Trainer Ranks:
Ordinary Trainers: Rookie (Low Tier), Intermediate, Senior Pokémon.
Elite Trainers: At least two Senior-level Pokémon.
Silver Trainers: At least two Commander-tier Pokémon.
Gold Trainers: At least two Lord-tier Pokémon.
Gym Leader-level Trainers: At least two Gym Leader-level Pokémon.
Elite Level Trainers: At least two Elite-level Pokémon.
Elite Four Members: At least two Elite Four-level Pokémon.
Champions: At least two Champion-level Pokémon.
Sect Masters: At least two quasi-divine beings (note: here "quasi-divine" refers to a realm of power, not actual Pokémon species).
As for the Divine Realm, this story will not dwell too much on it. Legendary Pokémon do not automatically equate to the Divine Realm.
Take Zapdos as an example. It is a Legendary Pokémon, but it does not possess Divine Realm power from the moment it hatches.
Perhaps it is exceptionally gifted, reaching Senior-level strength just after its juvenile stage—but to grow into the Divine Realm still requires an extremely long time.
Before reaching that stage, being captured by a human Trainer is not unusual.
Once it matures into the Divine Realm, however, it will naturally awaken to its mission—its ordained role. At that point, it will leave of its own accord. Even so, it may still remain friends with its former Trainer.
In other words, by the rules of this story, the Divine Realm is a power beyond human grasp.
You can capture a Legendary Pokémon, but it will not remain with you forever.
Since I'm dedicating this chapter to clarifying things, let me also share the overall outline.
To be honest, there isn't much of one—I plan to divide the book into four main arcs:
The Kanto League.
The Johto League.
The Hoenn League.
The World Championship.
By the fourth arc, all the renowned powerhouses you know will take the stage.
A quick note here: winning a League Conference does not make someone a Champion-tier Trainer.
A Champion means the reigning Champion of a regional League—the single strongest Trainer of that League, usually holding the position for multiple terms.
A League Conference Champion, on the other hand, is simply the victor of a tournament—a trophy, an achievement.
Each year, every League crowns a Conference Champion. Their strength varies depending on the year's competitors, but it is impossible for them to match a true Champion's level. Even reaching Elite Four level is rare.
As for "cheat powers," there won't be too many. In total there are six:
One innate trait.
One unlocked upon system activation.
One for the "Debut Rookie" achievement.
One for the "Regional Elite" achievement.
One for the "World Powerhouse" achievement.
One achieved through bonds.
Six in total—an auspicious number.
These "traits" are essentially authorial devices, golden fingers used to raise a Pokémon's potential. Nothing more.
To be honest, I'm not some high-level competitive player. Mistakes are inevitable, or sometimes I might not pick the most optimal traits.
For example—when writing earlier, I gave Psyduck Volt Absorb. Some readers pointed out it should really have Lightning Rod.
I checked, and they were right. But the chapters were already written—it's troublesome to revise. So just treat it as Lightning Rod in practice; the effect isn't all that different anyway.
Lastly, a word about this novel. This is essentially my experimental work on Qidian, as well as a nostalgic trip back to childhood.
Though I'm a veteran writer with many years of experience, this is my first time publishing here, and I'm still unfamiliar with the preferences of readers on this platform. If my writing isn't quite to your liking, I ask for your understanding.
But since this is my first novel here, I am determined to finish it regardless of results. I'll keep improving as I explore and experiment. I will not abandon it halfway.
(Although I have axed plenty of novels in the past… this time I promise, I won't. Please believe me!)
Alright then—more on that when we get to the launch announcement.
(End of Chapter)