After arriving at the mission location, Ben controlled Link to insert the Sheikah Slate into the device.
Then the entire screen began to shake violently.
Even the Switch controller in Ben's hand gave feedback through HD rumble.
The game camera pulled away into the distance amidst the violent shaking.
Birds in the forest flew away in fright, and squirrels foraging for food hid in fear.
Even the Bokoblins, monsters infected by dark power, looked around in a panic.
As the surrounding hills of the ruins exploded, a tall tower slowly rose, with Link standing on the platform at the top.
The tower soared over the broken ruins, over the snow-covered mountains, eventually becoming the highest point in the Great Plateau, offering an unobstructed view of everything around it.
And it wasn't just one tower; similar towers throughout Hyrule were slowly rising.
The entire cutscene ended, and the fallen Link got up, looking around curiously. At the same time, the camera zoomed out to show the scenery of the entire Great Plateau.
At the top of the screen, the location introduction "Great Plateau Tower" flashed.
Simultaneously, as the device on the tower activated, a drop of blue liquid landed in the very center of the Sheikah Slate.
After successfully receiving the data transmission from the Great Plateau Tower, opening the map on the Sheikah Slate revealed that a large area of the map was now visible, and this was just the tip of the iceberg of the entire game world.
Standing on top of the tower, Ben couldn't help but be amazed.
Because it was just so beautiful; being up close, you might not realize how beautiful it was.
But when the distance increased, the unique animated art style of "The Legend of Zelda: Breath of the Wild" was fully presented to the player, bringing a different kind of beauty.
The lush green grasslands and forests, the pure white clouds, combined with the warm sunshine, were simply like a dreamlike painting.
"Remember... try to remember... you... have been asleep for 100 years."
"Once the monster regains its true power, the world will face its end."
"So, while there is still time, Link! You must hurry... hurry..."
While Ben was still admiring the game's scenery, Princess Zelda's voice rang in his ears again.
But it was already very weak and frail.
From these lines, Ben had already understood the game's plot.
Just like the online players speculated, it was the story of a hero saving a princess.
A strong person returns, saves the world, accompanied by amnesia.
It could only be said that the main character was truly worthy of being the main character.
Everything was in place; all that was left was to act.
"Rescuing a princess is nothing! I've saved Princess Peach from Bowser before. Princess Zelda, is it? Wait for me, Link." Playing games was all about the sense of immersion, and Ben's acting bug bit him as he shouted in his heart.
Of course, considering that it was a public place in a coffee shop, he was relatively restrained.
And then the mysterious old man he had met before flew over from the sky piloting a paraglider.
He briefly introduced Link to the game's worldview and further confirmed Ben's guess.
100 years ago, a calamity named Calamity Ganon suddenly descended on Hyrule and destroyed the Kingdom of Hyrule.
And for 100 years, the power of that calamity had not disappeared but hovered above Hyrule Castle.
But this Great Plateau was an isolated island on the continent, surrounded on all sides by cliffs. Jumping off would result in certain death unless you had a paraglider like him.
But to get the paraglider, Link had to help him retrieve the treasure hidden inside the shrines.
Then he would give the paraglider to Link.
Looking at the received mission, Ben couldn't help but be speechless.
"So, a rogue was right next to me the whole time. The world is about to be destroyed, and I, as the hero, have to defeat the Demon King and save the princess, and now you want me to find treasure." Looking at the mission he received from the mysterious old man.
And the shrine not far away, flashing with a dark red light, Ben couldn't help but complain in his heart.
But he also knew that this was a common plot mode in this type of game.
In better cases, the old man might give some kind of speech later, calling it a test and trial for the hero.
What, ah! You, hero, have gained my approval. I entrust you with the important task of saving the world and the princess.
However, after experiencing "Super Mario: Odyssey" before, Ben didn't feel much disappointment now.
Because the plot of "Super Mario: Odyssey" also wasn't great.
And paired with the animated art style of "The Legend of Zelda: Breath of the Wild," the plot, which he would repeatedly complain about in a realistic art style, was surprisingly suitable at this time.
No choice, go find treasure then.
Arriving in front of the first shrine, he inserted the Sheikah Slate into the device on the platform, and then Ben entered the shrine.
The closest first shrine was to teach Link, that is, players, how to use their Magnesis power.
And the so-called Magnesis power was an icon of a magnet.
After selecting it, players could freely control any metal objects within range and move them as they pleased.
And the inside of the shrine was mainly for players to solve puzzles, using their learned abilities to find a way to open the path ahead.
Grab iron blocks to push away boulders blocking the way, grab iron plates to make bridges to cross gaps that could not be jumped over, and use Magnesis power to pull open closed iron gates.
"This Magnesis power seems kind of interesting!" Ben used the Magnesis power to drag a metal block back and forth.
To describe his current state in one sentence, it would be, "Is it fun? Do you know how to play it? Never played it before, right?"
Well... he really hadn't played it before.
Although he knew that this was a training level to tell him how to use the ability, he had considerable expectations for what would follow.
After playing around in place for more than a minute, Ben also refocused on solving the shrine.
The first shrine was not very difficult; he quickly passed it and obtained an item called a Spirit Orb.
And a question that had been bothering Ben before was also answered.
That was that there was actually an upgrade system in the game, but it wasn't the usual monster-killing.
Instead, it was solving the various shrines on the map, and after clearing a shrine, you could get a Spirit Orb.
Collect four of them, and you could pray in front of the goddess statue to redeem them for health or stamina.
After coming out of the shrine, the mysterious old man talked to Link again and promised that after he cleared the other three shrines, he would give him the paraglider.
Ben complained again in his heart.
(End of this chapter)
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