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WORLD BACKGROUND &INFORMATION

NAME: profound heaven realm

🌍 The Four Continents of the Martial World

1. Aetherion (Formerly Huaxia)

– The human-dominated continent, home to the Five Great Martial Sects and Five Great Empires, divided into ten powerful regions.

– It's the most developed and politically complex continent.

2. Dusmora

– A wild, vast land filled with endless jungles, mountains, forests, and ancient ruins, dominated by spiritual beasts, primordial creatures, and countless uncharted territories.

– Many cultivators venture here in search of legacy inheritances but rarely return.

3. Noxvalis

– A dark and twisted continent ruled by devils, demons, and forbidden sects, teeming with corrupted qi, cursed lands, and terrifying power.

– It's a place of death, destruction, and dark cultivation.

4. Elarion

– The second human continent, isolated from Aetherion by the Endless Veil Sea. It has its own empires, sects, and cultivation systems, often very different and even hostile to Aetherion's forces.

– Once allies, now in tense silence.

The mc transmigrates to the aetherion continent and this continent is divided into 10 regions, Five of them is ruled by empires and Five of them by martial arts sects.

🏯 Five Great Martial Sects (Ruling 5 Regions of Aetherion)

1. Verdant Sky Pavilion

Known for elegant, aerial martial arts, swordsmanship, and wind/lightning techniques.

Region: Verdant Expanse

2. Obsidian Flame Hall

Fierce and destructive, they specialize in fire, magma, and war-type martial arts.

Region: Scorched Reaches

3. Silent Moon Temple

Masters of illusion, silent assassination, mental arts, and yin-based cultivation.

Region: Moonshade Domain

4. Titanbone Monastery

A sect of beastly strength, body refinement, and ancient war totems.

Region: Titanreach Highlands

5. Celestial Rune Sect

Scholars of formation arts, rune-based martial techniques, and spiritual energy manipulation.

Region: Runebound Valley

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đź‘‘ Five Great Empires (Ruling 5 Regions of Aetherion)

1. Solaris Empire

The oldest and most dominant, known for noble lineage and powerful sun-element cultivators.

Capital: Solaria

Region: Golden Dominion

2. Drakenveil Empire

An empire tied to dragon-blooded martial lines, focusing on dominance, conquest, and pride.

Capital: Drakehold

Region: Veiled Wyrmlands

3. Ironcrest Empire

Military powerhouse, disciplined and industrialized, known for martial formations and large-scale warfare.

Capital: Ironhold

Region: Ironcrest Marches

4. Ebonthorn Empire

Ruthless, secretive, ruled by a shadowy royal clan skilled in poison, shadow, and curses.

Capital: Thornspire

Region: Ebon Marshlands

5. Zephyrwind Empire

Fast-moving cavalry empire, expert in speed-based techniques and wind-type arts.

Capital: Zephirion

Region: Howling Plains

TECHNIQUES RANKING:

1. Common Rank

– Basic techniques accessible to all. Often used by mortals, soldiers, and beginners.

2. Iron Rank

– Entry-level techniques for cultivators. Slightly refined, better than common ones but still weak.

3. Bronze Rank

– Popular among low-tier martial clans and outer sect disciples. The start of real martial development.

4. Silver Rank

– Techniques of moderate value. Typically used by inner disciples or elite soldiers.

5. Gold Rank

– Powerful and refined. Used by peak warriors of local clans or sects. Can decide life and death in battle.

6. Platinum Rank

– Rare and valuable. Passed down in great sects and empires. Often restricted to core members or elders.

7. Mystic Rank

– Extremely rare. Often found in ancient ruins, forbidden lands, or inherited legacies.

8. Heaven Rank

– Near-mythical. Said to be capable of destroying armies or altering landscapes.

9. Saint Rank

– Legendary techniques, each move a force of nature. Few in existence and usually incomplete or damaged.

10. Divine Rank

– Techniques said to originate from ancient divine beings, immortals, or beyond. One move can shake the world.

HEAVENLY AND EARTHLY TREASURES RANKING:

1. Mortal Grade

– Ordinary herbs and minerals. Found almost everywhere. Used for basic medicine and low-level alchemy.

Examples: Ginseng root, wild mint, basic iron ore.

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2. Common Grade

– Slightly enhanced natural treasures. Useful for body tempering or recovering stamina/energy.

Examples: Spirit Grass, Emberleaf Root, Soft Jade Stone.

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3. Refined Grade

– Rare in the wild. Used in low-grade pills, basic breakthrough aids for early cultivators.

Examples: Cloudberry Essence, Verdant Snake Vine, Flame Pith Crystal.

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4. Spirit Grade

– Highly sought after. Contains spiritual energy. Often used in cultivation tonics or to break bottlenecks in early realms.

Examples: Spirit Lotus, Thunderfruit, Frost Jade Leaf.

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5. Profound Grade

– Found in spiritual grounds, beast territories, or secret realms. Used in forging or powerful pills.

Examples: Blackfire Coral, Earthvein Root, Draconic Mushroom.

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6. Mystic Grade

– Rare and protected. Each item may hold a minor law or special effect. Can greatly assist in realm breakthroughs or martial insight.

Examples: Moonshadow Orchid, Sunflame Stone, Golden Dragon Bloodleaf.

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7. Earth Grade

– Formed under rare natural conditions. Often guarded by strong beasts or sealed away.

Examples: Phoenix Bone Flower, Soul Condensing Herb, Crimson Origin Sand.

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8. Heaven Grade

– Legendary treasures that only appear in phenomena or ancient ruins. Can reverse death, regrow limbs, or awaken bloodlines.

Examples: Nine-Colored Immortal Grass, Heavenly Lightning Crystal, Nirvana Fruit.

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9. Saint Grade

– Celestial-grade items said to exist only once in a generation. Used by saints and ancient beings.

Examples: Dao Flame Lotus, Myriad Soul Dew, Eternity Crystal.

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10. Divine Grade

– Treasures of myth. Said to have birthed divine beasts or fallen from the heavens. Holds laws, concepts, or even sentience.

Examples: Divine World Tree Leaf, Tear of the Cosmos, Origin Essence Pearl.

EQUIPMENT AND ARTIFACT RANKING:

1. Mortal Grade

Forged by ordinary blacksmiths using mundane materials.

Suitable for non-cultivators or early Body Tempering stages.

Has no spiritual energy or enhancements.

Examples: Iron Sword, Reinforced Leather Armor, Bronze Dagger.

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2. Spirit-Forged Grade

Crafted using materials infused with faint spiritual energy.

Can be used by early realm cultivators.

Durable and slightly enhances martial arts or qi flow.

Examples: Spirit-Steel Saber, Windsteel Bow, Spirit-Linked Bracers.

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3. Refined Grade

Forged by true martial smiths using Spirit Flames and rare materials.

Contains qi-conductive channels.

Can store energy or slightly amplify techniques.

Examples: Cloud-Walker Boots, Embersteel Spear, Flowing Qi Robes.

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4. Mystic Grade

Imbued with formations, enchantments, or low-level runes.

Each piece may have a minor active effect (e.g. wind dash, fire resistance).

Rare and highly valuable in sects or elite clans.

Examples: Phantom Cloak, Thunderseal Blade, Rune-Forged Gauntlets.

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5. Earth Grade

Created with rare Earth-grade materials and runes.

Contains a spirit mark or will of the craftsman.

Can evolve slightly with the user or respond to blood essence.

Examples: Ironhowl Greaves, Bloodquartz Ring, Earthen Fury Halberd.

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6. Heaven Grade

Famed weapons or armor used by peak experts or sect ancestors.

May be semi-sentient, store powerful attacks, or resonate with heavenly laws.

Requires strong qi control or soul mark to wield fully.

Examples: Heavenly Wrath Saber, Glacial Soul Armor, Phoenix-Blood Chain.

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7. Saint Grade

Forged by Saints, often from extinct materials or forged atop ley lines.

Holds ancient seals, bound laws, or rare Dao fragments.

Treasures that inspire battles across dynasties.

Examples: Saint's Eye Amulet, Eternal Dao Sword, Myriad Heaven Shield.

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8. Divine Grade

Artifacts of legends, possibly created by gods, immortals, or world-level blacksmiths.

Contains complete Dao Intent, cosmic law embodiment, or even artificial realms.

Can destroy cities, tear space, or suppress entire realms.

Examples: Voidrender Blade, Heaven-Eclipsing Mirror, Cosmos-Woven Cloak.

Each of the said ranking further divided to:

( low-Grade ) ( Mid-Grade ) (High-Grade )

( Peak-Grade )

Martial arts realm ranking:

1. Body Tempering (training muscles, bones, endurance)

2. Strength Refinement (basic mastery of raw power & strikes)

3. Bone Forging (reinforcing skeletal structure for durability)

4. Blood Vigor (enhancing circulation, stamina, explosive force)

5. Internal Force (first step into channeling inner energy / qi into combat)

6. Meridian Flow (opening and strengthening body's energy channels for smoother power output)

7. Force Convergence (uniting strength, speed, and energy into precise control)

8. Martial Intent (comprehension of techniques' essence, aura of mastery begins)

9. Domain Manifestation (can project fighting will and techniques into the battlefield as an oppressive aura/domain)

10. Grandmaster Realm (perfect harmony of body, energy, and martial philosophy; techniques reach near‑perfection)

11. Martial Sage (transcends normal limits—attacks carry "laws" of combat, every move has destructive principle)

12. Martial Saint (the peak—body as an indestructible weapon, techniques eternal, revered as living embodiment of martial dao)

MC'S CHARACTER AND INFORMATION:

NAME: Kael Draven

AGE: 16

The mc is cautious and low-key in character and doesn't like to be noticed and prefers hiding in the dark and away from trouble to slowly build power and when he acts he always disguises his true identity and is ruthless to his enemies if they go too far and cross his red lines.

GOLDEN FINGER INFORMATION:

NAME: Unlimited deduction system

SYSTEM ABILITIES:

1- GRIND: As long as the host practices are technique he will not encounter any bottlenecks and can rapidly progress.

2- ENERGY ABSORPTION: The system passivly absorbs energy daily. Consumption of any herb or natural treasures by the host of any Grade will convert to energy for the host to use. The energy can be used to accelerate the practice of techniques or be used to deduce higher level techniques.

3-DEDUCTION AND UPGRADE: After the host reaches perfection in a technique he can use energy to deduce that technique to higher levels, For example: Boxing >> iron boxing. The energy can also be used to upgrade equipment and artifacts.

📜 Martial Dao Technique Ranks:

1. Common

Basic, widely available techniques. Used by beginners.

2. Uncommon

Slightly better than Common. Often require guidance or manuals to learn.

3. Rare

Techniques that are hard to find. Usually passed down within clans or sects.

4. Profound

Techniques that manipulate energy more deeply. Only elites can grasp them.

5. Heavenly

Techniques that draw power from heavenly laws, fate, or spiritual sources.

6. Legendary

Fabled techniques with history behind them. Each one could be the cornerstone of a sect.

7. Mythical

Near-forgotten arts from ancient times. Can warp reality, space, or time.

8. Eternal (Optional final tier for endgame-level techniques)

Techniques that transcend the known world. Linked to immortals, gods, or primal forces.

Low-grade

Mid-grade

High-grade

Top-grade

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