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Explanations ( Contains Spoilers! )

This auxiliary chapter provides explanations regarding the power system, ranking/rarity of magic spells, martial arts, relics and more.

NOTE: Please read until chapter 30 before reading!

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---Awakenings and others---

Empty mana core: One has to enter the 'dream' realm to create an empty mana core.

Grimoire: Within the 'dream' realm, there are sites and locations that allow the awakeneds to obtain a suitable grimoire.

The Grimoire itself does the following:

• Allows storing mastered spells ( basically spells the arcane knight can cast without any issue. )

• Increases one's understanding of magic.

• Decides how many magic branches one can use from the marks.

○ Bronze - 1 branch

○ Silver - 2 branches

○ Gold - 3 branches

• A grimoire summoned without holding would float beside the arcane knight.

• Others can only see the cover/design of a grimoire if the arcane knight allows them to.

• The purer the soul, the longer they can keep it summoned.

Elemental Affinity: During the process of absorbing the mana from the environment, the performer sees coloured sparks around them. Those sparks define their elemental affinity. 

Red - Fire

Blue - Water

Yellow - Earth

Green - Wind

Cyan - Ice

Grey - Lightning

Black - Darkness

White - Light

Marks: After completing the first cycle of mana absorption and circulation, they are bestowed a mark that allows them to use magic out of elemental branches.

The Mark of Sun: Solar magic, Holy magic, and Emotion magic.

The Mark of Moon: Lunar magic, Illusion magic, and Gravity magic.

The Mark of Life: Life magic, Nature magic, and Spirit Magic.

The Mark of War: Blood magic, Metal magic, and Will Magic.

The Mark of Storm: Chaos magic, Nullification magic, and Barrier magic.

The Mark of Dream: Mind magic, Astral magic, and Prophecy magic.

The Mark of Shadow: Shadow magic, Soul magic, and Death magic.

Martial Core: A bowl-like core which allows the flow of pure mana within the body, while the mana core allows the flow of elemental mana out of the body.

Astral Core: Similar to mana core, however, it generates non-elemental mana for the magic branches obtained by the mark.

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---Rankings---

-Magic spells-

1-star spell: uses a single elemental and has a single purpose ( attack, defence, enhance, heal, etc.)

 • Example: Stone Skin – harden body with earth (defence).

2-star spell: uses multiple elementals and has a single purpose.

 • Example: Flame Thunder Ball – fire + lightning to make a burning, shocking projectile (attack).

3-star spell: uses multiple elementals and has multiple purposes (attack + restrain, defence + counter, etc.)

 • Example: Frozen Gale Prison – ice + wind creates a prison of ice walls and cold gales (attack + trap + restrict).

4-star spell: Uses evolved or transformed intent—spells take on living or domain-like forms (dragons, storms, avatars).

 • Example: Thunder Dragon – lightning intent transforms into a dragon form (attack + area domination).

-MartialArts-

1-Star Martial Art: Fundamental stances, strikes, and movements.

 • Example: Iron Body Form – hardens flesh and bones with mana.

2-Star Martial Art: Same movements, but infused with elementals.

 • Example: Flame Fist – punches empowered by fire for explosive strikes.

3-Star Martial Art: Combines mana with willpower to create a martial aura.

 • Example: Serpent Fang Slash – sword slash that radiates venomous aura.

4-Star Martial Art: Aura becomes a living or transformed concept (like intent in spellcasting).

 • Example: Mist Dragon Kick – illusory dragon forms from the aura, creating multiple false kicks.

-Relics- (Not introduced yet.)

Common – One enchantment.

Uncommon – Two enchantments.

Rare – Three enchantments.

Epic – Four enchantments.

Legendary – Five enchantments.

Mythic → Six enchantments.

Divine → Seven enchantments.

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Arcane knight Realms/grades.

Novice: Can enter the dream realm via sleeping or by entering a dreamgate. Also known as awakeneds. - F rank.

Initiate: Has a mana core, can be both empty or filled. - E rank.

Adept: Smoke like mana. - D rank.

Expert: water like mana. - C rank.

Elite: Near solid mana, gel-like. - B rank.

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