Entering Database...
Level 1 Clearance Registered...
Accessing File...
Monster File Information Docket: Article 322. Title: Self-Damage.
Rarity of phenomenon: Extremely Common
Danger Rating: 2
Self-Damage is a phenomenon observed through several arcane powers and mundane accidents. The phenomenon only affects entities that have crossed the power threshold required to enter tin-rank, but it does continue to apply to entities through amethyst-rank. As the organization has no access to entities in the diamond-tier, adamant-tier, or cosmic-tier, verification of {}'s account of this phenomenon continuing to affect them is impossible.
Recommended Read: Article 14. Title: Resistances.
Self-Damage is any damage applied solely by an entity to itself. Weapons crafted by others, even if wielded by an entity, will not incur this effect. Soul-bound items, blood-bound items, signature-bound items, and sense-bound items will still incur this effect when used against oneself, as will any conjured weapon or bound entity. Items crafted by an entity that carry fragments of their aura, such as through enchantments or other reinforcement methods, will incur self-damage when used on their crafter.
Self-Damage can belong to any known damage type, as what matters is application rather than variation.
Self-Damage overcomes all resistances, the Endurance poten, Fortitude poten, and Resistance poten. It will also overcome all buffs, boons, miracles, and windfalls applied to an entity, dealing its damage in totality regardless of other factors.
Dangers: The dangers of self-damage should be evident, and entities such as M-844 and M-9082 that can mimic the aura of a user have been known to use this phenomenon against agents in the field. As such, sharing conjured items between members of different task forces is strictly forbidden, and forging bonds stronger than grand ally with a member of the same task force should be avoided unless otherwise permitted.
Crafters of all kinds will not be allowed into field operations at risk of being affected by this phenomenon when friendly fire is likely.
Uses: Due to the nature of self-damage, it can be useful to rapidly advance a resistance. A resistance becomes notoriously hard to advance further as it's pushed to its limit, as taking more damage is required to overcome it and advance it. But with self-damage, it is possible to ignore this possibility in its entirety. While not recommended for most, some operatives are recommended to use this method to train.
Self-damage overcoming resistances and conditions can also be extremely useful to bolster berserker-type tanks and damagers; as such, it is recommended that these roles take a conjured item ability that can be shared with at least one other member of their task force. As many of these abilities carry an affliction, it is recommended to find one that can do that.
As entities below tin-rank cannot be affected by this phenomenon, it poses no threat to the average human and does not risk revealing the arcane to the population of Earth.
