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Chapter 39 - Chapter 38: What's the New Project?

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The Wasteland mission had finally succeeded thanks to his guild members' determination, but the victory felt hollow. Immortal Banner had been promoted to intermediate status, sure, but at what cost? Equipment repairs, experience penalties from deaths, expensive consumables burned through just to survive Shadow Guild's harassment campaign.

Everyone was celebrating the guild advancement, and Alex appreciated their loyalty—especially the former members who'd left other guilds just to help him tonight. But the guilt was eating at him. These people had their own progression goals, their own guilds and commitments. They shouldn't have to sacrifice their gaming enjoyment just because Alex had beef with Shadow Guild.

Worse, Alex knew this was just the beginning. Shadow Guild would continue targeting them every time they tried to advance or complete meaningful content. Every leveling session, every guild quest, every attempt to rebuild would be met with overwhelming force designed to crush their progress.

Sitting in his VR pod after logging out, Alex stared at the ceiling and tried to think strategically instead of emotionally. Direct confrontation wasn't working. Shadow Guild had five thousand max-level members while Immortal Banner was operating with volunteers and nostalgia. The math didn't favor heroic last stands.

"We need a different approach," Alex muttered to himself.

A knock interrupted his brooding. David poked his head through the pod's access hatch, still flushed with anger from the evening's conflicts.

"Boss, this is complete bullshit! I'm so fucking pissed I can barely think straight!"

"David," Alex said quietly, "I want you to join Shadow Guild."

"What?" David's expression shifted from anger to confusion. "Boss, what the hell are you talking about?"

"We can't win through direct confrontation. We need intelligence, inside information, and the ability to strike when they're not expecting it."

David's face gradually shifted from confusion to understanding. "You want me to go undercover?"

"Your character level and gear quality would make you an attractive recruit. Shadow Guild is always looking for high-level players to maintain their dominance. But you'd need to reach level sixty first and get better equipment to make the application convincing."

Alex pulled up his banking interface. "I'll transfer twenty thousand into your account for gear upgrades and power-leveling services. Make yourself irresistible to their recruiters."

After David left, Alex contacted his most trusted former guild members—Reverse, Uncle Mike, and Persimmon. He explained the infiltration strategy, and they all agreed it was their best option given the circumstances.

"Also, keep an eye out for high-level accounts for sale," Alex added. "I need to buy something level sixty or above so I can actually contribute to fights instead of being dead weight."

Within days, carefully orchestrated drama began playing out across Infinite Realms' social channels. News spread throughout the server that the reformed Immortal Banner Guild had dissolved again after devastating losses to Shadow Guild. Core members were reportedly demoralized and abandoning Alex's leadership.

The narrative continued with public conflicts between former Immortal Banner officers. David's character "Triumph" was supposedly leading a faction that wanted to join Shadow Guild, while Reverse and Persimmon represented hardliners opposed to any collaboration with their enemies. Staged fights outside major cities sold the story convincingly.

Shadow Guild's leadership took the bait. They extended recruitment offers to several former Immortal Banner veterans, including David, who accepted with apparent reluctance and bitterness about Alex's failed leadership.

Within weeks, Shadow Guild announced another milestone: all five thousand members had reached level sixty minimum, with eighty percent at the level seventy cap. They were officially the strongest guild in their server region.

The guild celebrated by setting new records in high-end content: fastest clear of the Temple of Kerrigan raid, complete domination of the Shakuras battlefield, monopolization of the Zelor Mountains resource zones.

Meanwhile, Alex had quietly purchased a level sixty-five account and was rebuilding his capabilities while his infiltration network gathered intelligence...

"This guy Cruz has the perfect voice for Dominic," Alex said, reviewing voice actor auditions in Stormwind Studios' main conference room. "His emotional range in the demo recordings captures exactly what we need for the character."

Gaming had taken a backseat to development work recently. Creating content had become more engaging than consuming it, and Fast and Furious represented everything Alex hoped to achieve in interactive entertainment.

As someone who'd loved the film franchise in his previous life, Alex felt enormous pressure to adapt it properly. This project could revitalize racing content in Infinite Realms while bringing a beloved story to new audiences. But that also meant every detail had to be perfect—plot pacing, character development, dialogue delivery, voice acting.

Jake had connected them with talented voice actors from both domestic and international markets. Most character roles were now cast and recording sessions were underway.

Jake himself was handling Brian's voice work, and his dedication was impressive. He'd hired professional voice coaching and acting instruction to prepare for the role, and his recordings demonstrated genuine talent. People who didn't know him would assume he was a career voice actor.

"These are our top five background music candidates based on internal voting," announced Marcus Yuan, BU2's audio engineer. He cued up the playlist for Alex and Nathan to evaluate.

The system resources included all original film soundtracks, but Alex wanted to expand beyond that foundation. Adding contemporary rock and metal tracks would increase player immersion while appealing to broader musical tastes.

"The first three work well," Alex decided. "For the remaining slots, let's run a public voting campaign. Let players help choose the final soundtrack. It'll generate community engagement and make participants feel invested in the project."

That afternoon, Stormwind Studios launched their first major marketing initiative: a community voting event to select Fast and Furious background music. The announcement went live across all their social media channels.

Twenty song options were provided, with each participant allowed to vote for up to two tracks. The five highest-voted songs would be included in the final game soundtrack. Twenty random participants would win limited edition Lamborghini supercar scale models as prizes.

Stormwind's social media following had grown to nearly seven million fans thanks to Avatar's competition success and ongoing popularity. The voting announcement immediately generated massive engagement and speculation.

"Holy shit, Stormwind's making another game!"

"Can't wait to see what they do next!"

"These song choices are all rock and metal... racing game maybe?"

"Please don't tell me they're making a racing game. That genre is completely dead."

"Racing games aren't dead, they just suck. Someone needs to make a good one finally."

"The prize is a supercar model, so it's definitely racing-themed."

"Racing content is career suicide. Why would Stormwind abandon successful sci-fi themes for something nobody plays?"

"Maybe they know something we don't. Avatar proved they can revitalize dead genres."

"Racing games have been done to death. Hard to imagine what new ideas they could bring."

"What brand is 'Lamborghini'? Never heard of it."

"That car design looks incredible though. Want one of those models!"

"I searched online but can't find any information about this Lamborghini brand. Did Stormwind create their own automotive designs?"

"The car in the prize photo looks sick as hell. Definitely want to see more of their vehicle concepts."

The speculation and excitement was building exactly as Alex had hoped. Soon enough, players would discover what Fast and Furious was really about—and racing games would never be the same again.

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