Online, the discussions about "The Legend of Zelda: Breath of the Wild" are getting more and more intense.
Whether players have played it or not, as more and more players release their game videos, and some skilled and entertaining streamers on various platforms demonstrate "The Legend of Zelda: Breath of the Wild," countless players are realizing just how amazing this game is.
Even players who got "The Legend of Zelda: Breath of the Wild" right away are amazed watching other people play.
Even though it's only been out for a few days, the real expert players haven't shown up yet.
Don't even talk about speedruns; even the technique of shooting arrows in the air to enter Link's slow-motion time hasn't been done by any players yet.
Because, according to the normal game progression, the first time players experience the proper teaching is when they reach the hometown of Revali, one of the four champions.
Of course, it's just teaching, but players can still use it directly in the game; it just depends on whether you can discover it. For example, players can experience it when challenging the water divine beast, but the real systematic teaching is in the wind divine beast's stage.
Many people think the Great Plateau as a beginner's stage is excessively luxurious.
But in reality, whether it's players or designers in the game industry, they don't know that this is just the beginning.
Even more excessive is that defeating the four divine beasts in the game should be a core plot point.
But in "The Legend of Zelda: Breath of the Wild," it actually has a teaching meaning.
In the Zora's Domain segment of the water divine beast plot, Zora will teach players that it's not suitable to climb mountains in rainy weather because it's easier to slip, and that water can conduct electricity.
The volcanic Goron section of the story tells players about the impact of the environment on combat, such as wooden weapons and shields catching fire in high-temperature areas, and bomb arrows even exploding automatically due to the heat.
Of course, right now, these things are still completely unfamiliar to most players.
For many players playing this game, they are actually playing according to their previous ARPG experience.
Honestly progressing through the main storyline, remembering their mission as Link.
They are Princess Zelda's knight, seriously injured one hundred years ago and slept for one hundred years. Now Princess Zelda is being threatened by the evil Demon King Ganon inside the castle.
The princess's power is about to run out, and the responsibility of saving the land of Hyrule falls on their shoulders.
These players' goal is very clear: to advance the main storyline and rescue Princess Zelda.
Although they feel that this main storyline seems a little simple, they are still honestly pushing the story forward.
Even if some of the main storylines in the game are simply maddening.
For example, giving you a bunch of photos and then asking you to find the locations and memories.
How the heck are you supposed to find them? You should at least mark the spots!
But no matter how great the difficulties, they can't stop their hearts from saving the princess.
This is their first impression of "The Legend of Zelda: Breath of the Wild."
But as other players create videos of various crazy tactics in the game and post them on websites.
These players suddenly feel like they have opened the door to a new world.
And this try immediately leads to big trouble.
Originally, the Link in their hands was working diligently to defeat demons and monsters, fighting to save the princess.
But now? The proper road will never be taken; climbing trees and rocks is the basic attitude.
Killing monsters isn't being a hero; playing them to death is the true belief.
What? You're talking about the princess?
Isn't catching grasshoppers and hunting and cooking more interesting than saving the princess?
Similarly, these players who have experienced various crazy tactics and gameplay, after experiencing the unique charm, instantly turned into game fans and started praising "The Legend of Zelda: Breath of the Wild" to the skies.
And it's not just players; major game media outlets around the world are also going crazy for this game.
Media scores for "The Legend of Zelda: Breath of the Wild" are coming out one after another.
GameSpot: 10/10, fami: 40/40, EDGE: 10/10, gamecent: 100/100...
Almost all perfect scores, whether it's some well-known authoritative media or some smaller media that haven't been heard of.
Almost all of them gave perfect scores.
Online, some players even made a special Zack image, with the "The Legend of Zelda: Breath of the Wild" logo in the middle, and all the scores from major game media surrounding it like stars around the moon. Just looking at it is shocking.
The comments even raise "The Legend of Zelda: Breath of the Wild" to an extremely high level.
'A deeply satisfying and breathtaking open-world game!'
'Before "The Legend of Zelda: Breath of the Wild" was born, the understanding of open worlds, whether among players or the industry, came from Nebula Games' attempt in "Red Dead Redemption."'
'Numerous details, high-quality plot, various mini-games, the appearance of "Red Dead Redemption" represents the peak of this generation's game industry technology.'
'This is the standard that Nebula Games set for open worlds, but it's still Nebula Games that, when we thought that open worlds had to be done like "Red Dead Redemption," it appeared!'
'Yes, it's "The Legend of Zelda: Breath of the Wild"! Nebula Games has opened up a new route, which is to make breakthroughs in game freedom and adventure scenes.'
'When the entire land of Hyrule is presented in front of you, you will be amazed at the size of this world, but despite the vast map, the game content is not empty.'
'Countless wonderful shrines, complex and ingenious puzzles, diverse enemies, and ingenious scene interactions are constantly stimulating your curiosity.'
'Especially the interaction between the scene and the environment, allows players to definitely explore endless hidden secrets on the land of Hyrule.'
'When you want to do something in the game in a certain way, and you find that you can actually do it that way, the surprise it brings is indescribable.'
'Fire, lightning, wind, ice, all sorts of elements produce wonderful chemical reactions with each other; you can never imagine how rich the content of this game is.'
'Without a doubt, the appearance of "The Legend of Zelda: Breath of the Wild" once again redefines the open-world genre!'
'If there's any downside, it's that it will steal too much of my time!'
(End of this chapter)
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