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Chapter 335 - Chapter 335: Keep Fooling People

Players are discussing their experiences in "Call of Duty: Modern Warfare" online, as well as the plot-related content.

The game industry is also paying close attention.

After all, this is the first game for the new era of VR. Whether it's designers and companies qualified to make new VR games, or designers who are just watching the fun.

Everyone wants to know what the final product of "Call of Duty: Modern Warfare" is like.

Regarding the promotional content of "Call of Duty: Modern Warfare" by Nebula Games before.

Many designers thought that Nebula Games was going to focus on the capabilities of the VR game console to show off a certain level, and then let players go through loading screens for other content.

Or they compromised in the end, sacrificing the graphics to get rid of the loading bar.

After all, the capabilities of the new VR are just what they are. Although it's certain that "Call of Duty: Modern Warfare" didn't really use all of the CosmosVR's power.

Since this is the first game of the new VR era, maintaining the graphics shown in the promotion would definitely require loading resources.

Before this, many game designers were discussing what trade-offs Lucas had made.

Was it better to have better graphics or a more perfect experience?

These designers were even divided into two groups.

But now it's like a slap in the face.

Dude!

Money!

In "Call of Duty: Modern Warfare," the maps are not continuous. For example, after the cargo ship level, it's a black screen.

Obviously, it's not a seamless map.

Normally, players would have to wait for a loading screen in between.

But what did Nebula Games do?

The answer is simple: they added CG animations.

From the moment the player jumps onto the helicopter, and Price rescues the player, along with the background narration introducing the game's world and some simple plot scenes.

It directly allows players to seamlessly connect the plot to the game experience.

It even better strengthens the player's identification and sense of closeness to the characters in the game.

Even though players only need to think about it carefully to realize that the CG is actually loading.

But do players care?

Unless players are doing a second or third playthrough.

Otherwise, for players who are just experiencing the game for the first time, they won't mind at all.

Because this is also related to the game pace of "Call of Duty: Modern Warfare."

In terms of the plot pacing, each level in "Call of Duty: Modern Warfare" is very tense and exciting, strictly following the "passion 30 seconds" setting.

The so-called "passion 30 seconds" sounds a bit strange, but it's actually a very serious concept.

The first one to use it successfully was Bungie's Halo trilogy.

Intense battles, followed by moments for players to catch their breath, and using these moments to introduce the game's plot and world.

Dividing a large game level into small levels.

Each small level lasts about 30 to 120 seconds.

For example, in the cargo ship mission at the beginning of "Call of Duty: Modern Warfare."

The player enters the ship's cabin to clear the enemies in the cabin and dormitories, which is a firefight point.

And when moving forward on the deck, there are no enemies in between.

This is the relaxation area in the middle, and then there's another intense firefight until the helicopter clears the enemies on the second floor.

Then Price and Gaz take the player into the ship's interior, which is another relaxation area without combat, until they encounter enemies in the first passage and start fighting.

This kind of game pace with alternating tension and relaxation makes players feel like they can't stop playing.

At the same time, the combination of combat and plot, and finally, after a large level is over, players also need a period of relaxation.

It's like the so-called cigarette after sex, after doing something that makes you feel mentally exhausted, you need to choose a way to relax your mind and body.

Turning the loading bar into an introduction to the game's plot, it can be said that the game maintains a very perfect rhythm.

After studying it, many designers have to admit that this is simply a perfect solution.

However, as perfect as it is, many designers also know that this can only be used by "Call of Duty: Modern Warfare" or games of this type.

Because first of all, the game itself needs to have a good script and reasonable level planning, otherwise it would be like trying to imitate something without understanding it.

Perfect rhythm control, storytelling, empathy between players and NPCs in the game, and a smooth shooting experience with high-quality graphics.

"Call of Duty: Modern Warfare" takes cinematic games to the extreme.

.........

Inside Nebula Games, they are still developing the subsequent content of "Call of Duty: Modern Warfare," or more accurately, the multiplayer content.

"Boss Lucas, even foreign players know about your 'love warrior' meme now!" In the office, Rachel laughed as she looked at some of the news circulating online.

"Haha, I saw it too, I saw it too, and on some foreign petition websites, many players have already petitioned for Price not to die, the total number has exceeded 150,000 players." Anna smiled sneakily, because she knows the subsequent plot very well.

"Won't the players riot when the second game comes out?" Hector was a little worried.

Because compared to the second and third games, the first game is actually quite gentle.

If the first game stabs you once.

Then the second game stabs you once and rubs salt in the wound.

"You guys just want chaos, the fact that players are discussing this shows that our game's plot is good, and it's portrayed in a way that players are very immersed in it, right?" Lucas coughed lightly.

"It's like an actor playing a villain, playing the role so well that the audience hates them in real life. And now this shows that the players are also very well immersed in the game."

"Don't look at how fiercely the players are scolding on the surface, but it's actually a form of encouragement. It's the players' love for us, just like the love we put into the game for the players." Lucas said to everyone.

Then he opened his official blog and quickly found the relevant information.

Wow, the number of petitioners has already exceeded 300,000.

But looking at the situation, it seems that many domestic players have also run over to join in the fun.

"Boss Lucas, do you want to respond?" Rachel said with a smile.

"Let's not respond." Lucas shook his head.

But Lucas doesn't plan to respond to the players' petition.

If it's about when the game will be released, Lucas will respond.

But let's leave the plot alone, because responding would involve spoilers for later content.

As a game designer with a conscience, Lucas hopes that players will be able to personally experience what the endings of each character in Task Force 141 are like in the future.

Instead of being spoiled in advance and being mentally prepared. If players know that Price won't die in the end.

This is him, the excellent quality of a designer who is always thinking of the players.

Even though he may face some misunderstandings, what does it matter for the sake of the players?

At this moment, Lucas felt that he was filled with light.

As for Rachel and the others beside him, they rolled their eyes.

A few years ago, they would have believed Lucas's words completely.

But now? Fooling around, you just keep fooling around.

Being allowed to roll their eyes is already giving him a lot of face.

............

In ten days, even though the game's plot made many players feel so sad that they wanted to cry.

And more and more terms like "Kill Lucas," "Love Warrior," and "Lucas the Evil" became increasingly popular.

But the players' enthusiasm didn't wane at all, but instead became even higher.

Even David from the Game Division called Lucas to express his amazement.

Because "Call of Duty: Modern Warfare" greatly boosted the sales of Cosmos, and even caused shortages in some areas.

Mainly because the first game made countless players feel the awesome parts of this game.

Plus, as an FPS, it's the number one game category, whether overseas or domestically.

Even though some later players knew that the ending of some characters was equivalent to being spoiled.

But the fun shooting experience and excellent levels.

Also made players feel full of desire to play.

As for the players who have already played, not to mention it.

Captain Price's fate is always hanging in their hearts.

In this situation, time came to June 10th, and "Call of Duty: Modern Warfare" Part 2 was released.

Countless players who had pre-ordered and pre-loaded the game long ago entered the game as soon as possible.

(End of this chapter)

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