This auxiliary chapter provides explanations regarding the power system, ranking/rarity of magic spells, martial arts, relics and more.
NOTE: Please read until chapter 30 before reading!
_________
---Awakenings and others---
Empty mana core: One has to enter the 'dream' realm to create an empty mana core.
Grimoire: Within the 'dream' realm, there are sites and locations that allow the awakeneds to obtain a suitable grimoire.
The Grimoire itself does the following:
• Allows storing mastered spells ( basically spells the arcane knight can cast without any issue. )
• Increases one's understanding of magic.
• Decides how many magic branches one can use from the marks.
○ Bronze - 1 branch
○ Silver - 2 branches
○ Gold - 3 branches
• A grimoire summoned without holding would float beside the arcane knight.
• Others can only see the cover/design of a grimoire if the arcane knight allows them to.
• The purer the soul, the longer they can keep it summoned.
Elemental Affinity: During the process of absorbing the mana from the environment, the performer sees coloured sparks around them. Those sparks define their elemental affinity.
Red - Fire
Blue - Water
Yellow - Earth
Green - Wind
Cyan - Ice
Grey - Lightning
Black - Darkness
White - Light
Marks: After completing the first cycle of mana absorption and circulation, they are bestowed a mark that allows them to use magic out of elemental branches.
The Mark of Sun: Solar magic, Holy magic, and Emotion magic.
The Mark of Moon: Lunar magic, Illusion magic, and Gravity magic.
The Mark of Life: Life magic, Nature magic, and Spirit Magic.
The Mark of War: Blood magic, Metal magic, and Will Magic.
The Mark of Storm: Chaos magic, Nullification magic, and Barrier magic.
The Mark of Dream: Mind magic, Astral magic, and Prophecy magic.
The Mark of Shadow: Shadow magic, Soul magic, and Death magic.
Martial Core: A bowl-like core which allows the flow of pure mana within the body, while the mana core allows the flow of elemental mana out of the body.
Astral Core: Similar to mana core, however, it generates non-elemental mana for the magic branches obtained by the mark.
______
---Rankings---
-Magic spells-
1-star spell: uses a single elemental and has a single purpose ( attack, defence, enhance, heal, etc.)
• Example: Stone Skin – harden body with earth (defence).
2-star spell: uses multiple elementals and has a single purpose.
• Example: Flame Thunder Ball – fire + lightning to make a burning, shocking projectile (attack).
3-star spell: uses multiple elementals and has multiple purposes (attack + restrain, defence + counter, etc.)
• Example: Frozen Gale Prison – ice + wind creates a prison of ice walls and cold gales (attack + trap + restrict).
4-star spell: Uses evolved or transformed intent—spells take on living or domain-like forms (dragons, storms, avatars).
• Example: Thunder Dragon – lightning intent transforms into a dragon form (attack + area domination).
-MartialArts-
1-Star Martial Art: Fundamental stances, strikes, and movements.
• Example: Iron Body Form – hardens flesh and bones with mana.
2-Star Martial Art: Same movements, but infused with elementals.
• Example: Flame Fist – punches empowered by fire for explosive strikes.
3-Star Martial Art: Combines mana with willpower to create a martial aura.
• Example: Serpent Fang Slash – sword slash that radiates venomous aura.
4-Star Martial Art: Aura becomes a living or transformed concept (like intent in spellcasting).
• Example: Mist Dragon Kick – illusory dragon forms from the aura, creating multiple false kicks.
-Relics- (Not introduced yet.)
Common – One enchantment.
Uncommon – Two enchantments.
Rare – Three enchantments.
Epic – Four enchantments.
Legendary – Five enchantments.
Mythic → Six enchantments.
Divine → Seven enchantments.
____
Arcane knight Realms/grades.
Novice: Can enter the dream realm via sleeping or by entering a dreamgate. Also known as awakeneds. - F rank.
Initiate: Has a mana core, can be both empty or filled. - E rank.
Adept: Smoke like mana. - D rank.
Expert: water like mana. - C rank.
Elite: Near solid mana, gel-like. - B rank.