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KINGDOMS OF THE FOUR MAIDENS

Velcrath, the Crimson Dominion

Devoted to: The goddess of beauty and flame

Theme: War, love, duels, carnal ritual, fire magic

A volcanic and temperate land of lava fields and red-leafed forests.

Rulers are chosen through ritual combat or seduction.

Gladiatorial arenas double as altars.

Commoners train in passionate arts (music, dance, swordplay).

Knights are called Crimson Vows — lovers of death and war.

Slave ranks are considered sacred "offerings" and are lavished in luxury before sacrifice or binding.

Capital: Sangrahl – a city of scarlet spires and obsidian temples

Crest: A bleeding heart wrapped in a crown of thorns

Irelia, the Pale Empire

Devoted to: The goddess of wind

Theme: Law, hierarchy, divine magic, light and frost

A shining marble empire governed by strict codes and holy law.

Theocratic rule: priests and maidens form the aristocracy.

Every citizen is registered, ranked, and purified at birth.

Commoners wear color-coded robes to signify caste.

Slaves are treated as "sacred tools" — meticulously maintained, purified, and never wasted.

Capital: Halcyriel – a white city with floating towers and endless bells

Crest: A silver scale on white silk under a full moon

Neroth-Kar, the Shadow Court

Devoted to: The goddess of darkness

Theme: Necromancy, mystery, subterfuge, forbidden knowledge

A sunless realm of obsidian, mist, and subterranean cities.

Ruled by veiled priestesses, assassins, and death-binders.

Knowledge is currency. Books are chained, souls are bartered.

Commoners live in fear but with high freedom — no one watches openly.

Slaves are used in soul-forging, memory extraction, or dream-weaving.

Capital: Verrath-Nol – a hollowed mountain-city with underground stars

Crest: A black veil over a serpent's skull

Solendor, the Radiant Realm

Devoted to: The goddess of light

Theme: Heroism, chivalry, the sun, divine kingship

A golden highland realm of sun-bathed plateaus and soaring castles.

Nobility descends from "blessed bloodlines."

Glory is everything — from duels to architecture.

Commoners can rise through acts of selfless valor.

Slaves are rare, and often freed after heroic deeds — or sacrificed during sun festivals.

Capital: Aurellion – a city of mirrored towers and eternal sunrise

Crest: A golden lion haloed in light

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