1. Novice
Basic techniques, limited combat ability, survives under guidance.
2. Apprentice
Slightly advanced, able to follow plans and lead small teams.
3. Warrior
Capable of independent combat, stronger than Apprentice.
4. Veteran
Experienced fighter, capable of solo or group operations against strong foes.
5. Elite (higher than Veteran)
Highly skilled and versatile; can face powerful opponents; commands respect; influential in sect politics.
6. Expert
Specialist in techniques or weapons; precise and deadly; strategic influence in battles.
7. Master
Legendary skill, capable of leading entire factions; extremely versatile in combat.
8. Grandmaster
Unmatched regionally; can face multiple high-level opponents; influences major political and military decisions.
9. Great Grandmaster
Renowned worldwide; nearly invincible; commands armies; capable of handling high-tier monsters.
10. Legendary
Peak human prowess; can alter regions or continents; feared and revered universally.
11. Sovereign
Near-godlike; directs global conflicts and alliances; supreme authority in martial and political spheres.
12. God
Transcendent power; dominates mortal and high-tier threats; shapes civilizations.
13. Demi-God
Virtually untouchable; can end wars and topple nations; legends of their deeds last for ages.