LightReader

Chapter 4 - a lot of random codes

import random import time import json import os

leaderboard_file = "rps_leaderboard.json"

Load or initialize leaderboard

def load_leaderboard(): if os.path.exists(leaderboard_file): with open(leaderboard_file, "r") as file: return json.load(file) return {}

def save_leaderboard(lb): with open(leaderboard_file, "w") as file: json.dump(lb, file, indent=2)

def animate_text(text): for char in text: print(char, end="", flush=True) time.sleep(0.03) print()

def get_player_choice(): while True: choice = input("Choose Rock, Paper, or Scissors: ").strip().lower() if choice in ["rock", "paper", "scissors"]: return choice print("Invalid choice. Try again!")

def get_computer_choice(): return random.choice(["rock", "paper", "scissors"])

def determine_winner(player, computer): if player == computer: return "tie" wins = { "rock": "scissors", "paper": "rock", "scissors": "paper" } return "player" if wins[player] == computer else "computer"

def update_leaderboard(lb, name): if name in lb: lb[name] += 1 else: lb[name] = 1 save_leaderboard(lb)

def display_leaderboard(lb): sorted_lb = sorted(lb.items(), key=lambda x: x[1], reverse=True) animate_text("\n--- Leaderboard ---") for i, (name, wins) in enumerate(sorted_lb[:10], 1): animate_text(f"{i}. {name} - {wins} wins")

def play_game(): name = input("Enter your name: ").strip() rounds = 3 player_score = 0 computer_score = 0

animate_text("Let's play Rock, Paper, Scissors!")

for round_num in range(1, rounds + 1):

animate_text(f"\n--- Round {round_num} ---")

player = get_player_choice()

computer = get_computer_choice()

animate_text(f"You chose {player}. Computer chose {computer}.")

result = determine_winner(player, computer)

if result == "player":

animate_text("You win this round!")

player_score += 1

elif result == "computer":

animate_text("Computer wins this round!")

computer_score += 1

else:

animate_text("It's a tie!")

animate_text(f"\nFinal Score - You: {player_score}, Computer:

import random

import time

import json

import os

import sys

# Animated text function

def type_text(text, delay=0.03):

for char in text:

print(char, end='', flush=True)

time.sleep(delay)

print()

# Loading animation

def loading_animation(duration=2):

chars = ['|', '/', '-', '\\']

end_time = time.time() + duration

idx = 0

while time.time() < end_time:

print(f"\rLoading {chars[idx % len(chars)]}", end='', flush=True)

time.sleep(0.2)

idx += 1

print('\r' + ' '*20, end='\r') # Clear the line after loading

# Countdown before guess

def countdown(seconds=3):

for i in range(seconds, 0, -1):

print(f"Get ready... {i}")

time.sleep(1)

print()

# Save/load leaderboard

LEADERBOARD_FILE = "leaderboard.json"

def load_leaderboard():

if os.path.exists(LEADERBOARD_FILE):

with open(LEADERBOARD_FILE, "r") as f:

return json.load(f)

return {}

def save_leaderboard(data):

with open(LEADERBOARD_FILE, "w") as f:

json.dump(data, f, indent=4)

def guess_the_number():

leaderboard = load_leaderboard()

type_text("๐ŸŽฎ Welcome to Guess the Number!", 0.05)

loading_animation()

name = input("Enter your name: ")

type_text("Choose difficulty: (1) Easy (2) Medium (3) Hard", 0.05)

difficulty = input("Enter 1, 2, or 3: ")

if difficulty == "1":

max_num = 10

attempts_allowed = 5

elif difficulty == "2":

max_num = 50

attempts_allowed = 7

elif difficulty == "3":

max_num = 100

attempts_allowed = 10

else:

type_text("Invalid choice, defaulting to Easy.", 0.05)

max_num = 10

attempts_allowed = 5

number = random.randint(1, max_num)

attempts = 0

type_text(f"Guess a number between 1 and {max_num}", 0.05)

while attempts < attempts_allowed:

countdown(2)

try:

guess = int(input(f"Attempt {attempts + 1}/{attempts_allowed}: "))

attempts += 1

if guess == number:

type_text(f"๐ŸŽ‰ Correct! You got it in {attempts} tries.", 0.05)

leaderboard[name] = leaderboard.get(name, 0) + 1

save_leaderboard(leaderboard)

break

elif guess < number:

type_text("๐Ÿ”ป Too low! ๐Ÿ“‰", 0.05)

else:

type_text("๐Ÿ”บ Too high! ๐Ÿ“ˆ", 0.05)

except ValueError:

type_text("๐Ÿšซ Please enter a valid number.", 0.05)

else:

type_text(f"โŒ You're out of attempts! The number was {number}.", 0.05)

type_text("\n๐Ÿ† Leaderboard:", 0.05)

sorted_lb = sorted(leaderboard.items(), key=lambda x: x[1], reverse=True)

for player, score in sorted_lb[:5]:

print(f"{player}: {score} win(s)")

guess_the_number()import random

def play_game():

secret_number = random.randint(1, 100)

max_guesses = 7

guesses_taken = 0

print("\n๐ŸŽฏ I'm thinking of a number between 1 and 100.")

print(f"You have {max_guesses} tries to guess it!")

while guesses_taken < max_guesses:

guess = input("๐Ÿ“ Take a guess: ")

if not guess.isdigit():

print("๐Ÿšซ Please type a number!")

continue

guess = int(guess)

guesses_taken += 1

if guess < secret_number:

print("๐Ÿ”ป Too low!")

elif guess > secret_number:

print("๐Ÿ”บ Too high!")

else:

print(f"๐ŸŽ‰ Correct! You guessed it in {guesses_taken} tries!")

break

else:

print(f"๐Ÿ’ฅ Out of tries! The number was {secret_number}.")

# Loop to allow replay

while True:

play_game()

play_again = input("๐Ÿ” Want to play again? (yes/no): ").lower()

if play_again != "yes":

print("๐Ÿ‘‹ Thanks for playing! Bye!")

breakimport random

# Pick a random number between 1 and 100

secret_number = random.randint(1, 100)

print("๐ŸŽฒ Welcome to 'Guess the Number'!")

print("I'm thinking of a number between 1 and 100.")

# Let the user keep guessing

while True:

guess = input("Take a guess: ")

# Check if the guess is a number

if not guess.isdigit():

print("Please type a number!")

continue

guess = int(guess)

if guess < secret_number:

print("Too low! Try again.")

elif guess > secret_number:

print("Too high! Try again.")

else:

print(f"๐ŸŽ‰ You got it! The number was {secret_number}.")

breakimport random

# Options

choices = ["rock", "paper", "scissors"]

# Scores

player_score = 0

computer_score = 0

# Number of rounds

rounds = 3

print("Welcome to Rock, Paper, Scissors!")

print("Best of 3 rounds wins.\n")

for round_num in range(1, rounds + 1):

print(f"Round {round_num}")

player = input("Choose rock, paper, or scissors: ").lower()

computer = random.choice(choices)

if player not in choices:

print("Invalid choice. You lose this round!")

computer_score += 1

else:

print(f"Computer chose: {computer}")

if player == computer:

print("It's a tie!")

elif (player == "rock" and computer == "scissors") or \

(player == "paper" and computer == "rock") or \

(player == "scissors" and computer == "paper"):

print("You win this round!")

player_score += 1

else:

print("Computer wins this round!")

computer_score += 1

print(f"Score -> You: {player_score}, Computer: {computer_score}\n")

# Final result

if player_score > computer_score:

print("๐ŸŽ‰ You win the game!")

elif player_score < computer_score:

print("๐Ÿ˜ข You lose the game!")

else:

print("๐Ÿค It's a tie game!")name = input("What is your name? ")

print("Hello, " + name + "!")[1] 500 Coins (Common) โ† Large slice

[2] Common Pack (Common) โ† Large slice

[3] Rare Pack (Uncommon) โ† Medium slice

[4] 2x Boost (15m) (Rare) โ† Small slice

[5] Mystery Box (Rare) โ† Small slice

[6] 1000 Coins (Common) โ† Large slice

[7] Random Common Card(Common) โ† Large slice

[8] Random Rare Card (Rare) โ† Small slice

[9] Legendary Pack (Legendary) โ† Very small slice

[10] Super Rare Card (Super Rare) โ† Very small slice

[11] Temporary Boost (Rare) โ† Small slice

[12] Daily Legendary (Ultra Rare) โ† Tiny slice (special)local FusionLimit = 5

local UnlimitedFusionPassID = 12345678 -- Replace with actual Gamepass ID

local function canPlayerFuse(player)

-- Check if owns Gamepass

if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, UnlimitedFusionPassID) then

return true -- unlimited fusions

end

-- Otherwise, check daily fusion count

local fusionData = player:FindFirstChild("FusionData")

if fusionData and fusionData.FusionsToday.Value < FusionLimit then

return true

else

return false

end

end

local function recordFusion(player)

local fusionData = player:FindFirstChild("FusionData")

if fusionData then

fusionData.FusionsToday.Value += 1

end

endlocal function fuseCards(player, card1, card2)

-- Remove card1 & card2 from inventory

removeCardFromInventory(player, card1)

removeCardFromInventory(player, card2)

-- Decide outcome based on rarity

local outcomeRarity = determineFusionResult(card1.Rarity, card2.Rarity)

local newCard = getRandomCardOfRarity(outcomeRarity)

-- Add new card to player inventory

addCardToInventory(player, newCard)

print(player.Name .. " fused " .. card1.Name .. " + " .. card2.Name .. " โ†’ " .. newCard.Name)

endlocal ServerStorage = game:GetService("ServerStorage")

local CardData = require(ServerStorage:WaitForChild("CardData"))

local function grantPackToPlayer(player, packName)

local cards = CardData.Packs[packName]

if not cards then

warn("Pack not found: ".. tostring(packName))

return

end

for _, cardName in ipairs(cards) do

addCardToInventory(player, cardName)

end

endlocal function addCardToInventory(player, cardName)

local inventory = player:FindFirstChild("CardInventory")

if not inventory then

inventory = Instance.new("Folder")

inventory.Name = "CardInventory"

inventory.Parent = player

end

-- Check if player already owns the card (optional, depending on game design)

if not inventory:FindFirstChild(cardName) then

local card = Instance.new("BoolValue")

card.Name = cardName

card.Value = true

card.Parent = inventory

print("Added card ".. cardName .." to ".. player.Name)

else

print(player.Name .. " already owns card ".. cardName)

end

endlocal CardData = {}

-- Example cards by pack

CardData.Packs = {

["Ashveil Pack"] = {

"Soulveil Emperor",

"Ashblade Sword",

"Fireborn Mage",

-- add all card names in this pack

},

["Moonveil Pack"] = {

"Lunar Archer",

"Silverveil Dagger",

"Moonlight Sorcerer",

-- add all card names in this pack

},

-- Add other packs similarly

}

return CardDatalocal MarketplaceService = game:GetService("MarketplaceService")

-- Example pack data with ProductId for Robux packs

local packData = {

{Name = "Ashveil Pack", PriceInGame = 250, ProductId = 12345678},

{Name = "Moonveil Pack", PriceInGame = 300, ProductId = 23456789},

-- Add more packs here

}

-- In your BuyButton click function:

packClone.BuyButton.MouseButton1Click:Connect(function()

if packInfo.ProductId then

-- Prompt Robux purchase

MarketplaceService:PromptProductPurchase(player, packInfo.ProductId)

else

-- Handle in-game currency purchase as before

end

end)local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(player)

local leaderstats = Instance.new("Folder")

leaderstats.Name = "leaderstats"

leaderstats.Parent = player

local coins = Instance.new("IntValue")

coins.Name = "Coins"

coins.Value = 1000 -- Start player with 1000 coins for testing

coins.Parent = leaderstats

end)local Players = game:GetService("Players")

local player = Players.LocalPlayer

local playerGui = player:WaitForChild("PlayerGui")

local packData = {

{Name = "Ashveil Pack", PriceInGame = 250},

{Name = "Moonveil Pack", PriceInGame = 300},

{Name = "Stormfang Pack", PriceInGame = 200},

-- Add more packs here as needed

}

local screenGui = playerGui:WaitForChild("StoreGui")

local packsFrame = screenGui:WaitForChild("PacksFrame")

local packTemplate = packsFrame:WaitForChild("PackTemplate")

local function updateCurrencyDisplay()

local currencyLabel = screenGui:WaitForChild("CurrencyDisplay")

local leaderstats = player:FindFirstChild("leaderstats")

if leaderstats then

local coins = leaderstats:FindFirstChild("Coins")

if coins then

currencyLabel.Text = "Coins: "..coins.Value

else

currencyLabel.Text = "Coins: 0"

end

else

currencyLabel.Text = "Coins: 0"

end

end

local function createPackButton(packInfo)

local packClone = packTemplate:Clone()

packClone.Name = packInfo.Name

packClone.PackName.Text = packInfo.Name

packClone.PriceLabel.Text = "Price: "..packInfo.PriceInGame.." Coins"

packClone.Visible = true

packClone.Parent = packsFrame

packClone.BuyButton.MouseButton1Click:Connect(function()

local leaderstats = player:FindFirstChild("leaderstats")

if leaderstats and leaderstats.Coins and leaderstats.Coins.Value >= packInfo.PriceInGame then

leaderstats.Coins.Value = leaderstats.Coins.Value - packInfo.PriceInGame

print(player.Name .. " bought " .. packInfo.Name .. " for ".. packInfo.PriceInGame .." coins.")

-- TODO: Add server call to grant the pack cards

else

print("Not enough coins!")

-- TODO: Show warning message in GUI

end

updateCurrencyDisplay()

end)

end

for _, pack in ipairs(packData) do

createPackButton(pack)

end

updateCurrencyDisplay()local Players = game:GetService("Players")

local player = Players.LocalPlayer

local playerGui = player:WaitForChild("PlayerGui")

local packData = {

{Name = "Ashveil Pack", PriceInGame = 250, PriceRobux = 250},

{Name = "Moonveil Pack", PriceInGame = 300, PriceRobux = 300},

-- Add all 30 packs here

}

local screenGui = playerGui:WaitForChild("StoreGui")

local packsFrame = screenGui:WaitForChild("PacksFrame")

local packTemplate = packsFrame:WaitForChild("PackTemplate")

local function updateCurrencyDisplay()

local currencyLabel = screenGui:WaitForChild("CurrencyDisplay")

local leaderstats = player:FindFirstChild("leaderstats")

if leaderstats then

local coins = leaderstats:FindFirstChild("Coins")

if coins then

currencyLabel.Text = "Coins: "..coins.Value

end

end

end

local function createPackButton(packInfo)

local packClone = packTemplate:Clone()

packClone.Name = packInfo.Name

packClone.PackName.Text = packInfo.Name

packClone.PriceLabel.Text = "Price: "..packInfo.PriceInGame.." Coins / "..packInfo.PriceRobux.." Robux"

packClone.Visible = true

packClone.Parent = packsFrame

packClone.BuyButton.MouseButton1Click:Connect(function()

-- Confirm purchase prompt here

local leaderstats = player:FindFirstChild("leaderScreenGui

โ”œโ”€โ”€ CurrencyDisplay (TextLabel)

โ”œโ”€โ”€ PacksFrame (ScrollingFrame)

โ”‚ โ”œโ”€โ”€ PackTemplate (Frame, set Visible=false)

โ”‚ โ”‚ โ”œโ”€โ”€ PackName (TextLabel)

โ”‚ โ”‚ โ”œโ”€โ”€ PriceLabel (TextLabel)

โ”‚ โ”‚ โ”œโ”€โ”€ BuyButton (TextButton)local Players = game:GetService("Players")

local function addCurrency(player, amount)

local leaderstats = player:FindFirstChild("leaderstats")

if leaderstats then

local currency = leaderstats:FindFirstChild("Coins")

if currency then

currency.Value = currency.Value + amount

end

end

end

local function canAfford(player, cost)

local leaderstats = player:FindFirstChild("leaderstats")

if leaderstats then

local currency = leaderstats:FindFirstChild("Coins")

if currency and currency.Value >= cost then

return true

end

end

return false

end

local function purchasePack(player, cost)

if canAfford(player, cost) then

addCurrency(player, -cost)

-- Grant pack cards here

print(player.Name .. " purchased a pack!")

return true

else

print("Not enough currency!")

return false

end

endlocal npc = script.Parent

local humanoid = npc:WaitForChild("Humanoid")

local waveAnimation = Instance.new("Animation")

waveAnimation.AnimationId = "rbxassetid://WAVE_ANIMATION_ID" -- Replace with your wave animation ID

local waveTrack = humanoid:LoadAnimation(waveAnimation)

local function onTouched(otherPart)

local player = game.Players:GetPlayerFromCharacter(otherPart.Parent)

if player then

waveTrack:Play()

end

end

npc.HumanoidRootPart.Touched:Connect(onTouched)local packCards = {

{Name="Soulveil Emperor", Rarity="Legendary", Lore="Rules an empire of wandering spirits."},

{Name="Glassfang Tower", Rarity="Rare", Lore="So fragile, yet it has never fallen."},

{Name="Shadowveil Assassin", Rarity="Common", Lore="Strikes from darkness and leaves no trace."},

-- Add more card data here

}

local function getRarityEffect(rarity, cardGui)

if rarity == "Common" then

-- Simple fade-in

cardGui.BackgroundTransparency = 1

cardGui:TweenBackgroundTransparency(0, "Out", "Quad", 1, true)

elseif rarity == "Rare" then

-- Glow effect + sound (pseudo-code)

cardGui.Glow.Visible = true

-- Play rare sound

elseif rarity == "Legendary" then

-- Flashy effect + particle + sound

cardGui.Particles.Enabled = true

-- Play legendary sound

end

end

local function openPack()

for i, card in ipairs(packCards) do

-- Show card GUI

-- Animate with getRarityEffect(card.Rarity)

-- Show card.Name, card.Lore, etc.

wait(2) -- Wait between cards

end

endlocal npc = script.Parent

local humanoid = npc:WaitForChild("Humanoid")

local runService = game:GetService("RunService")

local followDistance = 20 -- Distance to start following

local stopDistance = 5 -- Distance to stop near player

local function getClosestPlayer()

local players = game:GetService("Players"):GetPlayers()

local closestPlayer = nil

local shortestDistance = math.huge

for _, player in pairs(players) do

if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then

local dist = (npc.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude

if dist < shortestDistance then

shortestDistance = dist

closestPlayer = player

end

end

end

return closestPlayer, shortestDistance

end

while true do

local player, dist = getClosestPlayer()

if player and dist < followDistance then

if dist > stopDistance then

humanoid:MoveTo(player.Character.HumanoidRootPart.Position)

else

humanoid:MoveTo(npc.HumanoidRootPart.Position) -- Stop moving

end

else

humanoid:MoveTo(npc.HumanoidRootPart.Position) -- Stay put

end

wait(0.5)

endlocal npc = script.Parent

local humanoid = npc:WaitForChild("Humanoid")

local points = workspace.PatrolPoints:GetChildren() -- Create a folder named PatrolPoints with parts as waypoints

local currentPoint = 1

while true do

local target = points[currentPoint]

humanoid:MoveTo(target.Position)

humanoid.MoveToFinished:Wait()

currentPoint = currentPoint + 1

if currentPoint > #points then

currentPoint = 1

end

wait(2) -- Pause at each point

end-- NPC Animation Script

local npc = script.Parent

local humanoid = npc:WaitForChild("Humanoid")

-- Replace these with your animation asset IDs

local animations = {

wave = Instance.new("Animation"),

highFive = Instance.new("Animation"),

walk = Instance.new("Animation"),

run = Instance.new("Animation"),

stand = Instance.new("Animation"),

sit = Instance.new("Animation"),

kick = Instance.new("Animation"),

}

animations.wave.AnimationId = "rbxassetid://WAVE_ANIMATION_ID"

animations.highFive.AnimationId = "rbxassetid://HIGHFIVE_ANIMATION_ID"

animations.walk.AnimationId = "rbxassetid://WALK_ANIMATION_ID"

animations.run.AnimationId = "rbxassetid://RUN_ANIMATION_ID"

animations.stand.AnimationId = "rbxassetid://STAND_ANIMATION_ID"

animations.sit.AnimationId = "rbxassetid://SIT_ANIMATION_ID"

animations.kick.AnimationId = "rbxassetid://KICK_ANIMATION_ID"

local animationTracks = {}

-- Load animations

for name, anim in pairs(animations) do

animationTracks[name] = humanoid:LoadAnimation(anim)

end

-- Function to play animation exclusively

local function playAnimation(name)

-- Stop all animations first

for _, track in pairs(animationTracks) do

if track.IsPlaying then

track:Stop()

end

end

-- Play the requested animation

local track = animationTracks[name]

if track then

track:Play()

end

end

-- Example usage

-- npc waves

playAnimation("wave")

wait(3)

-- npc walks

playAnimation("walk")

wait(5)

-- npc runs

playAnimation("run")

wait(3)

-- npc stands idle

playAnimation("stand")

wait(2)

-- npc sits

playAnimation("sit")

wait(4)

-- npc kicks

playAnimation("kick")

wait(1)

-- back to stand

playAnimation("stand")local Players = game:GetService("Players")

-- Tables to track scores

local vipScores = {} -- [UserId] = score

local regularScores = {} -- [UserId] = score

-- Example function to add score

function AddScore(player, score)

if player:GetRankInGroup(1234567) > 0 or player:HasPass("OlympicVIPPass") then

-- Assume player has VIP pass (replace with your VIP check)

vipScores[player.UserId] = (vipScores[player.UserId] or 0) + score

else

regularScores[player.UserId] = (regularScores[player.UserId] or 0) + score

end

end

-- Function to get top N players from a score table

local function GetTopPlayers(scoreTable, topN)

local scoreList = {}

for userId, score in pairs(scoreTable) do

table.insert(scoreList, {UserId = userId, Score = score})

end

table.sort(scoreList, function(a, b) return a.Score > b.Score end)

local topPlayers = {}

for i = 1, math.min(topN, #scoreList) do

table.insert(topPlayers, scoreList[i])

end

return topPlayers

end

-- Function to display or send leaderboard data to clients

function ShowLeaderboards()

local topVIP = GetTopPlayers(vipScores, 10)

local topRegular = GetTopPlayers(regularScores, 10)

-- Send this data to clients to display UI or print in chat

-- Example: RemoteEvent:FireAllClients(topVIP, topRegular)

end

-- Call ShowLeaderboards() at event end or regularly during eventpython3 skims_name_generator.pyStormforged Phantom OmniBot, Enchanted Neon Azoo5573, Voidforged Hunter Guest1337, Cursed Titan Deepbyte, Phantom Reaper Foltyn, Mystic Specter Hexspawn, Obsidian Specter GuestNull, Abyssal Angel GlitcherX, Golden Neon Voidwalker, Ultra Reaper Rustyman, Crimson Crystal Hexspawn, Shimmering Frost OmniBot, Runebound Lava Noob1234, Frozen Hunter EggShed, Obsidian Angel Foltyn, Corrupted Ghost Guest1337, Shadowed Glitch Foltyn, Infernal Hunter Guest1337, Shimmering Frost Guest666, Enchanted Phantom Coolkidd, Enchanted Crystal EggShed, Mystic Neon EggShed, Ultra Reaper Guest1337, Cosmic Crystal GamerCharlie81, Infernal Lava GuestNull, Eternal Eclipse Guest1337, Golden Reaper EggShed, Golden Destroyer Foltyn, Sacred Eclipse Hexspawn, Runebound Frost Skybane, Corrupted Hunter 007n7, Shattered Frost Noob1234, Haunted Beast Rustyman, Shadowed Destroyer JaneDoe, Golden Entity Builderman, Runebound 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Mystic Beast Guest666, Golden Dragon Builderman, Shadowed Neon GuestNull, Frozen Specter Rustyman, Enchanted Prism Foltyn, Bloodmoon Demon Guest666, Radiant Glitch Builderman, Twilight Hunter GuestNull, Runebound Beast Rustyman, Golden Prism Foltyn, Frozen Angel Guest666, Radiant Specter Builderman, Bloodmoon Frost GuestNull, Shimmering Neon Rustyman, Eternal Hunter Foltyn, Runebound Glitch Guest666, Golden Demon Builderman, Twilight Beast GuestNull, Radiant Angel Rustyman, Mystic Prism Foltyn, Frozen Hunter Guest666, Bloodmoon Specter Builderman, Radiant Glitch GuestNull, Shadowed Dragon Rustyman, Runebound Titan Foltyn, Golden Frost Guest666, Enchanted Prism Builderman, Bloodmoon Beast GuestNull, Radiant Neon Rustyman, Twilight Hunter Foltyn, Frozen Angel Guest666, Golden Specter Builderman, Runebound Demon GuestNull, Radiant Prism Rustyman, Mystic Beast Foltyn, Bloodmoon Neon Guest666, Enchanted Glitch Builderman, Twilight Dragon GuestNull, Radiant Angel Rustyman, Runebound Prism Foltyn, Frozen Beast Guest666,Bloodmoon Hunter Builderman, Radiant Glitch GuestNull, Golden Demon Rustyman, Shadowed Specter Foltyn, Eternal Prism Guest666, Mystic Dragon Builderman, Bloodmoon Frost GuestNull, Radiant Angel Rustyman, Runebound Hunter Foltyn, Shimmering Neon Guest666, Golden Beast Builderman, Twilight Prism GuestNull, Radiant Demon Rustyman, Frozen Hunter Foltyn, Bloodmoon Wraith Guest666, Enchanted Prism Builderman, Radiant Glitch GuestNull, Shadowed Angel Rustyman, Runebound Frost Foltyn, Golden Hunter Guest666, Mystic Specter Builderman, Bloodmoon Neon GuestNull, Radiant Prism Rustyman, Twilight Dragon Foltyn, Frozen Beast Guest666, Golden Specter Builderman, Runebound Angel GuestNull, Radiant Glitch Rustyman, Abyssal Demon Foltyn, Bloodmoon Prism Guest666, Shimmering Hunter Builderman, Eternal Neon GuestNull, Radiant Beast Rustyman, Shadowed Dragon Foltyn, Frozen Wraith Guest666, Golden Prism Builderman, Runebound Specter GuestNull, Mystic Angel Rustyman, Bloodmoon Frost Foltyn, Radiant Glitch Guest666, Twilight Hunter Builderman, Enchanted Beast GuestNull, Golden Demon Rustyman, Runebound Prism Foltyn, Bloodmoon Neon Guest666, Frozen Angel Builderman, Radiant Specter GuestNull, Shadowed Hunter Rustyman, Mystic Prism Foltyn, Golden Beast Guest666, Runebound Glitch Builderman, Bloodmoon Angel GuestNull, Twilight Dragon Rustyman, Radiant Prism Foltyn, Frozen Hunter Guest666, Golden Specter Builderman, Runebound Demon GuestNull, Radiant Glitch Rustyman, Mystic Beast Foltyn, Bloodmoon Titan Guest666, Shimmering Prism Builderman, Eternal Angel GuestNull, Radiant Hunter Rustyman, Shadowed Glitch Foltyn, Frozen Specter Guest666, Golden Demon Builderman, Runebound Angel GuestNull, Radiant Frost Rustyman, Bloodmoon Prism Foltyn, Enchanted Hunter Guest666, Twilight Beast Builderman, Radiant Glitch GuestNull, Mystic Wraith Rustyman, Golden Neon Foltyn, Runebound Prism Guest666, Bloodmoon Specter Builderman, Eternal Dragon GuestNull, Radiant Angel Rustyman, Frozen Prism Foltyn, Shadowed Hunter Guest666, Golden Beast Builderman, Runebound Demon GuestNull, Mystic Prism Rustyman, Bloodmoon Angel Foltyn, Shimmering Dragon Guest666, Celestial Frost Builderman, Eternal Specter GuestNull, Radiant Beast Rustyman, Frozen Hunter Foltyn, Sacred Prism Guest666, Golden Wraith Builderman, Obsidian Chaos GuestNull, Runebound Angel Rustyman, Shadowed Beast Foltyn, Bloodmoon Prism Guest666, Shimmering Neon Builderman, Eternal Hunter GuestNull, Radiant Dragon Rustyman, Twilight Specter Foltyn, Frozen Glitch Guest666, Golden Beast Builderman, Corrupted Angel GuestNull, Radiant Prism Rustyman, Runebound Frost Foltyn, Mystic Demon Guest666, Bloodmoon Neon Builderman, Shimmering Specter GuestNull, Eternal Beast Rustyman, Shadowed Hunter Foltyn, Golden Glitch Guest666, Radiant Prism Builderman, Frozen Angel GuestNull, Runebound Demon Rustyman, Bloodmoon Beast Foltyn, Mystic Wraith Guest666, Celestial Frost Builderman, Twilight Hunter GuestNull, Radiant Glitch Rustyman, Enchanted Prism Foltyn, Haunted Angel Guest666, Golden Neon Builderman, Obsidian Titan GuestNull, Runebound Dragon Rustyman, Shadowed Beast Foltyn, Bloodmoon Prism Guest666, Eternal Hunter Builderman, Shimmering Glitch GuestNull, Radiant Beast Rustyman, Twilight Demon Foltyn, Frozen Angel Guest666, Celestial Prism Builderman, Corrupted Wraith GuestNull, Bloodmoon Frost Rustyman, Golden Hunter Foltyn, Runebound Specter Guest666, Shimmering Dragon Builderman, Eternal Angel GuestNull, Radiant Prism Rustyman, Shadowed Beast Foltyn, Mystic Hunter Guest666, Bloodmoon Neon Builderman, Frozen Glitch GuestNull, Radiant Titan Rustyman, Golden Specter Foltyn, Runebound Demon Guest666, Shimmering Beast Builderman, Twilight Angel GuestNull, Eternal Frost Rustyman, Bloodmoon Hunter Foltyn, Celestial Prism Guest666, Radiant Glitch Builderman, Shadowed Dragon GuestNull, Runebound Wraith Rustyman, Mystic Neon Foltyn, Frozen Angel Guest666, Golden Beast Builderman, Enchanted Specter GuestNull, Bloodmoon Prism Rustyman, Twilight Hunter Foltyn, Radiant Demon Guest666, Shimmering Glitch Builderman, Obsidian Titan GuestNull, Eternal Beast Rustyman, Runebound Prism Foltyn, Frozen Neon Guest666, Golden Angel Builderman, Radiant Specter GuestNull, Bloodmoon Frost Rustyman, Shadowed Hunter Foltyn, Mystic Prism Guest666, Runebound Dragon Builderman, Enchanted Frost GuestNull, Radiant Beast Rustyman, Twilight Prism Foltyn, Golden Demon Guest666, Frozen Hunter Builderman, Bloodmoon Wraith GuestNull, Radiant Glitch Rustyman, Celestial Neon Foltyn, Shimmering Prism Guest666, Obsidian Beast Builderman, Eternal Titan GuestNull, Runebound Angel Rustyman, Shadowed Frost Foltyn, Golden Prism Guest666, Mystic Beast Builderman, Radiant Hunter GuestNull, Bloodmoon Specter Rustyman, Frozen Glitch Foltyn, Twilight Dragon Guest666, Enchanted Angel Builderman, Runebound Prism GuestNull, Radiant Chaos Rustyman, Sacred Neon Foltyn, Bloodmoon Beast Guest666, Shimmering Hunter Builderman, Eternal Frost GuestNull, Obsidian Specter Rustyman, Golden Wraith Foltyn, Runebound Demon Guest666, Twilight Hunter Builderman, Radiant Prism GuestNull, Frozen Angel Rustyman, Bloodmoon Glitch Foltyn, Mystic Beast Guest666, Golden Dragon Builderman, Shadowed Prism GuestNull, Eternal Wraith Rustyman, Radiant Hunter Foltyn, Runebound Specter Guest666, Shimmering Neon Builderman, Bloodmoon Angel GuestNull, Frozen Demon Rustyman, Twilight Frost Foltyn, Radiant Glitch Guest666, Golden Titan Builderman, Obsidian Beast GuestNull, Runebound Hunter Rustyman, Sacred Prism Foltyn, Bloodmoon Specter Guest666, Shimmering Chaos Builderman, Eternal Dragon GuestNull, Radiant Angel Rustyman, Frozen Prism Foltyn, Mystic Hunter Guest666, Golden Wraith Builderman, Runebound Glitch GuestNull, Bloodmoon Neon Rustyman, Twilight Beast Foltyn, Radiant Demon Guest666, Shadowed Angel Builderman, Eternal Prism GuestNull, Frozen Hunter Rustyman, Shimmering Dragon Foltyn, Bloodmoon Titan Guest666, Golden Prism Builderman, Radiant Specter GuestNull, Mystic Beast Rustyman, Runebound Angel Foltyn, Twilight Hunter Guest666, Obsidian Glitch Builderman, Eternal Beast GuestNull, Radiant Prism Rustyman, Sacred Demon Foltyn, Bloodmoon Frost Guest666, Shimmering Neon Builderman, Golden Hunter GuestNull, Runebound Specter Rustyman, Twilight Dragon Foltyn, Radiant Angel Guest666, Frozen Wraith Builderman, Bloodmoon Prism GuestNull, Shimmering Beast Rustyman, Eternal Neon Foltyn, Runebound Frost Guest666, Golden Specter Builderman, Mystic Glitch GuestNull, Radiant Beast Rustyman, Shadowed Hunter Foltyn, Bloodmoon Angel Guest666, Frozen Prism Builderman, Radiant Glitch GuestNull, Twilight Demon Rustyman, Golden Titan Foltyn, Shimmering Wraith Guest666, Runebound Angel Builderman, Eternal Beast GuestNull, Bloodmoon Hunter Rustyman, Radiant Prism Foltyn, Mystic Beast Guest666, Golden Dragon Builderman, Shadowed Neon GuestNull, Frozen Specter Rustyman, Enchanted Prism Foltyn, Bloodmoon Demon Guest666, Radiant Glitch Builderman, Twilight Hunter GuestNull, Runebound Beast Rustyman, Golden Prism Foltyn, Frozen Angel Guest666, Radiant Specter Builderman, Bloodmoon Frost GuestNull, Shimmering Neon Rustyman, Eternal Hunter Foltyn, Runebound Glitch Guest666, Golden Demon Builderman, Twilight Beast GuestNull, Radiant Angel Rustyman, Mystic Prism Foltyn, Frozen Hunter Guest666, Bloodmoon Specter Builderman, Radiant Glitch GuestNull, Shadowed Dragon Rustyman, Runebound Titan Foltyn, Golden Frost Guest666, Enchanted Prism Builderman, Bloodmoon Beast GuestNull, Radiant Neon Rustyman, Twilight Hunter Foltyn, Frozen Angel Guest666, Golden Specter Builderman, Runebound Demon GuestNull, Radiant Prism Rustyman, Mystic Beast Foltyn, Bloodmoon Neon Guest666, Enchanted Glitch Builderman, Twilight Dragon GuestNull, Radiant Angel Rustyman, Runebound Prism Foltyn, Frozen Beast Guest666, Bloodmoon Hunter Builderman, Radiant Glitch GuestNull, Golden Demon Rustyman, Shadowed Specter Foltyn, Eternal Prism Guest666, Mystic Dragon Builderman, Bloodmoon Frost GuestNull, Radiant Angel Rustyman, Runebound Hunter Foltyn, Shimmering Neon Guest666, Golden Beast Builderman, Twilight Prism GuestNull, Radiant Demon Rustyman, Frozen Hunter Foltyn, Bloodmoon Wraith Guest666, Enchanted Prism Builderman, Radiant Glitch GuestNull, Shadowed Angel Rustyman, Runebound Frost Foltyn, Golden Hunter Guest666, Mystic Specter Builderman, Bloodmoon Neon GuestNull, Radiant Prism Rustyman, Twilight Dragon Foltyn, Frozen Beast Guest666, Golden Specter Builderman, Runebound Angel GuestNull, Radiant Glitch Rustyman, Abyssal Demon Foltyn, Bloodmoon Prism Guest666, Shimmering Hunter Builderman, Eternal Neon GuestNull, Radiant Beast Rustyman, Shadowed Dragon Foltyn, Frozen Wraith Guest666, Golden Prism Builderman, Runebound Specter GuestNull, Mystic Angel Rustyman, Bloodmoon Frost Foltyn, Radiant Glitch Guest666, Twilight Hunter Builderman, Enchanted Beast GuestNull, Golden Demon Rustyman, Runebound Prism Foltyn, Bloodmoon Neon Guest666, Frozen Angel Builderman, Radiant Specter GuestNull, Shadowed Hunter Rustyman, Mystic Prism Foltyn, Golden Beast Guest666, Runebound Glitch Builderman, Bloodmoon Angel GuestNull, Twilight Dragon Rustyman, Radiant Prism Foltyn, Frozen Hunter Guest666, Golden Specter Builderman, Runebound Demon GuestNull, Radiant Glitch Rustyman, Mystic Beast Foltyn, Bloodmoon Titan Guest666, Shimmering Prism Builderman, Eternal Angel GuestNull, Radiant Hunter Rustyman, Shadowed Glitch Foltyn, Frozen Specter Guest666, Golden Demon Builderman, Runebound Angel GuestNull, Radiant Frost Rustyman, Bloodmoon Prism Foltyn, Enchanted Hunter Guest666, Twilight Beast Builderman, Radiant Glitch GuestNull, Mystic Wraith Rustyman, Golden Neon Foltyn, Runebound Prism Guest666, Bloodmoon Specter Builderman, Eternal Dragon GuestNull, Radiant Angel Rustyman, Frozen Prism Foltyn, Shadowed Hunter Guest666, Golden Beast Builderman, Runebound Demon GuestNull, Mystic Prism Rustyman, Bloodmoon Angel Foltyn, Shimmering Dragon Guest666, Celestial Frost Builderman, Eternal Specter GuestNull, Radiant Beast Rustyman, Frozen Hunter Foltyn, Sacred Prism Guest666, Golden Wraith Builderman, Obsidian Chaos GuestNull, Runebound Angel Rustyman, Shadowed Beast Foltyn, Bloodmoon Prism Guest666, Shimmering Neon Builderman, Eternal Hunter GuestNull, Radiant Dragon Rustyman, Twilight Specter Foltyn, Frozen Glitch Guest666, Golden Beast Builderman, Corrupted Angel GuestNull, Radiant Prism Rustyman, Runebound Frost Foltyn, Mystic Demon Guest666, Bloodmoon Neon Builderman, Shimmering Specter GuestNull, Eternal Beast Rustyman, Shadowed Hunter Foltyn, Golden Glitch Guest666, Radiant Prism Builderman, Frozen Angel GuestNull, Runebound Demon Rustyman, Bloodmoon Beast Foltyn, Mystic Wraith Guest666, Celestial Frost Builderman, Twilight Hunter GuestNull, Radiant Glitch Rustyman, Enchanted Prism Foltyn, Haunted Angel Guest666, Golden Neon Builderman, Obsidian Titan GuestNull, Runebound Dragon Rustyman, Shadowed Beast Foltyn, Bloodmoon Prism Guest666, Eternal Hunter Builderman, Shimmering Glitch GuestNull, Radiant Beast Rustyman, Twilight Demon Foltyn, Frozen Angel Guest666, Celestial Prism Builderman, Corrupted Wraith GuestNull, Bloodmoon Frost Rustyman, Golden Hunter Foltyn, Runebound Specter Guest666, Shimmering Dragon Builderman, Eternal Angel GuestNull, Radiant Prism Rustyman, Shadowed Beast Foltyn, Mystic Hunter Guest666, Bloodmoon Neon Builderman, Frozen Glitch GuestNull, Radiant Titan Rustyman, Golden Specter Foltyn, Runebound Demon Guest666, Shimmering Beast Builderman, Twilight Angel GuestNull, Eternal Frost Rustyman, Bloodmoon Hunter Foltyn, Celestial Prism Guest666, Radiant Glitch Builderman, Shadowed Dragon GuestNull, Runebound Wraith Rustyman, Mystic Neon Foltyn, Frozen Angel Guest666, Golden Beast Builderman, Enchanted Specter GuestNull, Bloodmoon Prism Rustyman, Twilight Hunter Foltyn, Radiant Demon Guest666, Shimmering Glitch Builderman, Obsidian Titan GuestNull, Eternal Beast Rustyman, Runebound Prism Foltyn, Frozen Neon Guest666, Golden Angel Builderman, Radiant Specter GuestNull, Bloodmoon Frost Rustyman, Shadowed Hunter Foltyn, Mystic Prism Guest666, Runebound Dragon Builderman, Enchanted Frost GuestNull, Radiant Beast Rustyman, Twilight Prism Foltyn, Golden Demon Guest666, Frozen Hunter Builderman, Bloodmoon Wraith GuestNull, Radiant Glitch Rustyman, Celestial Neon Foltyn, Shimmering Prism Guest666, Obsidian Beast Builderman, Eternal Titan GuestNull, Runebound Angel Rustyman, Shadowed Frost Foltyn, Golden Prism Guest666, Mystic Beast Builderman, Radiant Hunter GuestNull, Bloodmoon Specter Rustyman, Frozen Glitch Foltyn, Twilight Dragon Guest666, Enchanted Angel Builderman, Runebound Prism GuestNull, Radiant Chaos Rustyman, Sacred Neon Foltyn, Bloodmoon Beast Guest666, Shimmering Hunter Builderman, Eternal Frost GuestNull, Obsidian Specter Rustyman, Golden Wraith Foltyn, Runebound Demon Guest666, Twilight Hunter Builderman, Radiant Prism GuestNull, Frozen Angel Rustyman, Bloodmoon Glitch Foltyn, Mystic Beast Guest666, Golden Dragon Builderman, Shadowed Prism GuestNull, Eternal Wraith Rustyman, Radiant Hunter Foltyn, Runebound Specter Guest666, Shimmering Neon Builderman, Bloodmoon Angel GuestNull, Frozen Demon Rustyman, Twilight Frost Foltyn, Radiant Glitch Guest666, Golden Titan Builderman, Obsidian Beast GuestNull, Runebound Hunter Rustyman, Sacred Prism Foltyn, Bloodmoon Specter Guest666, Shimmering Chaos Builderman, Eternal Dragon GuestNull, Radiant Angel Rustyman, Frozen Prism Foltyn, Mystic Hunter Guest666, Golden Wraith Builderman, Runebound Glitch GuestNull, Bloodmoon Neon Rustyman, Twilight Beast Foltyn, Radiant Demon Guest666, Shadowed Angel Builderman, Eternal Prism GuestNull, Frozen Hunter Rustyman, Shimmering Dragon Foltyn, Bloodmoon Titan Guest666, Golden Prism Builderman, Radiant Specter GuestNull, Mystic Beast Rustyman, Runebound Angel Foltyn, Twilight Hunter Guest666, Obsidian Glitch Builderman, Eternal Beast GuestNull, Radiant Prism Rustyman, Sacred Demon Foltyn, Bloodmoon Frost Guest666, Shimmering Neon Builderman, Golden Hunter GuestNull, Runebound Specter Rustyman, Twilight Dragon Foltyn, Radiant Angel Guest666, Frozen Wraith Builderman, Bloodmoon Prism GuestNull, Shimmering Beast Rustyman, Eternal Neon Foltyn, Runebound Frost Guest666, Golden Specter Builderman, Mystic Glitch GuestNull, Radiant Beast Rustyman, Shadowed Hunter Foltyn, Bloodmoon Angel Guest666, Frozen Prism Builderman, Radiant Glitch GuestNull, Twilight Demon Rustyman, Golden Titan Foltyn, Shimmering Wraith Guest666, Runebound Angel Builderman, Eternal Beast GuestNull, Bloodmoon Hunter Rustyman, Radiant Prism Foltyn, Mystic Beast Guest666, Golden Dragon Builderman, Shadowed Neon GuestNull, Frozen Specter Rustyman, Enchanted Prism Foltyn, Bloodmoon Demon Guest666, Radiant Glitch Builderman, Twilight Hunter GuestNull, Runebound Beast Rustyman, Golden Prism Foltyn, Frozen Angel Guest666, Radiant Specter Builderman, Bloodmoon Frost GuestNull, Shimmering Neon Rustyman, Eternal Hunter Foltyn, Runebound Glitch Guest666, Golden Demon Builderman, Twilight Beast GuestNull, Radiant Angel Rustyman, Mystic Prism Foltyn, Frozen Hunter Guest666, Bloodmoon Specter Builderman, Radiant Glitch GuestNull, Shadowed Dragon Rustyman, Runebound Titan Foltyn, Golden Frost Guest666, Enchanted Prism Builderman, Bloodmoon Beast GuestNull, Radiant Neon Rustyman, Twilight Hunter Foltyn, Frozen Angel Guest666, Golden Specter Builderman, Runebound Demon GuestNull, Radiant Prism Rustyman, Mystic Beast Foltyn, Bloodmoon Neon Guest666, Enchanted Glitch Builderman, Twilight Dragon GuestNull, Radiant Angel Rustyman, Runebound Prism Foltyn, Frozen Beast Guest666,Bloodmoon Hunter Builderman, Radiant Glitch GuestNull, Golden Demon Rustyman, Shadowed Specter Foltyn, Eternal Prism Guest666, Mystic Dragon Builderman, Bloodmoon Frost GuestNull, Radiant Angel Rustyman, Runebound Hunter Foltyn, Shimmering Neon Guest666, Golden Beast Builderman, Twilight Prism GuestNull, Radiant Demon Rustyman, Frozen Hunter Foltyn, Bloodmoon Wraith Guest666, Enchanted Prism Builderman, Radiant Glitch GuestNull, Shadowed Angel Rustyman, Runebound Frost Foltyn, Golden Hunter Guest666, Mystic Specter Builderman, Bloodmoon Neon GuestNull, Radiant Prism Rustyman, Twilight Dragon Foltyn, Frozen Beast Guest666, Golden Specter Builderman, Runebound Angel GuestNull, Radiant Glitch Rustyman, Abyssal Demon Foltyn, Bloodmoon Prism Guest666, Shimmering Hunter Builderman, Eternal Neon GuestNull, Radiant Beast Rustyman, Shadowed Dragon Foltyn, Frozen Wraith Guest666, Golden Prism Builderman, Runebound Specter GuestNull, Mystic Angel Rustyman, Bloodmoon Frost Foltyn, Radiant Glitch Guest666, Twilight Hunter Builderman, Enchanted Beast GuestNull, Golden Demon Rustyman, Runebound Prism Foltyn, Bloodmoon Neon Guest666, Frozen Angel Builderman, Radiant Specter GuestNull, Shadowed Hunter Rustyman, Mystic Prism Foltyn, Golden Beast Guest666, Runebound Glitch Builderman, Bloodmoon Angel GuestNull, Twilight Dragon Rustyman, Radiant Prism Foltyn, Frozen Hunter Guest666, Golden Specter Builderman, Runebound Demon GuestNull, Radiant Glitch Rustyman, Mystic Beast Foltyn, Bloodmoon Titan Guest666, Shimmering Prism Builderman, Eternal Angel GuestNull, Radiant Hunter Rustyman, Shadowed Glitch Foltyn, Frozen Specter Guest666, Golden Demon Builderman, Runebound Angel GuestNull, Radiant Frost Rustyman, Bloodmoon Prism Foltyn, Enchanted Hunter Guest666, Twilight Beast Builderman, Radiant Glitch GuestNull, Mystic Wraith Rustyman, Golden Neon Foltyn, Runebound Prism Guest666, Bloodmoon Specter Builderman, Eternal Dragon GuestNull, Radiant Angel Rustyman, Frozen Prism Foltyn, Shadowed Hunter Guest666, Golden Beast Builderman, Runebound Demon GuestNull, Mystic Prism Rustyman, Bloodmoon Angel Foltyn, Shimmering Dragon Guest666, Celestial Frost Builderman, Eternal Specter GuestNull, Radiant Beast Rustyman, Frozen Hunter Foltyn, Sacred Prism Guest666, Golden Wraith Builderman, Obsidian Chaos GuestNull, Runebound Angel Rustyman, Shadowed Beast Foltyn, Bloodmoon Prism Guest666, Shimmering Neon Builderman, Eternal Hunter GuestNull, Radiant Dragon Rustyman, Twilight Specter Foltyn, Frozen Glitch Guest666, Golden Beast Builderman, Corrupted Angel GuestNull, Radiant Prism Rustyman, Runebound Frost Foltyn, Mystic Demon Guest666, Bloodmoon Neon Builderman, Shimmering Specter GuestNull, Eternal Beast Rustyman, Shadowed Hunter Foltyn, Golden Glitch Guest666, Radiant Prism Builderman, Frozen Angel GuestNull, Runebound Demon Rustyman, Bloodmoon Beast Foltyn, Mystic Wraith Guest666, Celestial Frost Builderman, Twilight Hunter GuestNull, Radiant Glitch Rustyman, Enchanted Prism Foltyn, Haunted Angel Guest666, Golden Neon Builderman, Obsidian Titan GuestNull, Runebound Dragon Rustyman, Shadowed Beast Foltyn, Bloodmoon Prism Guest666, Eternal Hunter Builderman, Shimmering Glitch GuestNull, Radiant Beast Rustyman, Twilight Demon Foltyn, Frozen Angel Guest666, Celestial Prism Builderman, Corrupted Wraith GuestNull, Bloodmoon Frost Rustyman, Golden Hunter Foltyn, Runebound Specter Guest666, Shimmering Dragon Builderman, Eternal Angel GuestNull, Radiant Prism Rustyman, Shadowed Beast Foltyn, Mystic Hunter Guest666, Bloodmoon Neon Builderman, Frozen Glitch GuestNull, Radiant Titan Rustyman, Golden Specter Foltyn, Runebound Demon Guest666, Shimmering Beast Builderman, Twilight Angel GuestNull, Eternal Frost Rustyman, Bloodmoon Hunter Foltyn, Celestial Prism Guest666, Radiant Glitch Builderman, Shadowed Dragon GuestNull, Runebound Wraith Rustyman, Mystic Neon Foltyn, Frozen Angel Guest666, Golden Beast Builderman, Enchanted Specter GuestNull, Bloodmoon Prism Rustyman, Twilight Hunter Foltyn, Radiant Demon Guest666, Shimmering Glitch Builderman, Obsidian Titan GuestNull, Eternal Beast Rustyman, Runebound Prism Foltyn, Frozen Neon Guest666, Golden Angel Builderman, Radiant Specter GuestNull, Bloodmoon Frost Rustyman, Shadowed Hunter Foltyn, Mystic Prism Guest666, Runebound Dragon Builderman, Enchanted Frost GuestNull, Radiant Beast Rustyman, Twilight Prism Foltyn, Golden Demon Guest666, Frozen Hunter Builderman, Bloodmoon Wraith GuestNull, Radiant Glitch Rustyman, Celestial Neon Foltyn, Shimmering Prism Guest666, Obsidian Beast Builderman, Eternal Titan GuestNull, Runebound Angel Rustyman, Shadowed Frost Foltyn, Golden Prism Guest666, Mystic Beast Builderman, Radiant Hunter GuestNull, Bloodmoon Specter Rustyman, Frozen Glitch Foltyn, Twilight Dragon Guest666, Enchanted Angel Builderman, Runebound Prism GuestNull, Radiant Chaos Rustyman, Sacred Neon Foltyn, Bloodmoon Beast Guest666, Shimmering Hunter Builderman, Eternal Frost GuestNull, Obsidian Specter Rustyman, Golden Wraith Foltyn, Runebound Demon Guest666, Twilight Hunter Builderman, Radiant Prism GuestNull, Frozen Angel Rustyman, Bloodmoon Glitch Foltyn, Mystic Beast Guest666, Golden Dragon Builderman, Shadowed Prism GuestNull, Eternal Wraith Rustyman, Radiant Hunter Foltyn, Runebound Specter Guest666, Shimmering Neon Builderman, Bloodmoon Angel GuestNull, Frozen Demon Rustyman, Twilight Frost Foltyn, Radiant Glitch Guest666, Golden Titan Builderman, Obsidian Beast GuestNull, Runebound Hunter Rustyman, Sacred Prism Foltyn, Bloodmoon Specter Guest666, Shimmering Chaos Builderman, Eternal Dragon GuestNull, Radiant Angel Rustyman, Frozen Prism Foltyn, Mystic Hunter Guest666, Golden Wraith Builderman, Runebound Glitch GuestNull, Bloodmoon Neon Rustyman, Twilight Beast Foltyn, Radiant Demon Guest666, Shadowed Angel Builderman, Eternal Prism GuestNull, Frozen Hunter Rustyman, Shimmering Dragon Foltyn, Bloodmoon Titan Guest666, Golden Prism Builderman, Radiant Specter GuestNull, Mystic Beast Rustyman, Runebound Angel Foltyn, Twilight Hunter Guest666, Obsidian Glitch Builderman, Eternal Beast GuestNull, Radiant Prism Rustyman, Sacred Demon Foltyn, Bloodmoon Frost Guest666, Shimmering Neon Builderman, Golden Hunter GuestNull, Runebound Specter Rustyman, Twilight Dragon Foltyn, Radiant Angel Guest666, Frozen Wraith Builderman, Bloodmoon Prism GuestNull, Shimmering Beast Rustyman, Eternal Neon Foltyn, Runebound Frost Guest666, Golden Specter Builderman, Mystic Glitch GuestNull, Radiant Beast Rustyman, Shadowed Hunter Foltyn, Bloodmoon Angel Guest666, Frozen Prism Builderman, Radiant Glitch GuestNull, Twilight Demon Rustyman, Golden Titan Foltyn, Shimmering Wraith Guest666, Runebound Angel Builderman, Eternal Beast GuestNull, Bloodmoon Hunter Rustyman, Radiant Prism Foltyn, Mystic Beast Guest666, Golden Dragon Builderman, Shadowed Neon GuestNull, Frozen Specter Rustyman, Enchanted Prism Foltyn, Bloodmoon Demon Guest666, Radiant Glitch Builderman, Twilight Hunter GuestNull, Runebound Beast Rustyman, Golden Prism Foltyn, Frozen Angel Guest666, Radiant Specter Builderman, Bloodmoon Frost GuestNull, Shimmering Neon Rustyman, Eternal Hunter Foltyn, Runebound Glitch Guest666, Golden Demon Builderman, Twilight Beast GuestNull, Radiant Angel Rustyman, Mystic Prism Foltyn, Frozen Hunter Guest666, Bloodmoon Specter Builderman, Radiant Glitch GuestNull, Shadowed Dragon Rustyman, Runebound Titan Foltyn, Golden Frost Guest666, Enchanted Prism Builderman, Bloodmoon Beast GuestNull, Radiant Neon Rustyman, Twilight Hunter Foltyn, Frozen Angel Guest666, Golden Specter Builderman, Runebound Demon GuestNull, Radiant Prism Rustyman, Mystic Beast Foltyn, Bloodmoon Neon Guest666, Enchanted Glitch Builderman, Twilight Dragon GuestNull, Radiant Angel Rustyman, Runebound Prism Foltyn, Frozen Beast Guest666,local Players = game:GetService("Players")

-- Example data: playerScores[player.UserId] = score

local playerScores = {}

-- Event participation tracking

local participants = {}

-- Function to add player score during event

function AddPlayerScore(player, score)

playerScores[player.UserId] = (playerScores[player.UserId] or 0) + score

participants[player.UserId] = player

end

-- Function to distribute rewards after event

function DistributeRewards()

-- Convert scores to sortable list

local scoreList = {}

for userId, score in pairs(playerScores) do

table.insert(scoreList, {UserId = userId, Score = score})

end

-- Sort descending by score

table.sort(scoreList, function(a, b) return a.Score > b.Score end)

-- Reward top 3 players

for rank = 1, 3 do

local entry = scoreList[rank]

if entry then

local player = Players:GetPlayerByUserId(entry.UserId)

if player then

if rank == 1 then

GrantSkin(player, "RareOlympicSkin")

GrantBobux(player, 10000)

elseif rank == 2 then

GrantSkin(player, "SpecialOlympicSkin2")

GrantBobux(player, 5000)

elseif rank == 3 then

GrantSkin(player, "SpecialOlympicSkin3")

GrantBobux(player, 2500)

end

NotifyPlayer(player, "Congrats! You placed #" .. rank .. " and earned your rewards!")

end

end

end

-- Reward participation

for userId, player in pairs(participants) do

if player then

GrantBobux(player, 500)

GrantBadge(player, "OlympicParticipant")

NotifyPlayer(player, "Thanks for participating! You earned 500 Bobux and a badge.")

end

end

end

-- Placeholder functions for granting rewards and notifications

function GrantSkin(player, skinName)

-- Implement your skin granting logic here

end

function GrantBobux(player, amount)

-- Implement bobux adding logic here

end

function GrantBadge(player, badgeName)

-- Implement badge awarding logic here

end

function NotifyPlayer(player, message)

-- Implement in-game notification logic here (e.g., popup, chat message)

end# skims_name_generator.py

base_characters = [

# Sample 500 base names (for demo, I include 30 here; expand as needed)

"Ledtsky", "Coolkidd", "JohnDoe", "Guest1337", "HackerX", "BuilderMan",

"Rustyman", "Azoo5573", "Noli", "1x1x1x1", "Shedletsky", "C00lkidd",

"007n7", "Guest666", "JaneDoe", "GamerCharlie81", "Noob1234", "Anni",

"Shedler", "Eggledtsky", "CrackledJohn", "BuggedBuilder", "ShadowGuest",

"PhantomKid", "PixelHacker", "GlitchKing", "FrostQueen", "LavaLord",

"ToxicSlime", "CrystalMage",

# Add more to reach 500 total...

]

# For demo purposes: fill up to 500 base characters by repeating with numbers

while len(base_characters) < 500:

base_characters.append(f"BaseChar{len(base_characters)+1}")

types = [

"Egg", "Glitch", "Shadow", "Pixel", "Cyber", "Frost", "Lava", "Toxic",

"Crystal", "Void", "Neon", "Ghost", "Mutant", "Robot", "Zombie", "Alien",

"Classic", "Glowing", "Golden", "Rainbow"

]

def generate_skims(base_chars, types):

skims = []

for base in base_chars:

for t in types:

skims.append(f"{t}{base}")

return skims

def save_to_file(skims, filename):

with open(filename, "w") as file:

for skim in skims:

file.write(skim + "\n")

if __name__ == "__main__":

skims_list = generate_skims(base_characters, types)

print(f"Generated {len(skims_list)} skims names.")

save_to_file(skims_list, "10k_skims_names.txt")

print("Saved all skims names to 10k_skims_names.txt")local Players = game:GetService("Players")

local BobuxPerMinute = 50

local SurvivalTime = {}

Players.PlayerAdded:Connect(function(player)

SurvivalTime[player.UserId] = 0

-- Timer loop

while true do

wait(60) -- every minute

if player and player.Character and player.Character.Parent then

local inGhostWorld = true -- implement check if player is in ghost world

if inGhostWorld then

SurvivalTime[player.UserId] = SurvivalTime[player.UserId] + 1

-- Award Bobux

local bobuxToAdd = BobuxPerMinute

-- Add Bobux to player data here

end

else

break

end

end

end)local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Players = game:GetService("Players")

local UserInputService = game:GetService("UserInputService")

local JumpscareEvent = ReplicatedStorage:WaitForChild("JumpscareEvent")

local player = Players.LocalPlayer

local gui = script.Parent

local imageLabel = gui:WaitForChild("JumpscareImage")

-- List of scary image URLs (replace with your own asset IDs)

local imageUrls = {

"rbxassetid://12345678", -- scary face 1

"rbxassetid://23456789", -- scary face 2

"rbxassetid://34567890", -- scary face 3

}

-- Load scream sound

local screamSound = game:GetService("SoundService"):WaitForChild("JumpscareSound")

local function disableControls()

UserInputService.ModalEnabled = true

end

local function enableControls()

UserInputService.ModalEnabled = false

end

local function playJumpscare()

disableControls()

gui.Enabled = true

for i = 1, 20 do

-- Change scary image randomly

local imgId = imageUrls[math.random(1, #imageUrls)]

imageLabel.Image = imgId

imageLabel.Visible = true

-- Play scream sound

screamSound:Play()

wait(0.15)

imageLabel.Visible = false

wait(0.1)

end

gui.Enabled = false

enableControls()

-- After this, player will need to close Roblox client to "escape"

end

JumpscareEvent.OnClientEvent:Connect(playJumpscare)local Players = game:GetService("Players")

local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Remote event to tell client to start jumpscare

local JumpscareEvent = Instance.new("RemoteEvent")

JumpscareEvent.Name = "JumpscareEvent"

JumpscareEvent.Parent = ReplicatedStorage

-- Listen to player chat for trigger phrase

Players.PlayerAdded:Connect(function(player)

player.Chatted:Connect(function(msg)

if string.lower(msg) == "is there npcs" then

JumpscareEvent:FireClient(player)

end

end)

end)local caveDoor = script.Parent

local click = caveDoor:FindFirstChildOfClass("ClickDetector")

click.MouseClick:Connect(function(player)

local backpack = player:FindFirstChild("Backpack")

if backpack and backpack:FindFirstChild("FinalFragmentKey") then

player.Character:MoveTo(workspace.TrueEndingPortal.Position)

else

local msg = Instance.new("Hint", player.PlayerGui)

msg.Text = "Something is missing... (You need the Final Fragment Key)"

wait(3)

msg:Destroy()

end

end)local raccoon = script.Parent

local click = raccoon:FindFirstChildOfClass("ClickDetector")

click.MouseClick:Connect(function(player)

local key = Instance.new("Tool")

key.Name = "FinalFragmentKey"

key.Parent = player.Backpack

local msg = Instance.new("Hint", player.PlayerGui)

msg.Text = "You have obtained the Final Fragment Key..."

wait(4)

msg:Destroy()

raccoon:Destroy() -- One-time collectible

end)local heavenDoor = workspace.HeavenDoor

local hellDoor = workspace.HellDoor

local truthDoor = workspace.TruthDoor

truthDoor.Transparency = 1

truthDoor.CanCollide = false

local heavenVotes = {}

local hellVotes = {}

function checkVotes()

local totalPlayers = #game.Players:GetPlayers()

if #heavenVotes == totalPlayers then

-- Everyone chose Heaven โ†’ spawn Truth Door

truthDoor.Transparency = 0

truthDoor.CanCollide = true

game.ReplicatedStorage.TruthDoorSound:Play()

elseif #hellVotes == totalPlayers then

-- Everyone chose Hell โ†’ spawn Truth Door

truthDoor.Transparency = 0

truthDoor.CanCollide = true

game.ReplicatedStorage.TruthDoorSound:Play()

end

end

heavenDoor.Touched:Connect(function(hitlocal orbFolder = workspace.UpsideDownOrbs -- Folder with Orb1, Orb2...

local haloPortal = workspace.HaloPortal -- Hidden portal

local orbCount = 0

local totalOrbs = #orbFolder:GetChildren()

for _, orb in pairs(orbFolder:GetChildren()) do

orb.Touched:Connect(function(hit)

local player = game.Players:GetPlayerFromCharacter(hit.Parent)

if player then

if orb.Transparency ~= 1 then

orb.Transparency = 1

orb.CanCollide = false

orbCount += 1

-- Show a message

local msg = Instance.new("Hint", player.PlayerGui)

msg.Text = "You feel closer... ("..orbCount.."/"..totalOrbs..")"

wait(3)

msg:Destroy()

-- Check if all collected

if orbCount == totalOrbs then

haloPortal.Transparency = 0

haloPortal.CanTouch = true

haloPortal.CanCollide = true

game:GetService("SoundService"):PlayLocalSound(workspace.HaloSpawnSound)

for _, p in pairs(game.Players:GetPlayers()) do

local h = Instance.new("Hint", p.PlayerGui)

h.Text = "The Halo Portal has appeared..."

wait(5)

h:Destroy()

end

end

end

end

end)

endlocal door = script.Parent

local click = door:FindFirstChildOfClass("ClickDetector")

local teleportLocation = workspace.UpsideDownSpawn -- where they'll go

click.MouseClick:Connect(function(player)

-- Check if player has "GlitchedKey"

local backpack = player:FindFirstChild("Backpack")

if backpack and backpack:FindFirstChild("GlitchedKey") then

player.Character:MoveTo(teleportLocation.Position)

else

player:Kick("You feel a strange force rejecting you... (You need the Glitched Key!)")

end

end)

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