advance/early chapters : p atreon.com/Ritesh_Jadhav0869
To be honest, Alex had really missed Isabella since she went abroad to study. She used to come over to eat with him every now and then, help him feed his cats, and buy toys for them. Back then, he saw her so often that he didn't think much of it, but now that she was overseas, Alex often felt a strange sense of loss and nostalgia.
Unconsciously, more than two years had passed, and everyone had become better versions of themselves. Isabella, who'd originally been a simple and lovely younger sister figure, had also grown up without anyone realizing it—pursuing her dreams and career. Alex was genuinely happy for her and hoped she would succeed.
In fact, in the original owner's memory, Alex had a good impression of Isabella. Well, to be precise, he liked her quite a lot. But even without the influence of the original owner's emotions, Alex genuinely liked Isabella.
After all, she fit his aesthetic perfectly, and her personality was also excellent. Despite coming from a wealthy family, she was understanding, gentle, kind, well-educated, approachable, not ostentatious, not pretentious, and not spoiled. She was a genuinely good person.
Alex wasn't sure if Isabella saw him as a friend, a brother like Danny, or something else.
Moreover, Isabella was his best friend's sister. He was always worried about what would happen if he was being presumptuous, and how he would face Danny and the Morrison family if he accidentally hurt Isabella's feelings.
He really wasn't good at dealing with such complex emotional issues. After all, neither in his previous life nor in this one did he have the talent or experience in this area. He didn't even understand women very well.
Shaking his head, Alex stopped himself from thinking about these issues. They were too mentally draining. He'd rather think about game development matters, which was perhaps more his area of expertise...
The development of the Marvel Universe content was still ongoing. The next phase of the Avengers storyline was already in production, directly integrating plots from films like Avengers: Age of Ultron, Ant-Man, Captain America: The Winter Soldier and Civil War, Thor: The Dark World and Ragnarok, Doctor Strange, and Spider-Man into the latest updates, introducing more characters and side quests.
It also told the story of the Marvel Universe from three dimensions: films, games, and comics.
Not only that, but as another famous team in the Marvel Universe, the film and game projects for Guardians of the Galaxy were also fully launched, officially beginning the cosmic chapter of the story.
In early July, Stormwind Interactive Entertainment held its first fan interaction event in Seattle, distributing merchandise to fans on-site, collecting fan feedback, answering questions, and more.
This event was currently scheduled to be held only in North America, with Seattle as the first stop, followed by several other major cities.
The event was promoted online beforehand, attracting large numbers of fans to participate. The entire event was also livestreamed and featured interactive elements on the StreamHub platform.
This event was proposed by Nathan, and its purpose was straightforward: to enhance the bond between Stormwind Interactive Entertainment and its player base, and to improve players' recognition and trust in the Stormwind brand.
Through offline events, the relationship between players and Stormwind wouldn't only be that of game developers and players, but would also establish more enduring connections, and even provide social activities for players to interact with each other.
This was similar to the Infinite Realms Carnival and annual gaming exhibitions held globally. Many large companies also held such events to strengthen their relationships with players.
Stormwind's event combined online and offline methods, allowing many players who couldn't attend in person to participate virtually. The event's reception was excellent.
The questions and topics discussed by fans at this event mainly revolved around Transformers, as well as:
"Will Fast & Furious continue to be updated, and when?"
"When will the Death Race Super Showdown mode update its vehicle library?"
"When will Avengers update its new storyline?"
"When will Mobile Suit Gundam be adapted into a game?"
"New Transformer classes and related topics."
"What will be the next content release?"
"Can there be content of XX type?"
And so on...
Among the topics with high popularity and support, one was spontaneously initiated by many female players—could content featuring female protagonists be designed?
Although there were female characters in Stormwind's previous releases, there wasn't a single major project with a true female protagonist. Therefore, many female players were very much looking forward to Stormwind designing experiential content with genuine female leads.
Of course, there were also many other pieces of content with female protagonists on Infinite Realms, but not many were high-quality. Players' hope for Stormwind to produce them was also testament to their trust and expectations of Stormwind's quality standards.
"Female protagonist?" Alex raised an eyebrow. It seemed his previous plans were indeed coming in handy.
Indeed, as of now, the content he'd released hadn't featured stories with purely female protagonists, nor had they created too many outstanding female hero characters.
However, his earlier plans had considered this aspect, such as content adapted from stories with female protagonists like Underworld, Alita: Battle Angel, Tomb Raider, and Resident Evil.
He also hoped to create some relatively successful female characters to prepare for the League of Legends project he planned to build in the future. After all, female players were a very large demographic with strong spending power, so designing and creating high-quality female heroes was critically important for attracting female players.
"Hmm, it's time to put Underworld and Alita: Battle Angel on the agenda!" Alex said.
The reason he chose Underworld and Alita: Battle Angel first was entirely because he loved the female protagonists Selene and Alita.
Of course, vampire themes were already quite rare on Infinite Realms, and they were mostly set in ancient or medieval periods.
However, content like Underworld—with a modern setting and female protagonist—was practically nonexistent. But currently, there were many players who specialized in mutation-based builds, so the Underworld content should have very good market performance.
And Alita: Battle Angel was an excellent cyborg story, which could simultaneously fill their company's gap in cyborg-oriented content...
The Avatar theatrical film achieved excellent box office results globally. The movie also showed countless Avatar fans and viewers a more magnificent, mysterious, and colorful Pandora—even depicting Avatar's aquatic ecosystem and underwater world, making countless people fall in love with this beautiful and dreamlike planet once again.
Riding on the film's popularity, the official Avatar content finally launched on Infinite Realms. This was a truly official-grade permanent content piece, level 70, and its combat scenarios included the Avatar underwater world and human starships in outer space around Pandora.
"My God, I finally got to experience the real official Avatar content!"
"Good heavens, it took two years to finally launch!"
"I thought Mr. Morrison had forgotten about this IP entirely!"
"He was probably waiting for the Avatar movie to release. I didn't expect the film's production cycle to be so long!"
"No wonder—directly creating an entire planet, there's just too much original content needed. I guess Mr. Morrison was striving for perfection and didn't want to tarnish his reputation."
"Actually, the movie did give me tremendous surprises. Although it's full of individual heroism, overall it's still excellent!"
