In the vast and fractured world, not every soul is equal. Among the countless who wander the ruins, chasing scraps of power and survival, only a chosen few awaken the hidden lines within their body — the Veins.
Those rare ones who succeed are no longer ordinary; they are called Nexxars. Marked by their awakened Veins and bound by their Instruments, Nexxars are considered special, feared, and desired by all.
To the starving masses, they are heroes. To the powerful Royals, they are pawns. And to themselves, they are both a blessing and a curse — for the power of a Vein is never free.
Nexxars are not born equal. Every human carries dormant "Veins," hidden lines of energy that connect body, soul, and the abyss. But unlike rumors that anyone can awaken them freely, the truth is harsh:
Most Nexxars can only awaken one Vein in their entire life.
The chosen few may, by luck, mutation, or curse, awaken two Veins — but the chances are as rare as seeing two moons in the same night.
# The 12 Known Veins
Vein of Power → Physical strength, durability.
Vein of Speed → Agility, reflexes, sharpened time-sense.
Vein of Magic → Elemental forces (fire, water, lightning, etc).
Vein of Summon → Call spirits, beasts, or ancestral weapons.
Vein of Healing → Flesh restoration, cure disease, anti-poison.
Vein of Control → Telekinesis, chains, mind domination.
Vein of Sight → See truths, pierce illusions, glimpse future.
Vein of Sound → Sonic waves, echo illusions, voice manipulation.
Vein of Emotion → Weaponize emotions (fear births shadows, anger sparks fire, sorrow freezes).
Vein of Weapon → Fuse with weapons, forge living blades.
Vein of Beast → Gain beastly instincts, claws, monstrous traits.
Vein of Craft → Shape artifacts, bend materials, build wonders.
#The Forbidden Four Veins (Hidden)
Whispered in ancient ruins, feared even by Royals:
Vein of Chaos → Rewrite natural laws. But every use damages reality and warps the user's body.
Vein of Void → Devour light, energy, even existence itself. Emptiness incarnate.
Vein of Soul → Steal, shatter, or merge souls. Carry memories of the dead.
Vein of God → The "Origin Vein." Power beyond all Royals, but requires sacrificing self to ascend.
🎼 Instruments of Balance
A Nexxar cannot rely on raw Vein energy alone. Each Nexxar is bound to a personal Instrument — not always a musical tool, but anything forged to harmonize the Vein's resonance.
If the Instrument breaks → the Vein can spiral out of control. The Nexxar risks madness, blood rage, or self-destruction.
With the Instrument intact → the Vein stabilizes, allowing the Nexxar to push their abilities to the next stage of awakening.
Examples:
A Nexxar of Sound may wield a silver flute.
A Nexxar of Power may carry iron gauntlets.
A Nexxar of Sight may wear a crafted monocle blessed with runes.
Instruments are more than tools — they are soul-bonds. Some Nexxars even name them like companions.
Now who are Royals??
High above the broken earth floats the Rimtex Nucleus — a colossal oval-shaped landmass suspended in the sky. From below, it gleams like a second moon, its radiant towers piercing the clouds, its walls of silver and crystal shimmering in the sunlight.
Vast waterfalls cascade from its edges, dissolving into mist before they ever touch the wasteland, painting rainbows across the heavens. At night, its surface glows with veins of azure light, like a beating heart in the sky, watching over the starving millions below.
Those who dwell within this sanctuary are known as the Royals. Unlike the slum-born, they walk streets paved with marble and gold, breathe air untouched by dust, and dine on food grown in lush gardens that never wither.
The Royals are seen as gods in flesh — unreachable, untouchable. To the common man, they are hope incarnate. To the Nexxars, they are the finish line, a promise of paradise that can only be reached by unlocking unimaginable power… or by paying a price that crushes entire lifetimes.
Humanity no longer ruled the earth. What once was a thriving world had been reduced to fragments of safety—pockets of land, scattered like islands across an endless wasteland. Only twenty percent of the surface remained habitable, carefully preserved by the will of Rimtex. Within these pockets stood towns, each protected by towering domes of transparent energy, shimmering like glass under the sun. These shells—gifts from Rimtex—were the only reason human life endured.
But safety ended at the walls. Beyond the shells stretched the wasteland, a land where nightmares roamed freely. Monsters. Their forms were countless—some lumbered like giants, others swarmed like armies of insects, and a few carried the mindless hunger of the dead, devouring flesh like walking corpses. They could appear anywhere, without warning, and no one remembered when they first arrived… only that they had taken the world piece by piece until nothing remained but despair.
To move from town to town meant leaving the shell, stepping into the wasteland's open jaws. Only the Nexxars dared such journeys, wielders of the awakened veins, risking their sanity and lives against the unknown. For the common man, monsters were a mystery. For the Nexxars, they were the thin line between survival and extinction.
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