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Rank System

1. Novice

Basic techniques, limited combat ability, survives under guidance.

2. Apprentice

Slightly advanced, able to follow plans and lead small teams.

3. Warrior

Capable of independent combat, stronger than Apprentice.

4. Veteran

Experienced fighter, capable of solo or group operations against strong foes.

5. Elite (higher than Veteran)

Highly skilled and versatile; can face powerful opponents; commands respect; influential in sect politics.

6. Expert

Specialist in techniques or weapons; precise and deadly; strategic influence in battles.

7. Master

Legendary skill, capable of leading entire factions; extremely versatile in combat.

8. Grandmaster

Unmatched regionally; can face multiple high-level opponents; influences major political and military decisions.

9. Great Grandmaster

Renowned worldwide; nearly invincible; commands armies; capable of handling high-tier monsters.

10. Legendary

Peak human prowess; can alter regions or continents; feared and revered universally.

11. Sovereign

Near-godlike; directs global conflicts and alliances; supreme authority in martial and political spheres.

12. God

Transcendent power; dominates mortal and high-tier threats; shapes civilizations.

13. Demi-God

Virtually untouchable; can end wars and topple nations; legends of their deeds last for ages.

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