's mouth. Then he nodded, and Roach quickly stuck his ice axe into the ice and climbed upward.
At this time, Zack felt his scalp tingling a bit.
Plus, he had controlled Soap as the main character in the first game. In that instant, the connection between the character and the player was immediately established.
It was an incredibly wonderful feeling.
As Soap and Roach went deeper into enemy territory, the familiar feeling made Zack even more excited.
During the battle, his teammates on the radio gave him directions.
While escaping, they helped him clear obstacles.
When entering a trap, his teammates were his last line of defense.
Of course, what Zack felt was even better was the combat. He felt that compared to the previous game, there were more options.
A silenced rifle, a heartbeat sensor, and a thermal imaging scope were essential for sneaking around.
In the snowstorm, Roach and Soap were like ghosts in the snow, stabbing directly into the enemy's territory.
Deep inside the military base, Roach successfully found the target of the mission.
But in the end, Soap was discovered by the enemy in the warehouse.
However, Soap didn't panic at all because there was a plan B. Roach pressed the detonator, and the planted bombs outside exploded. Taking advantage of the enemy being distracted by the explosion, Roach and Soap fought back.
The two met up and retreated, using the snowstorm as cover.
But equally because of the snowstorm, plus the enemy base had too much security equipment, the rescue plane could only land on another mountain.
Here they staged a deadly race. Roach and Soap stole a snowmobile and had a life-or-death escape.
Especially controlling Roach on the snowmobile, he floored the gas pedal all the way down, crazily rushing towards the sloped cliff, flying past like a bird with wings.
Zack's adrenaline soared.
But after this exhilarating experience, the next stage once again gave him a kind of shock.
A shock even greater than the nuclear explosion scene in the last game.
.........
Zakhaev Airport, this time Zack's perspective became Joseph Allen.
But now his name was Alexei Borodin, the undercover name he was using.
Below were three options: Skip, View Video, and No.
Zack was a little strange, but he chose No.
For this game that was considered groundbreaking, he didn't want to miss any details.
The screen appeared, showing an elevator.
Standing beside him were a group of teammates, and Zack recognized one of them.
Makarov!
He had seen his photo during the Stonefish operation in the previous game.
And now everyone was carrying a machine gun and wearing body armor.
They seemed to be preparing for some kind of operation.
"Remember, no Russian!" Makarov turned to look at everyone.
At this moment, the elevator doors opened.
Outside was the waiting hall. In the spacious waiting hall, countless ordinary people were standing there, packed tightly together. The noise was a bit chaotic but still relatively orderly.
But as Makarov and his men appeared, the order was broken.
To Zack's astonishment, and amidst the horrified screams of the people in the game,
Makarov and his men raised their guns and began shooting into the crowd.
Zack never imagined that there would be such a scene in the game.
Watching Makarov and his men massacre civilians, Zack subconsciously raised the gun in his hand and aimed at Makarov and the others.
He opened fire directly. If he had shot his teammates before, the game would immediately go to the failure screen and show a famous quote: Harming teammates is not allowed.
But in this stage, if the player did that, they would only be shot to death by Makarov and his men.
Similarly, standing in front of them would also get you killed.
Zack just followed Makarov and his men woodenly the whole time, without firing a single shot.
Lucas had made many changes here compared to the previous games.
For example, on the second floor of the airport, players had to kill two security guards in front of a flower bed, which was required for the stage.
But now players can choose not to fire a single shot the whole time.
At the same time, Zack finally understood why there was a warning at the beginning.
Before this, Zack had never had any thoughts about so-called terrorist organizations.
His greater hatred for Zakhaev in the previous game was only because he had killed Gaz and Griggs, those teammates he could rely on with his life.
But now it was different.
This inhumane act was too shocking, even if it was just a game.
He followed Makarov woodenly. Here, an ambulance was already waiting for them.
"Good job, you did it! Get in the car! Makarov, we sent a loud signal with the attack!" The contact was very happy, patting Makarov on the shoulder.
"That wasn't the signal." Makarov said expressionlessly, extending his right hand to Allen, who was getting into the car last.
As an undercover agent, Allen, believing he had successfully infiltrated, was unsuspecting.
But the next moment, Makarov pulled out a pistol and shot Allen in the heart.
"This is!"
The scene in front of him instantly turned red, and Makarov coldly kicked Allen in the chest.
His body, now weak, slumped and fell heavily to the ground.
Zack was stunned.
The scene in front of him became increasingly blurred, with only Makarov's barely audible voice in his ear.
"The Americans thought they could outsmart us, but when they find this body, all of Russia will roar for revenge."
The truth? That doesn't matter. All that's needed is a reason to start a war, and that's enough.
Zack understood in an instant.
The purpose was to use a counter-plot, using Allen's identity as an American to find a reason to start a war for this disaster.
Just like the left and right wings, there were people who hoped to start a war with the United States, and there were also people who wanted peace.
With the Zakhaev Airport incident, it didn't matter whether this was a conspiracy or not.
(End of this chapter)
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