Ayanokoji Kiyotaka thought he had misheard when he heard that number.
One million? Even taking over a new casino wouldn't cost one million, right?! Where did Saotome Meari get so much money?!
"...Saotome, where did you get one million Japanese Yen?" Ayanokoji Kiyotaka looked at Saotome coldly: "Could it be that you won seven hundred fifty thousand from gambling this morning?"
Hanatemari Kazura whispered, "Meari used the two hundred fifty thousand she won, plus the five hundred thousand I had on hand."
Ayanokoji looked at her in surprise. Hanatemari Kazura indeed had five hundred thousand on hand. But wasn't that her insurance money she kept for herself? She didn't even bear to use it when she became a livestock. How could she give it to Saotome so easily?
Was she not worried about what would happen if Meari lost?
Never mind... that was her choice, and he had no right to interfere.
"That's only seven hundred fifty thousand. What about the remaining two hundred fifty thousand?" Ayanokoji continued to ask.
Hanatemari Kazura looked troubled, seemingly finding it difficult to speak. Saotome covered her face with both hands, not daring to face Ayanokoji Kiyotaka at all, seemingly also thinking that what she did was foolish.
"The remaining two hundred fifty thousand was lent to her by me."
Sachiko Juraku watched the scene with interest, enjoying the spectacle, and suddenly spoke, "After all, a gamble wouldn't be possible if the stakes were different, would it?"
"One million..." Ayanokoji Kiyotaka was so exasperated he almost laughed: "Saotome, you only have this much money on hand, and you just went all-in with it? And you even borrowed money from the Student Council? Did you ever consider the consequences if you lost?"
Ayanokoji had clearly instructed her that even if she wanted to make money through gambling, she should choose low-risk games, not high-stakes gambles where there was no turning back once defeated.
Saotome had clearly promised him, yet in the blink of an eye, she was at the gambling table, engaging in a one-million-yen game?
"As long as I win, won't it be fine? Don't worry, I already know the rules of this game. Believe me, I can win..." Saotome Meari, instead, comforted Ayanokoji Kiyotaka.
"Who cares if you win or not?" Ayanokoji Kiyotaka rolled his eyes, annoyed.
Gambling is like "sugar daddy" arrangements; once you earn quick money, you no longer want to earn money slowly through traditional means. You start looking for shortcuts.
Like stock trading or drug addiction, gambling is an abyss, like quicksand. Once you start, you will gradually be swallowed by it, with no way to gain leverage, only watching yourself sink step by step.
To escape from gambling, you must not delve deep into it from the start.
Ayanokoji Kiyotaka did not want to see Saotome Meari fall into this abyss.
Especially since this fellow was even borrowing money to gamble. If she borrowed from him, he would accept it, but she borrowed from the Student Council...
Ayanokoji simply didn't know what to say.
This game was supervised by people from the Student Council, so even if Saotome Meari regretted it now, it was probably too late.
"Forget it, you handle it yourself." Ayanokoji no longer bothered with this fellow.
One million Japanese Yen, converted to RMB, is also over fifty thousand, which is not a small amount, nor is it a lot.
If she won, everyone would be happy. If she lost, Saotome Meari would also learn a lesson from this failure and understand the terrifying nature of gambling.
Saotome Meari also knew that Ayanokoji was doing it for her own good. Seeing that Ayanokoji no longer stopped her, she also breathed a sigh of relief and gave Ayanokoji a bright smile: "Believe me, I can win!"
Ayanokoji Kiyotaka and Huangquan Luna arrived in time; the gambling had not yet begun.
Although Mikura, for some reason, disliked Ayanokoji Kiyotaka, at Sachiko Juraku's request, she still informed the two of them about the rules of the gamble.
The game they were about to play was called [Three Hit Dice]. The rules were as simple as the game's name: the Dealer, Mikura, would roll the dice.
One, two, and three dots were considered "Down," while four, five, and six dots were considered "Up." The two players needed to guess whether the dice would be Up or Down for three consecutive rolls.
Both parties would write their guessed results on paper and then hand them to the Dealer, Mikura.
She would continue to roll the dice until the guessed result of one party appeared first, winning the game.
The rules of this game are not complicated. For easier understanding, let's use coin tossing as an example.
Simply put, it's about guessing the heads or tails of a coin, where heads is Up and tails is Down.
For example, Saotome Meari guesses [UUD], which means [Up Up Down].
If the Dealer Mikura tosses the coin three times consecutively, and they are all heads, and on the fourth toss she throws a tails, which is [Up Up Up Down], then Saotome Meari's guess has appeared, and Saotome wins the gamble.
If it does not appear, then she will continue to toss until one party's predicted result appears.
Whether it's a coin or dice, if the tools are not tampered with, the probability of heads and tails (or Up and Down) appearing is the same.
The probability of heads and tails appearing is both one-half. The probability of three consecutive heads appearing is one-eighth, and the same for three consecutive tails, also one-eighth.
There are a total of eight possibilities, and the probability of each appearing is the same. Anything can be written—this is what people generally think based on common sense.
But in reality, this is content from classical probability, which people always use to solve problems based on common sense.
Classical probability, also known as a priori probability, refers to when the various possible outcomes of a random event and their frequencies can be known through deduction or extrapolation, and the probability of various possible outcomes can be calculated without any statistical experiment.
Simply put, classical probability is an equiprobable model, such as rolling dice and tossing coins.
In classical probability theory, if there is not enough evidence to prove that the probability of one event is greater than the probability of another, then it can be assumed that the probability values of these two events are equal.
However, a series of problems in real life cannot be explained by the traditional definition of probability.
Just like this current gambling game.
No one can be sure whether the coins and dice are "perfect," whether the dice are uniformly manufactured, whether their center of gravity is exactly in the center, whether the roulette wheel is biased towards a certain number, and whether the Dealer's technique will affect the center of the dice or coin.
Therefore, if one simply considers this a probability calculation problem, that would be a big mistake.
This is actually a classic mathematical expectation problem in probability theory.
Ayanokoji Kiyotaka frequently solved this type of problem when he was in college in his previous life. When he heard Mikura explain these rules, he immediately began calculating the expectation in his mind.
There are many ways to calculate expectation, which will not be listed here. The result will be given directly.
The expected value for the probabilities of [Up Up Up] and [Down Down Down] is 14.
The expected value for the probabilities of [Up Down Up] and [Down Up Down] is 10.
The expected value for the probabilities of [Up Down Down], [Down Up Up], [Up Up Down], and [Down Down Up] is 8.
In other words, the four arrangements below are more likely to appear first. If you were to guess, you could write down any of the four arrangements below.
Of course, even if the chances of other arrangements appearing are small, there is still a possibility of them appearing.
Ultimately, this is still a game of chance.
----------------------------------
Support me on Patreon - Advanced Chapters There!
patreon.com/Greyhounds