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Chapter 1 - World Background and Power System

[WARNING: Spoilers ahead!]

1. GENERAL SETTING:

The world is set in a continent split into 6 sovereign realms, each ruled by high-ranking ability wielders (S-rank and above), with their own cultures, guilds, dungeons, and ranking systems. The central neutral city, Arcanum Nexus, is a free city where all factions gather for tournaments, trade, and politics.

2. POWER SYSTEM: "Special Abilities".

Definition:

At awakening, each human receives one or more Special Abilities, influenced by genetics, fate, and environment. These are categorized as:

*Combat Types: Weapon Mastery, Elemental Control, Beast Summoning, etc.

*Support Types: Buffs, Healing, Strategic.

*Hybrid Types: Bloodline arts, Shadowcraft, Cursed Skills, etc.

*Mutants/Deviants: Extremely rare abilities that don't fit the system.

Ranking System:

Individuals are ranked by a combination of Combat Potential, Ability Grade, and Mana Core Development.

Ranks (Lowest to highest):

*F, E, D, C, B, A, S, SS, SSS (Legendary/Transcendent)

Ability Grades:

*Common, Rare, Epic, Mythic, Unique, God-tier

[Note: Most Awakened start with multiple low rank, multi-synergizing abilities. Our MC? Only one ability.]

Skill Integration:

Abilities evolve into Skills, then Arts, then Techniques, then Divine Paths at high rank.

*Skills: Basic applications.

*Arts: Signature moves with style.

*Techniques: Personal evolutions.

*Divine Paths: Reality-breaking laws (SSS-rank).

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