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Chapter 74 - Chapter 73: Breaking Every Record

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In the courtyard, Stormwind employees were definitely busy—just not with work.

They were setting up sun umbrellas, arranging tables and chairs, hauling out coolers packed with beer. A couple guys fired up the industrial-sized grills, getting the charcoal going. Others carried out platters of fruit, skewers, and enough raw meat to feed a small army.

The scene looked less like a game studio the day before a major launch and more like someone's backyard cookout.

Tyler's jaw dropped. "What the... a barbecue? During work hours?"

His entire plan—showing his viewers the intense, high-pressure environment of a AAA studio on launch eve—just went up in smoke. Literally. That was mesquite charcoal they were lighting.

This wasn't the grind. This was a goddamn party.

So much for content.

Tyler's stream chat exploded:

"LMAO where's that 'intense work atmosphere' you promised?"

"Oh they're busy alright 😂"

"Bro stumbled into a BBQ, this is incredible"

"Is this about to become a food stream?"

"Stormwind really said 'new launch tomorrow? Time to PARTY' absolute legends"

"'Monday during work hours' has never looked so good"

"What are you doing?" A hand clamped down on Tyler's shoulder.

Before he could react, someone ripped the VR glasses and streaming rig right off his head.

"Hey! I'm a streamer, I—"

"Streamer my ass. You look like corporate espionage to me!" Danny Reeves barked, holding Tyler's equipment out of reach.

Jake Harrison didn't bother with questions. He twisted Tyler's arm behind his back and slammed him against the wall. "Talk. Did Brandon Sterling send you?"

Danny and Jake had been invited to Alex's barbecue celebration. They'd just pulled up when they spotted this sketchy guy lurking by the entrance with streaming gear, so they'd quietly circled around and caught him red-handed.

"No, no, I swear I'm actually a—"

"Sure you are. Let's take him inside," Danny cut him off. "Brandon's got no limits. We can't be too careful."

They marched Tyler into the compound, his arm still twisted behind his back.

His stream chat went absolutely feral:

"YOOOO HE GOT CAUGHT"

"'Corporate spy' I'm DEAD 💀"

"This is better content than he planned"

"666... wait wrong country, uhh, POG"

"Play stupid games, win stupid prizes"

The next morning at 8 AM sharp, the new Fast & Furious chapter went live globally.

Despite the $10 price tag, players flooded in immediately. Within minutes, Fast & Furious rocketed to the top of Infinite Realms' paid content charts and just kept climbing.

Sure, some players were chasing that prize money. But most? They just loved the game and were dying to see what happened next in Dom's story.

The update didn't just meet expectations—it shattered them.

The opening desert train heist sent players' adrenaline through the roof from minute one.

In the original franchise timeline, Fast Five had been the absolute peak—the moment everything clicked. The crew came together, the stakes got real, and the action reached new heights.

Stormwind's adaptation captured that lightning in a bottle.

The update featured one main storyline, but the tight pacing, multiple playable characters, and branching mission paths gave players tons of content to explore. The new co-op mode let friends team up for missions, multiplying the chaos and fun.

And the gameplay had evolved beyond just racing. Strategy, combat, shootouts—it was all there, perfectly balanced between brains and adrenaline.

"Instant positive review. Haven't even finished yet but I had to say something—this plot is INSANE!"

"Money well spent. Non-stop high energy from start to finish. Died like 50 times before I beat it but holy shit, SO satisfying!"

"Finally we get female characters! Gisele is gorgeous and badass, I'm in love!"

"Mia's still my favorite!"

"When all the classic characters reunited, I got actual chills. You just KNEW something huge was about to go down. Did not disappoint!"

"The plot hits different. Twists, betrayals, character development—and they managed to keep racing at the core while making it feel completely fresh. Dragging that vault through Rio while cops AND gangs chase you? My heart couldn't take it!"

"Forget walking dogs—real men drag bank vaults through city streets at 80mph!"

"The balls on these guys to rob a police station in broad daylight... absolutely unhinged, I love it!"

"Vault heist is genius. GENIUS. Most exciting gameplay I've experienced all year!"

"RIP Vince. Didn't like him at first but his death hit hard."

"That opening convo between Dom and Brian went crazy hard: 'One last job. We take all of Reyes' money, every last dollar, then we disappear forever.' Chef's kiss."

"Dom's toast to the crew though: 'Money's just money. The most important thing in life is the people in this room, right here, right now.' Only someone with his loyalty and charisma could hold that crew together!"

"When they stole those Rio police cars and turned it into an impromptu street race through the city? LEGENDARY."

"Agent Hobbs is an amazing addition. Starts as the antagonist hunting Dom's crew, then joins forces against the real bad guys. When he drove that armored truck THROUGH the police station wall? Chef's kiss"

"Each character has unique missions and gameplay styles. So much replayability!"

"Absolutely worth $10. Amazing story, tons of new licensed cars, and the gameplay variety is off the charts!"

"Who are these GODS who won the prize money clearing it in five hours??"

"Right?? I played on easy and still took 6-7 hours!"

"Pulled an all-nighter. Didn't win anything but don't even care—best gaming experience I've had in forever!"

The overwhelmingly positive response triggered a cascade effect. Gaming media dropped glowing reviews. YouTube was flooded with playthrough videos. Even casual players who'd been on the fence jumped in.

Fast & Furious sales kept climbing. And climbing. And climbing.

Twenty-four hours after launch, the numbers came in.

$200 million in sales.

The entire gaming industry did a collective double-take.

For context, the previous record for paid Infinite Realms content was around $170 million—in total lifetime sales.

Fast & Furious had blown past that in a single day. And it wasn't slowing down.

Conservative projections estimated the content would top $400 million in total sales—that's $4 billion in revenue. After Infinite Realms' cut, Stormwind would net roughly $2.4 billion.

The achievement was staggering. Unprecedented. It proved beyond any doubt that Fast & Furious wasn't just popular—it was a cultural phenomenon that transcended gaming.

Other studios could only watch in awe and envy, knowing they'd just witnessed history being made.

plz throw powerstones.

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