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Chapter 402 - Chapter 402

As game news sites reviewed "Super Mario: Odyssey" and the Switch, more and more players who weren't interested before became attracted.

But being interested now is no use.

As for players who already bought the Switch, there's nothing to say.

They are all experiencing the content of "Super Mario: Odyssey."

Refined map art, and interesting level designs.

As for the story.

Unlike "Call of Duty: Modern Warfare" and "Red Dead Redemption: Redemption" with their great stories.

If you look at the story of "Super Mario: Odyssey," it's just a normal fairy tale.

It mainly talks about the evil Bowser kidnapping Princess Peach, and then Mario sets out on a journey to save the princess.

But even so, many players smile when they see the story of "Super Mario: Odyssey," and find that childhood feeling again.

Because in the game, this evil Bowser doesn't have the style of an evil boss at all. You even feel that his four strong helpers and the dark dragon king of the stolen land are more like bosses than him.

Throughout the game's story, Bowser is very gentle, finding good things for Princess Peach everywhere.

During this process, the evil boss fully shows what it means to be a 'gentle man like Bowser, who loves to use smashing and looting to show off, but is still a backup option.'

Finally, facing Princess Peach, Mario, who worked hard to reach the evil boss's castle, and Bowser, who used all means to please Princess Peach, both took out their flowers to propose.

But Princess Peach just silently gave them both a 'nice guy' card, and drove away Mario's moon spaceship.

Leaving Mario on the surface of the moon, with one hand on Bowser's shell, fully showing what it means to be lost.

Of course, like some games from Nebula Games, beating the main story is just the beginning. After rescuing Princess Peach and returning to the Mushroom Kingdom, players also have many interesting things to do here.

For example, entering the city mural, controlling the tank war caterpillar, entering the 2D scrolling world for side-scrolling levels, or playing a puzzle game.

For "Super Mario: Odyssey," the really important thing is not the story, but the exploration and collection of each different level theme map.

And after the second playthrough, many maps will have new paths, giving players a completely different new feeling.

After beating the game, many players collected more than two hundred moons and felt like they were amazing.

But when they opened the total number of pictures, they found out that it was only a quarter of the total.

So they opened the game again and went back to the beginning to find the gifts buried in this wonderful fairy tale world.

And as a platform game, "Super Mario: Odyssey" is very hard in the difficult parts, especially the hidden levels that are opened after collecting 250 and 500 moons respectively.

It makes players understand that this game can also be very hard and have a lot of depth in its controls.

And besides "Super Mario: Odyssey," as time went on.

Another game, "Animal Crossing," also became popular without players realizing it.

Unlike "Super Mario: Odyssey," which showed endless charm from the start because of live streams and its own gameplay.

"Animal Crossing" was also a launch game, but its popularity was not as high as expected.

But as time went on and the second batch of Switches were sold, players suddenly realized.

The topic of "Animal Crossing" suddenly increased, and its popularity went up without players realizing it.

This made many players feel confused.

Isn't this just a make-believe game?

"Super Mario: Odyssey" is the kind of game where one or two levels can instantly make players feel the wonderfully designed gameplay.

Many players who like this kind of gameplay are almost instantly conquered by "Super Mario: Odyssey."

But "Animal Crossing" is different. This thing is a game that requires players to spend time.

On the first day, you don't even have a ladder or a pole, you can only wander around on one-third of the island. Only on the second day, when Blathers appears, can you donate more creatures to him to get the corresponding recipes.

And "Animal Crossing" itself is not the kind of game where you can feel the charm of the game in a day or two.

You have to spend time with the animals on the island, feel the happiness of love and being loved.

And slowly enrich the construction on the island, feeling the increase in accomplishment.

This is the charm of "Animal Crossing."

The first pot of gold for new islanders: tarantulas.

And some detailed guides, were slowly summarized by the players.

At the same time, they shared the behavior of the animals on their island.

At first, players would be jealous of the animals on other people's islands, but slowly, after spending time with them, many players developed feelings for the animals on their own islands.

In addition, there is a very important point, which also promotes the spread of "Animal Crossing."

That is the online play in the game.

Even though in the game, players play "Animal Crossing" as a different kind of life.

In the game, no one will criticize you, you can enjoy the happiness of being loved, and Tom Nook, who seems like a profiteer, will never rush you to repay your loan.

But also as a simulation management game, "Animal Crossing" sometimes does require players to spend a little bit of effort.

And because the time and geographical environment are close to reality.

So some fish can only be caught in the southern hemisphere, and some can only be caught in the northern hemisphere.

This creates a need.

Many players in the northern and southern hemispheres share their islands with each other, and then each gets what they need.

Many players who have not played "Animal Crossing: New Horizons" are confused as they watch this game gradually become popular.

In fact, even many players who are already immersed in "Animal Crossing" have this feeling.

At first, it feels like nothing, but as time goes on, the more effort you put into the island.

It gives you a feeling that you can't stop. Every day you just want to go to the island to take a look.

This is not the kind of game that you can't stop playing once you start, and you want to play for ten or twenty hours in a row.

But a game that you think about going up to see every day.

Similarly, in addition to this mechanism of northern and southern hemisphere islands.

There is another very important core point that made many players go online.

That is a cute little pig sister named 'Daisy Mae' in the game.

(End of this chapter)

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