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Chapter 15 - Dice of the New World

The Palais-Royal, with its arcaded galleries and whispering gardens, was already infamous as the beating heart of Parisian vice. Yet beneath the glow of its lanterns, a deeper vice was preparing to take root. Jeanne de La Motte, survivor of the Necklace Affair, had moved from con artist to something greater: mistress of fortune's new temple.

The necklace's scattered diamonds—converted discreetly into louis d'or—provided her with the seed money. By day, she was the dutiful wife of a disgraced count; by night, she became the silent investor of something far more daring. Apartments overlooking the gardens were "borrowed" with the Duke d'Orléans's blessing, their doors disguised behind the façade of respectable boutiques. Within, carpenters laid out green baize tables, chandeliers were hung, and silk curtains muffled the laughter and groans of gamblers.

But money and rooms were not enough. A gambling house, to succeed, required novelty. The Parisian aristocracy was fickle: what amused them one week bored them the next. Jeanne needed something fresh—something that whispered of forbidden lands and dangerous freedoms.

It was then that Pierre entered her life.

Pierre was a man of thirty, sun-darkened and lean, with a restless energy that seemed at odds with the powdered stillness of Versailles courtiers. He claimed to have lived in Saint-Domingue, to have traveled up the Mississippi, even to have wandered through New Orleans taverns and Virginian plantations. Whether all of it was true mattered little; what mattered was that he carried stories, accents, and, most importantly, games.

He had been introduced to Jeanne through a merchant she trusted. "This man knows cards the way priests know scripture," the merchant whispered. Jeanne, intrigued, summoned him.

Their first meeting was in a candlelit chamber, where the unfinished tables waited like silent conspirators.

"I hear you have something to show me," Jeanne said, studying him with suspicion.

Pierre smiled, produced a pair of dice, and rolled them across the table. "This is craps, Madame. A game from the colonies. Fast, simple, dangerous. Men wager not only coins but pride with each throw. It will empty their purses quicker than any pharaon."

She leaned forward. "And the cards?"

Pierre spread a battered deck across the felt. "Poker. In Louisiana taverns, men would bluff away their estates over this game. It began as a cousin to your French poque, but we have made it fiercer. With bluffs, raises, pots swelling until men tremble. Introduce it here, and Paris will never play anything else."

Jeanne's eyes gleamed. She could already imagine the scene: dukes leaning forward, eyes bloodshot, betting thousands on a hand they dared not reveal; foreign envoys dazzled by the risk, returning again and again to prove their luck. "Yes," she whispered. "This is what will make us irresistible."

When the first invitations were issued, they were wrapped in secrecy. Delivered not by heralds but by whispers, sealed with no crest but Jeanne's word. The code was simple: "A gathering at the literary salon of the Palais." Those who received such a message knew it was no ordinary salon.

The entrance was hidden behind a modest bookshop. Patrons stepped through a narrow corridor, passed a second door guarded by men with discreet pistols, and found themselves in a hall transformed. Green tables glowed under golden lamps. Mirrors reflected the fevered faces of gamblers. And at the center, Jeanne herself, dressed not as a noblewoman but as a hostess of fortune, smiling like a priestess of fate.

The first nights relied on familiar amusements—pharaon, cavagnole, tric-trac. Nobles who had never risked more than a few louis suddenly pushed hundreds across the felt, drunk on the thrill of secrecy. But soon Pierre was introduced as "a friend from the New World." With a flourish, he showed the dice, his hands quick as lightning, his accent just foreign enough to fascinate.

"Messieurs," he said, "allow me to teach you the game that has ruined governors and crowned paupers in America: craps."

Laughter filled the room, then gasps, then shouts. The dice clattered, fortunes turned in moments, and men who prided themselves on their dignity found themselves begging for another throw.

Days later, Pierre unveiled poker. Jeanne insisted that the first hand be played by the Duke d'Orléans himself, who bluffed outrageously, then revealed his cards with a roar of laughter. "By God, this is a game for princes!" he declared. From that moment, poker became the house's jewel.

The genius of Jeanne's enterprise lay not only in the novelty of its games but in its structure. Access was limited: only those personally invited could enter, and every guest felt flattered to be chosen. Aristocrats bragged not of their winnings, but of their presence. To be excluded was worse than losing.

Security was absolute. Spadassins of the Palais-Royal patrolled the rooms, ensuring no cheating. Those foolish enough to attempt it were ushered out swiftly, their reputations destroyed by whispers before they even reached their carriages.

As for the authorities, they were rendered harmless by the Duke's gold. Police commissioners received gifts, magistrates received stipends, and even the few who dared protest found themselves silenced by the simple reminder: This is the Palais-Royal. The King himself cannot intrude here without scandal.

And so the coins flowed. Each night the tables filled, each morning Jeanne counted profits with Pierre at her side. The house always held the advantage, and with poker and craps feeding reckless appetites, fortunes shifted inexorably toward her coffers.

No longer a petty thief, Jeanne became indispensable: the keeper of Paris's greatest secret, the mistress of a machine that transformed boredom into ruin, whispers into intelligence. Her diamonds had multiplied into a fortune that even financiers envied.

Yet what she never saw—what no one saw—was the shadow that profited most. The Dauphin, informed through hidden agents, now received regular lists: who attended, who lost, who raged, who whispered of liberty when the dice fell against them. The casino had become more than a den of vice. It was a laboratory of treason, and he was its secret master.

By 1785, the Palais-Royal glittered not only as a garden of pleasures but as the crucible of a new politics. Dissatisfied nobles, indebted officers, ambitious bourgeois—all gathered under its chandeliers, binding themselves in a web of loss and anger.

And always, Pierre introduced new variations, new temptations. His accent, his stories of America, made him seem harmless, almost exotic and friendly enough to warrant new servants. None guessed that every new game carried not only risk but the invisible hand of surveillance.

Thus the Dauphin's phantom menace spread—through dice, through cards, through laughter that masked despair. And Jeanne, believing herself triumphant, never realized she was the pawn of a far younger, far colder player, seated not at a table of cards but upon the future throne of France.But that is a story for another time.

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