As the whole promotion video finished playing, many players were excited.
Because they finally had something to look forward to.
Even though it was still early before "The Legend of Zelda: Breath of the Wild" would be released.
At least they knew when the game would be released.
And from this promotional trailer, players also felt more things.
After all, before this, the only thing players knew was the Zack concept art that Lucas had released.
Everything else was just players imagining things, but now there was finally something real to look at.
Before, many players felt that the game's art style was too cartoonish and childish, but looking at this promotional video, it actually looked pretty good!
This cartoon-style rendering, from the promotional video, had a unique charm and looked especially beautiful, like a fairy-tale world.
In terms of details and material modeling, "The Legend of Zelda: Breath of the Wild" definitely couldn't compare to those realistic-style AAA games.
But the game took advantage of its strengths and avoided its weaknesses in its presentation. If it couldn't compare in terms of detail, then it wouldn't try to.
A lot of warm lighting effects, combined with bright colors, made the game's visuals very vibrant.
The overall game also had a bright, warm tone, which made players feel very comfortable.
In addition, the promotional video also showed some gameplay content.
For example, Link used various strange abilities, such as bombs, time freeze, magnets, and creating ice blocks.
This gave many players who didn't have very high expectations a sense of surprise.
Because from this content, the combat system seemed very rich. Players who had been paying attention and looking forward to it because of Nebula Games and Lucas's reputation were even more excited.
After all, from the trailer, they felt that the game's quality had exceeded their expectations!
What about the possibility of it being a misleading advertisement?
If it were a normal game company, they would really be worried.
After all, in the game industry, what is shown in advertisements and what players actually get are often very different.
But Nebula Games was an exception.
There would be no problem with the game's quality. If a problem appeared, it would definitely be your problem as a player.
Um... like "Dark Souls" and "Monster Hunter: World" and 'other people's worlds'.
With this official promotional video, players began to look forward to it and discuss it.
"Although it's a cartoon style, I feel like I'm okay with it. This picture feels good!"
"I feel the same way. Actually, the visuals of Odyssey, especially some unique scenes, were already very beautiful, but this "The Legend of Zelda: Breath of the Wild" feels even better!"
"I just don't know if it will be a misleading advertisement."
"Don't worry about that. Boss Lucas never does things like that. If he's going to trick you, it will be with the gameplay!"
"Damn, that hits hard, bro!"
"Hey! Don't worry, this game shouldn't be too difficult. Look at the monsters in the game, even the skeleton soldiers look cute, so it's obviously aimed at all ages."
"Ahem, upstairs, don't underestimate Odyssey! Try turning off the help mode and then challenging the level unlocked after getting 500 moons!"
"Speaking of which, doesn't everyone think this story feels a bit simple? It's just the story of a hero saving a princess, the same tone as Odyssey."
"Yes, it should be a pretty traditional story. I just don't know what the specific gameplay will be like. It looks like you have to control Zelda to defeat that disaster called Ganon and save the princess, right?"
"+1, the graphics feel completely acceptable, I just don't know about the gameplay. And looking at the game, it seems like there are no NPCs except for Zelda and monsters! Can it really show the gameplay of an open world like that?"
"Upstairs, did you guys even watch the trailer carefully? The main character is Link, the main character is Link! Zelda is the princess!"
"Link: I'll say it again, my name is Link! Not Zelda!"
"Haha, I went to watch it again, the main character is really called Link and not Zelda!"
With the release of a promotional video.
Players quickly started discussing it eagerly.
As for the topic of discussion, it was naturally the game "The Legend of Zelda: Breath of the Wild".
Many players didn't have much to say about the art style.
Because this kind of style can't be related to reality, but it's still quite beautiful with cartoon rendering.
Another thing that players were more concerned about was the game's story and gameplay.
The gameplay wasn't very clear yet, but players could see Link using various strange skills in the trailer.
So it must be action gameplay.
As for the story, not much has been revealed yet, so it's impossible to make a judgment.
The only thing that many players found interesting was that the main character in the game was actually called Link, not Zelda.
After all, many players had already assumed that the main character was called Zelda.
But now that this suddenly happened, it also confused many players.
.........
Days passed.
"Shadow Action: Wasteland" from NetDragon and "Warlords of Chaos" from SkyNova, these two highly anticipated games, were also released one after another as October came to an end and November began.
At first, they were indeed well-received, but soon, as players experienced the games.
The reviews began to be mixed.
Among them, "Warlords of Chaos" from SkyNova, which had always been an ACT game, was changed to an open world this time. The thing that players found most unacceptable was the unreasonable level design.
Whether SkyNova wanted players to feel free on purpose, or whether it just wasn't designed well.
Players could often accidentally enter areas with high-level monsters early in the game, but this game wasn't like "Dark Souls" where you could fight later bosses early on.
The RPG stats in the game were also relatively high, which meant that players were often beaten up by later monsters early on.
As for "Shadow Action: Wasteland" from NetDragon, in the words of the players, they felt like they were experiencing the amazing feeling of "Red Dead Redemption" for the first ten hours.
But after ten hours, the whole game changed its flavor.
Endless outposts to clear, endless side quests to take on, and then when you looked closely at these side quests, they were the kind that players could easily complain about.
For example, go to a certain area to deliver a message, tell someone that he's safe, or send something.
Which left many players speechless.
And what age is this? They're using infrared scanning and drone reconnaissance for weapons.
However, because these two games had mixed reviews, many players focused their attention on the upcoming "The Legend of Zelda: Breath of the Wild". After all, many players still remembered the shock that "Red Dead Redemption" gave them last year.
In addition to players, many game industry designers were also paying attention.
From the promotional video, it seemed that Nebula Games had taken a different path in terms of art.
But what about the content?
Making an open world game on the limited hardware of the Switch.
Everyone wanted to see the actual performance of "The Legend of Zelda: Breath of the Wild".
(End of this chapter)
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