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Chapter 149 - Chapter 144: Let Gundam's Sword Tear Through the Stars of Infinite Realms

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The game development for Gundam was split into two parts.

The first was experiential content—adapting the game from the original comic storyline, essentially bringing the most exciting moments of the manga to life in playable form.

The second was official content development.

Currently, Stormwind had the freedom to develop up to three pieces of Level 90 content on their own. But full Level 100 content could only be developed through official invitation—or by becoming a partner-level content supplier.

In fact, Stormwind had received exactly that offer during last year's Infinite Realms Carnival: an invitation to become an official partner with access to higher-tier privileges.

Alex had politely declined.

Becoming a partner would mean being completely tied to Infinite Realms, and that didn't align with his long-term strategic plans.

For Gundam's official content, the current plan was to create a full Level 100 experience adapted from the climactic final battle in Gundam SEED.

A Level 100 launch would require an official invitation, but Alex was confident that with Gundam's popularity, that invitation would come. And even if the platform tried to cause problems and withheld it? He didn't particularly care. It would just mean earning a little less money.

Yes, Stormwind's current expenditure on engine R&D was substantial. But with the company's profitability, it was entirely manageable.

Even if Alex were to leave Infinite Realms entirely and pivot to single-player games, film and television, comics, or other digital products—he'd probably still make a fortune.

In the early days, making games had been about earning money and proving himself. Now? Alex was driven purely by passion and dreams. And incidentally, by the desire to support everyone at his company and bring joy to players who loved games as much as he did.

"Mr. Morrison, this is the complete product list and detailed specifications we've designed for the Gundam content."

In the conference room, the product manager for the Gundam project team was walking through their recent work.

"First, the battleship series. This includes the Archangel, Dominion, Eternal, Minerva..."

Some of these products would launch simultaneously in the Infinite Realms Mall once the Gundam experiential content went live. Others could only be obtained through the official content.

The product list was exhaustive: items, pricing, quantity limits, sales methods, drop rates, synthesis conditions, required materials—everything needed to facilitate a rapid launch once Gundam went online.

In Alex's view, the Gundam IP would be more lucrative than any previous content they'd released. The potential item catalog was staggering.

Interstellar battleships and mechs alone could easily generate tens of billions of dollars.

And then there were materials, energy systems, various pay-to-enhance mechanics for boosting performance and stats, maintenance fees for high-end equipment, and all the derivative items connected to these expensive assets. The revenue stream would be continuous and seemingly endless.

It was like the automotive industry: dealers profited on the initial sale, then continued earning through after-sales service for the life of the vehicle.

But game items were far more profitable than car manufacturing. Design a wildly popular top-tier item, and you could earn on every link in the chain—maintenance, repairs, upgrades, modifications, consumables, even resale. Massive returns on minimal investment.

"Next is the mech section. Starting with the Strike Gundam."

Alex watched as the item model appeared on the large screen. Blue, white, and red—the colors that had carried so many people's dreams.

As the first mech piloted by the protagonist in Gundam SEED, the Strike's fame and popularity were unmatched.

This mech had the ability to swap equipment loadouts. A standard Strike Gundam became a mid-range mobile combat variant after equipping the Aile Striker pack.

The Aile Striker featured four jet thrusters, dramatically increasing maneuverability in space while also enabling temporary atmospheric flight.

Weapon-wise, the Aile Strike's loadout was identical to the standard type, with the exception of the beam saber.

Another equipment option was the Launcher Striker pack—a long-range specialized loadout similar to the Buster Gundam's configuration.

The Launcher Striker's primary weapon was the 320mm Ultra High-Impulse Cannon. Secondary armaments included a 120mm Anti-Ship Vulcan Cannon and a 350mm Gun Launcher mounted on the right shoulder.

The final equipment variant was the Sword Striker pack, designed for close-quarters combat and anti-ship operations.

Its main weapon was the Anti-Ship Sword—15.78 meters long. This massive blade could tear through standard mech armor with ease and inflict severe damage on battleships.

Additional weapons included a Beam Boomerang and a Rocket Anchor, similar to the Blitz Gundam's Gleipnir system.

"We've tentatively classified this mech as a Level 100 item," the product manager continued, "with a preliminary limit of fifty units per server. It can be obtained through loot boxes or by synthesizing blueprints dropped in content. All Strike Gundams will be the standard variant—players can purchase equipment packs separately to switch between Aile, Launcher, and Sword configurations. Estimated minimum profit per Strike unit: seven hundred thousand dollars."

"Next, the Aegis Gundam..."

The product manager worked through each Gundam mech one by one.

"And finally—our flagship product for this equipment release." He paused for effect. "The Freedom Gundam."

The Freedom was the protagonist's final mech. Its output exceeded the Strike Gundam's by more than four times, making it the absolute pinnacle of Gundam SEED. With its five pairs of wings fully deployed, it resembled an angel descending from heaven—every appearance a show-stopping moment of overwhelming power, like a god arriving to turn the tide of battle.

The Freedom mounted an M100 "Balaena" Plasma Beam Cannon in each of its wing sections.

Twin MMI-M15 "Xifias" Rail Cannons were housed at its waist.

Add the MA-M20 "Lupus" Beam Rifle, and this mech boasted firepower output that was simply devastating.

In terms of both raw power and visual design, the Freedom was the undisputed king of the series.

Its equipment level was also 100, but its overall attributes far exceeded the Strike's. Of course, the current stat design was based on standard ranges provided by the platform's official guidelines.

Specific values would be adjusted later. Infinite Realms typically analyzed performance data after content went live, then fine-tuned equipment stats and sales plans based on actual conditions.

According to Alex's predictions, the Freedom's final stats would only go up, not down. This mech would undoubtedly become the top-tier equipment on the entire platform—the most sought-after item in existence. Its price would likely shatter Infinite Realms' ceiling all over again.

The thought made Alex's pulse quicken.

He wanted to see it. The Freedom Gundam soaring through the universe of Infinite Realms. Top players commanding that angelic machine, dominating the galaxy, conquering everything in their path.

The flash of beam sabers. The roar of cannon fire. Gundam's light tearing through the stars of Infinite Realms.

That would be the most beautiful scene imaginable.

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