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Chapter 142 - Chapter 142: New Game

Chapter 142: New Game

On January 10th, Alex returned to the company. Although it was not a working day, in addition to the staff on duty, Jane, Lisa, and Eric were there. They all ran up to him, exclaiming as they brought the trophies.

"Alex is incredible!"

"It's more exciting to see these trophies in person than on screen!"

"Are these trophies silver or pure silver?"

"What do you think? How could they be pure silver? If they were pure silver, wouldn't they deform when you touched them? Alright, help me put the trophies in the display case. If you're free tonight, I'll treat you to a good dinner," Alex said with a smile.

Everyone cheered.

That night, everyone arrived at the restaurant Alex had reserved. There weren't many people, mainly because Alex hadn't announced it in the work group chat. After all, it wasn't a meeting or dinner for the entire company. Since the founding of Nebula Games, they had never held anything more than a celebratory party. Besides, today was a weekend, not a workday.

Most employees would go, but some probably didn't want to go, but were hesitant to make a bad impression because he was the boss.

So Alex simply called Lisa, Jane, and Eric.

The table remained true to Nebula Games' corporate tradition of not drinking alcohol. Everyone drank boiled water, cola, herbal tea, juice, or corn juice.

"NetDragon's Star God had a dismal performance, it came in second place!" Eric asked, unable to help but sigh.

"Yeah, they didn't even win a consolation prize," the employee accompanying him interjected.

"Mark is quite enthusiastic in private, so it's better not to talk about it," Alex said, pausing.

"Jane, what are you reading? So engrossed?" Jane, who was standing beside her, noticed Lisa licking her lips while looking at her phone and asked curiously.

Putting down her phone, Lisa said: "I'm reading the news! It's really shocking news. It says a couple received their marriage certificate this morning, and half a day later, one of them regretted it."

"Isn't that outrageous?" Jane scratched her head.

"Marriage is no joke! An impulsive marriage is not advisable. The divorce rate in our country increases every year because many people don't consider before getting married that marriage represents more than just love; it also involves responsibility," Eric lamented.

"Eric, come on! You're a relationship expert and you're still single!" Ethan, sitting next to Eric, complained.

"Even if you're single, what Eric said is completely true. And it's also very related to our next game. Eric's insights are very profound!" Alex put down his chopsticks and smiled.

"Huh!" "Closely related to marriage?!"

Everyone looked at Alex, surprised.

'Closely related to marriage?'

"Alright, let's talk about it tomorrow at the meeting. Let's eat first." Alex didn't continue the topic, but picked up his glass and said with a smile.

As toasts flowed, everyone continued to chat about other interesting things. Although they were still very curious about the new game, they would naturally find out when they got to work tomorrow.

The next day, Nebula Games.

In the conference room, Lisa, Jane, Eric, and others were present. They were eagerly waiting for Alex to organize the next stage of the development plan. This had already been mentioned at dinner the night before. But what piqued their curiosity most was how the new game would relate to marriage.

A simple design draft appeared on the large screen: It Takes Two.

Upon seeing the name of the draft, everyone was stunned. Because, judging by the name, could it be a cooperative two-player mode? Although they had doubts, they did not speak immediately, but continued to watch.

The first page of the draft was a conceptual map of the game's art style, with two cartoon puppets, one a clay puppet and the other a puppet. Seeing this, everyone began to debate.

"A cooperative two-player game?" he asked.

"The art style is more like a cartoon, a bit like last year's Overcooked."

Alex interrupted everyone to explain: "Yes, just as you all guessed, this game will be a cooperative two-player game, and the art also has the same cartoon style you see."

"As for the gameplay, let me briefly summarize it. This is a cooperative action-adventure puzzle game for two players. As for the two-player mode, you should also think of Overcooked, which we developed last year, but It Takes Two is different."

"This will be a cinematic game for two players. The story experience, just like the level puzzles, will be a more important part of the game, and the scale will be larger than in Overcooked."

"Of course, due to time constraints, the main focus before the winter holidays is the production of the game's artistic materials. The development of the core content will begin after the holidays. Does anyone have any questions?" Alex said, looking at everyone.

"It sounds interesting and feels completely different from Overcooked!" Lisa observed the concept art on the big screen.

"It's a cinematic game for two players, but I don't think it's a huge hit," Eric said, scratching his head.

"Until the game is finished, any speculation about sales is just a product of the imagination. While two-player games are a niche and, naturally, cannot compare to Fall Guys or Dark Souls, there are still many players who enjoy this type of game, and if it's done well, it can still sell well."

"Furthermore, it's mainly to surprise fans and players. After Dark Souls' success, It Takes Two will be a delicious dessert. The only bad thing is that it probably won't be ready for Valentine's Day next year, and game development won't be delayed until Valentine's Day."

"If not, maybe some players will connect with the game and get together!" Alex said with some regret.

But as soon as he finished speaking, Alex saw that Eric, Lisa, Jane, and the others were looking at him strangely.

He said nothing, but he got the message: 'Do you believe it? "Overcooked" from the beginning of the year seemed to have the same rhetoric! And next year, "It Takes Two" will be released, and this time the theme is marriage.'

Honestly, Eric and the others are worried that It Takes Two will become "Double Divorce."

Seeing everyone's expressions, Alex was speechless and shook his head.

"Alright, let's wrap this up. Lisa and Jane, please stay with the art team. I'll explain the different scene themes and the corresponding artistic requirements."

"You'll know exactly what this game is like when it's released."

 

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