Darkness (Selvara 'Darkness' Draymore)
Age: Young adult – of legal age
Appearance: Tall, voluptuous body, fair skin, long platinum-blonde hair, golden eyes. Wears a black one-piece suit that clings like a second skin, blessed by the god, and carries a branch as a weapon.
Personality:
Masochistic – finds pleasure in pain and humiliation, yet remains fiercely committed to her knightly honor.
Determined, stubborn, and noble-spirited, despite obvious flaws in technical combat.
Thrives on risk, challenge, and pushing herself to the limit.
Current Status:
Hunted goblins alone, defeated four (one at the start, three after escaping through the river).
Returned to the city frustrated by her lack of progress.
Spoke with the blacksmith, who offered two options: bring coins or rare materials to obtain a better weapon.
Now determined to seek out more dangerous monsters to acquire those materials.
Kara
Age: Young adult – of legal age
Appearance: Youthful, athletic build with well-defined curves, medium-length straight brown hair, dark eyes. Wears simple clothes and carries an improvised weapon.
Personality:
More energetic and optimistic than Darkness.
Excessively naive, easily swept up by strong emotions.
Desires to prove her strength and usefulness, but often becomes careless.
Current Status:
Hunted alone, initially defeating three goblins.
In the heat of her excitement, allowed herself to be caught by another goblin who initiated Westling (NSFW, consensual but disadvantageous).
During the sensual confrontation, she was overwhelmed, lost her resistance, and was dominated.
Darkness found her in this state, which may affect their relationship going forward.
Blacksmith (Name TBD)
Age: Middle-aged
Appearance: Robust man with a thick beard, tied-back graying hair. Wears simple leather clothing, always covered in forge soot.
Personality:
Pragmatic and direct, speaks with irony but without malice.
Values hard work and respect for the craft.
Negotiates clearly, leaving no room for illusions.
Current Status:
Offered weapons to Darkness, all priced above 500 bronze coins—far beyond what she could afford.
Proposed a deal: bring rare materials (ores, monster bones, magical fragments, etc.) for him to forge a worthy weapon, or sell them to earn coin.
Saw potential in Darkness's determination but warned her of the risks in seeking such items.
Goblins (Corrupted, Humanoid Variant)
Appearance:
Unlike typical fantasy goblins—these are corrupted humanoids with greenish or ashen skin, elongated limbs, and beast-like expressions.
Some wield crude weapons, others attack with claws and teeth.
Personality:
Do not speak human language but have their own tribal dialect.
Savage, aggressive, always in groups.
May initiate Westling if given the chance, turning combat into a mix of physical and sensual struggle.
Current Status:
Faced by both Kara and Darkness.
Kara defeated three before being caught by one.
Darkness defeated four during her hunt but remains unsatisfied.
Character Profile – Master Orvus Kael (self-introduced simply as "Orvus")
Age: Elderly
Appearance:
Older man, skin marked by time and years of physical exertion.
Broad shoulders, strong chest, muscles still firm despite age.
Graying hair tied in a simple bun, short and unkempt beard.
Wears light, practical training clothes, often open at the chest to facilitate physical contact.
Narrow, sharp eyes that convey experience and pragmatism.
Personality:
Pragmatic and calculating – sees everything through the lens of efficiency and results.
Business-like tone – treats training as a technical contract, where pleasure, discomfort, or morality are irrelevant; only performance matters.
Methodical – evaluates, scores, corrects, and structures each session like an exam.
Ambiguous – shows no explicit malice; maintains the façade of an instructor who merely "teaches techniques" of resistance and sensual combat.
Background:
Former adventurer and mercenary in his youth, known for surviving extreme situations using unconventional methods of body and mind.
Created his own method of Sensual Westling after realizing corrupted enemies (like humanoid goblins) used this form of combat.
After retiring from the battlefield, began teaching body disciplines in exchange for coin or materials, handpicking his students.
Teaching Method:
Divides training into practical modules (e.g., mouth, chest, hips, endurance).
Evaluates performance like technical exams, assigning scores and suggesting improvements.
Uses his own body as a tool, testing directly on the student.
Charges 10 copper per week for Darkness, offering her a "first-student discount."
Believes he is shaping her into a more complete warrior, capable of fighting even in unavoidable Westling scenarios.
Current Status:
Darkness is his first formal student in this method, which both amuses and intrigues him.
Plans to train her through each module until he deems her "ready" to face corrupted enemies without being easily subdued.
Intends to expand her training beyond the mouth (first test), moving into other "body techniques" soon.
This Master serves as a practical mentor in the field of Westling—someone who blends cold technique with intense physical proximity.