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Races

Humans

The most adaptable race in Terra, humans can develop elemental affinities based on the environment of their birth. A child born during a snowstorm may awaken with an Ice Affinity, while one born in extreme heat could gain Fire Affinity. Their strength lies not in power, but in versatility and creativity with magic.

Yet, despite their resourcefulness, humans are widely regarded as the weakest race. Other races possess enhanced physical strength, larger mana reserves per core stage, and an instinctual understanding of mana manipulation—advantages humans must train tirelessly to overcome.

Elves

Elves are renowned for their longevity and innate mastery of Nature Magic. They are divided into three subgroups:

Dark Elves – Attuned to shadow, death, and darkness. Their skin ranges from deep chocolate brown to midnight black.

Light Elves – Embody life, light, and purity. Pale-skinned with pink undertones and elongated ears.

High Elves – The rulers of the elven kingdom. Balanced in light and darkness, their appearance varies widely. They possess the longest lifespans and serve as stewards of balance between the other elven subraces.

Beastborn (Demi-Humans)

Descended from divine beasts who achieved humanoid form, Beastborn are born in human shape but retain beast-like features such as tails or ears.

Each Beastborn carries the bloodline of their divine ancestor—for instance, a Dragon Beastborn descends from a Dragon God-Beast. They cannot access their full beast form until they reach a high level of power. Until then, their divine potential lies dormant, locked behind strength and evolution.

Giants

Colossal beings born with unmatched physical might and the rare ability to manipulate their own size. From infancy, Giants can alter their height, shrinking or growing according to their strength.

The mightiest among them can become towering titans or reduce themselves to evade detection. Their culture is steeped in ancient strength and primal law.

Dwarves

Short in stature but colossal in knowledge, dwarves are naturally attuned to the world's ancient forces. They instinctively understand the architecture of reality—able to read and manipulate ruins, runes, and relics long lost to time.

Despite rarely growing past 5'5", dwarves possess iron-hard bodies and surprising strength, enough to challenge a Giant in their normal form. Their hands shape the future, even as they study the past.

Spirits

Born from pure mana, Spirits are the elemental embodiments of the world's raw magical forces. They possess the highest natural mana capacity and control of all races. Spirits are divided by rank:

Low-Rank – Primitive and barely sentient.

Mid-Rank – Intelligent but naive, often tricked or enslaved.

High-Rank – Fully sapient, overwhelmingly powerful, and nearly impossible to subdue.

Each spirit evolves as it matures, becoming more aware and potent as it absorbs mana and forms bonds with the world.

Vampires

Cunning, almost immortal, and powerful, vampires wield exceptional regenerative abilities and are masters of blood manipulation. Though weakened slightly by sunlight (only by 10%), they thrive under the moon.

Vampires feed on blood throughout their lives—first from their parents, and later from their spouses in an intimate, cultural bond that blends nourishment with loyalty. Their society is steeped in ancient tradition, veiled in elegance and quiet savagery.

Zombies

An enigmatic race of technically dead, zombies are bound not by decay, but by soul and curse. Their skin is a vibrant shades of green or blue—lush and alive rather than rotting.

Though rare, zombies are immensely durable, impervious to pain unless their souls are directly attacked. They can infect others through blood, cursing them with effects like slowed movement or poison.

Despite their grim origins, zombies have carved out their own nation, proof of their intelligence and resilience.

Beasts

Born from Terra's raw elements—land, sea, and sky—beasts are primal creatures who live to hunt and grow. As they consume strength and survive brutal environments, some awaken intelligence and evolve into powerful predators.

When a beast ascends to godhood, it takes on a humanoid form—becoming a God Beast. These beings can father or mother divine descendants: the Beastborn. The cycle of savagery and ascension defines the primal law of Terra.

Monsters

Twisted abominations born from chaos and malice, monsters are the corrupted mirror of creation. They hunger endlessly and breed rapidly, often forming grotesque, evolving swarms.

They are driven by base instincts—kill, consume, destroy. their unnatural tenacity and unholy growth keep them among the world's most feared creatures.

The others will be revealed in the future…

Bloodlines: other than beasts only hybrids

Perfect—I know exactly what you mean 👍 You're talking about a Prologue Codex / World Compendium style chapter. Lots of webnovels (especially cultivation or LitRPG ones) do this: a big "info dump" before Chapter 1, optional to read, but useful for lore lovers.

I'll write it in a codex style, clean and immersive, so it feels like a historical record or scholar's notes rather than just an author lecture. Readers who skip it won't miss the story, but readers who read it will feel rewarded with deep context.

🧬 Bloodlines

There are two pillars of existence in Terra: Races and Bloodlines.

Though often mistaken for the same, they are very different.

Races

A race is a stable species: human, elf, vampire, dwarf, spirit, beastborn, and so on.

If a human and a human mate, their child is always a human.

If an elf and an elf mate, their child is always an elf.

These traits are genetic, not "bloodline."

Races may differ in mana affinity, lifespan, or strength, but they are stable and unchanging (Most of the time anyway).

Bloodlines

A bloodline is born only when two different races intermix.

The first child of such a union is a hybrid.

If the hybrid breeds true and their power carries forward, their descendants form a bloodline.

Bloodlines are fragile, often fading unless carefully preserved

Thus, bloodlines are rare and precious legacies of ancient unions between races.

The Cycle of a Bloodline

1. Hybrid Birth – The first generation, unstable and unpredictable.

2. Bloodline Stage – A family line carries the hybrid power, but dilution threatens it.

3. Decline – If the bloodline keeps breeding with only one parent race, the weaker half fades away.

Example: A Dragon-Vampire line that continually mates with vampires eventually loses the dragon half, becoming normal vampires once more.

4. Fusion (Supreme Stage) – If a hybrid fuses both bloods into one unified essence, a permanent new race is born.

Example: A Dragon-Vampire who achieves full fusion becomes a new species entirely, their blood stronger than either parent.

Once this happens, their children always inherit the fused bloodline, no matter who they breed with.

Laws of Hybridization

Not All Races Can Mix – Some unions are easy (human + elf), others rare (vampire + dragon), and some nearly impossible.

Hybrid × Hybrid = Dangerous – If two hybrids of different pairings breed, the child is often stillborn or crippled by defects. Only on the rarest occasions does a healthy multi-blood hybrid survive.

Dilution Weakens – Breeding too much with one race erases the other. A bloodline can die in only a few generations if not preserved.

Fusion is Rare – Only the greatest of hybrids, through will, cultivation, or miracle, can fuse bloodlines into a new race.

Beasts and Divine Bloodlines

Beasts are born from the primal elements of Terra—land, sea, and sky.

When a beast grows powerful enough, it may ascend into godhood, becoming a God Beast.

God Beasts may sire descendants, creating Beastborn, who carry unique divine bloodlines from birth.

Unlike hybrids, beasts and beastborn already possess stable bloodlines tied to their divine ancestor (Shadow Wolf, Flame Serpent, Thunder Tiger, etc.).

The Fragility and Glory of Blood

Why is Terra not one blended race of endless hybrids?

Because most unions fail.

Because bloodlines fade if not carefully maintained.

Because only the strongest can achieve fusion and stabilize a legacy forever.

This is why clans cling to their heritage, why marriages spark wars, and why the birth of a stable hybrid shakes empires.

For in the end, power is not merely in mana or steel

Power is in the blood.

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