We can really understand how players can't wait to go to Hyrule and save Princess Zelda from the evil king.
But it's not the so-called 'making people want it more by not having enough' that people are talking about. It's that the 3 million Switch consoles we had ready really are all sold.
But don't worry too much. We hope you won't buy them for more money than they're worth. All of our factories at home and abroad are working hard, and a big new batch will be out next week.
As soon as Lucas posted this on his official page, tons of comments showed up right away.
"Wow! 3 million consoles are all gone?"
"Hey, that's for the whole world. 3 million isn't that many!"
"So, how big is this new batch?"
"Hurry up and make them! Also, we don't really care about saving the princess. We just want to go to Hyrule and steal bird eggs!"
Many players were saying all sorts of funny things on Lucas's official page and in some official online places.
But because all the makers were working as fast as they could, it got easier to find consoles pretty quickly.
All the online places were full of messages from players who got a Switch because of Breath of the Wild.
"I finally got a Switch for the right price! I'm going to save the princess!"
"Don't bother saving her. As someone who got the game when it first came out, I'm saying the princess is old news!"
"I'm shocked! Nebula Games is so nice! I bought 'The Legend of Zelda: Breath of the Wild' and they even gave me a game console!"
"+1, I bought 'The Legend of Zelda: Breath of the Wild' for $1299, but for $300 extra I got a free Switch. I didn't expect that!"
Lots of players who were enjoying the game were amazed and posted funny comments.
Even though they were joking, a lot of people really did buy a Switch because of this game.
Buying a Switch just for one game might sound a little strange, but for players who've played it, they totally get it.
Because this game is just that good.
One of the main reasons for this is what Breath of the Wild is all about.
Unlike open-world games like "Red Dead Redemption," where the open world stuff is mostly about the world itself,
with lots of little details, people you can meet, and mini-games.
The main part is still the story about what happens in that world.
But "The Legend of Zelda: Breath of the Wild" puts all the focus on the game itself.
Right from the start, after the tutorial on the Great Plateau, Breath of the Wild gives you all your powers and goals right away.
Because the story isn't the most important thing in this game. You can ignore it and just go fight Ganon.
If you're strong enough, you can wake up and beat Ganon right away and save the princess.
Or you can just never save the princess and pretend Zelda doesn't exist. That's okay too.
That's because the main idea is different.
In "Red Dead Redemption," the story is the main thing, and everything else is just extra.
You can enjoy the extra stuff while playing the story, but you always have to go back to the main story.
But "The Legend of Zelda: Breath of the Wild" is different. Running around Hyrule is the main thing, and saving Princess Zelda is just extra. After you save her, you still get to run around Hyrule.
And compared to most games, "The Legend of Zelda: Breath of the Wild" doesn't really limit you.
What you need to do is explore this unknown world.
Solving puzzles in shrines gets you proof of skill, which lets you increase your health and energy.
Finding Koroks lets you carry more equipment.
Fishing, stealing bird eggs, catching bugs, and hunting let you make food and potions that give you special powers.
Exploring is really what Breath of the Wild is all about.
If you want to know which open-world game has the best level design,
then "The Legend of Zelda: Breath of the Wild" is definitely one of the best.
Because the whole game is filled with puzzles, big and small.
From finding ways to beat enemies using the environment, to finding Koroks and hidden treasure chests.
To the puzzles inside shrines and the Divine Beasts.
As you play through the story, you get a guide.
Four different directions point to four Divine Beasts with different powers.
You have to control Link and go inside them. The inside of the Divine Beasts are like puzzles in 3D, where different parts cause chain reactions.
You need to be really good at thinking in 3D to solve them.
These Divine Beast puzzles are much harder than finding Koroks or treasure maps.
Puzzles are one of the main things in the game.
But that doesn't mean Breath of the Wild is just a puzzle game.
Because the fighting system is also really good.
You can block with your shield, dodge, use bombs to dodge twice, and enter Link's special time.
You can also switch weapons to stop yourself from being stuck after attacking.
For really good players, the fighting system in "The Legend of Zelda: Breath of the Wild" is super good.
With bows, close combat, special powers, perfect dodges, and finding ways to trigger Link's special time, you can make the fighting really cool.
The game also lets you sneak up and kill enemies, and use weapons with different powers along with Chuchu Jelly to set traps.
Of course, there's also something that lots of players both love and hate, which is how long weapons last.
Compared to other games where weapons break and you can fix them,
"The Legend of Zelda: Breath of the Wild" does something different.
Besides certain weapons, all weapons can only be used for a limited time.
That means they're all used up eventually, which makes players want to save good things.
Anyone who plays RPGs has this in common, which is that they save good things.
The reason is that they're rare.
Good weapons? Save them for when you fight stronger bosses.
Good potions? Save them for the final boss.
And they just keep saving them.
Then they find out they've already beaten the final boss.
All their good items are still in their bag and they haven't used any of them.
Of course, it's okay if they haven't used them, at least they're still in their bag and they can look at them.
But it's different in Breath of the Wild. Food is okay, you just don't want to eat it because it's too good.
When fighting monsters, you can just eat roasted apples and meat to fill your stomach.
You save the good food that gives you lots of health and power.
But it's different with weapons, shields, and bows.
If the weapon is too good, the shield is too good, the bow is too good, you don't want to use them. What if they break?
Then most players find out that
the weapons they didn't want to use at the beginning aren't breaking because they ran out of durability.
It's that they got better weapons and had to throw them away.
That really hurts them.
Every time they throw away a weapon, their heart is shaking and bleeding.
But even so, every time they get a better weapon, they still don't want to use it.
At the beginning, they use clubs to travel around, and they use the weakest weapons to fight monsters instead of the strongest ones.
Later, when they're doing the Divine Beast quests, they hear about the Master Sword, and after working really hard to get 13 hearts,
they can finally pull the legendary Master Sword out of the Lost Woods.
This is the only sword in the game that can't be broken.
If the durability runs out, it just needs to recharge and it's a brand new weapon again.
Lots of players are super happy when they get this weapon.
Because now they can finally chop trees, mine, and break rocks whenever they want!
(End of this chapter)
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