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The Generations of Beasts

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FIRST-GENERATION BEASTS

(Born from Sovereign Blood, Rule Battle-Scarred Zones)

Name Sovereign Tie Domain Traits

1.Stormfangs Vaeltrix - Shattered Peaks Lightning-wreathed wings, summon hurricanes

2.Bone Wraiths Skaarith - Grave Valleys Reanimate corpses, scream souls from bodies

3.Abyssal Leviathans - Thal'mor Abyssal Trenches Ship-swallowing jaws, control whirlpools

4.Verdant Horrors Morvath - Twisted Jungles Merge with plants, spawn poison thorns

5.Dimensional Stalkers - Goruth Rifted Plains Phase through reality, distort space

6.Chronowolves - Atherion Frozen Craters Age prey to dust, run through time loops

7.Magma Drakes - Cindralok Ashland Wastes Bleed lava, immune to fire

8.Tempest Behemoths - Vaeltrix Tempest Crater Weather manipulation, storm embodiment

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SECOND-GENERATION BEASTS

(Spawned from 1st-Gen Beasts, Lesser but Deadly)

Name Parent Beast Territory Traits

1.Gale Serpents Stormfangs Veydrasil Highlands Fly silently, razor-feathered wings

2.Rift Hounds Dimensional Stalkers Zha'thuun Borderlands Short-range teleportation

3.Time Lynxes Chronowolves Oskaith Tundra Freeze prey for 10 seconds

4.Ember Drakes Magma Drakes Ashland Foothills Spit molten rock

5.Jungle Titans Verdant Horrors Kyrrvale Jungles Uproot trees as weapons

6.Bone Reavers Bone Wraiths Grave Valley Outskirts Animate skeletons

7.Deep Leviathans Abyssal Leviathans Thymera Coastlines Capsize ships with tail slaps

8.Shadow Drakes Nyssith* Thymera Fog Isles Blend with darkness

(Note: Shadow Drakes are 2nd-gen from Nyssith's influence, not a 1st-gen parent)

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KEY TRAITS

First-Gen: Sovereign-level threats, only Eryndor/Kings dare fight them.

Second-Gen: Hunted for Tier-2/Tier-3 Rings, but lethal to most humans.

Territorial Behavior:

First-gen beasts ignore humans unless provoked (Eryndor's bargains keep them docile).

Second-gen beasts actively hunt mortal settlements.

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