With the support of a large number of mages, more and more Earth Elements were summoned.
Han Tie Mine ore was transported to the forging area in carts, and the magic furnace operated continuously, forging out Han Tie ingots one by one.
Gale was also designing armor and shields, and there were many types of weapons that could be borrowed from the King and the Alliance.
From the King, there were eternal winter, Frost Impact, Ice Imprint Grip, and Extreme Cold Storm.
From the Alliance, there were Frost Heart and Frost Vein Gauntlets.
The Frost Vein Gauntlets were discarded first, as the immediate priority was armor and shields, and gauntlets were not urgently needed equipment.
For armor, there were eternal winter and Frost Impact; both were similar, possessing strong defense and an active skill, Impact.
Shields were different: Ice Imprint Grip, Extreme Cold Storm, and Frost Heart.
Frost Heart was discarded first; after the Alliance revamp, Frost Heart resembled a gem.
The Ice Imprint Grip and Extreme Cold Storm, which made it to the finals, were both excellent shields, not differing much except for their passive skills.
The Ice Imprint Grip's passive was Curseblade: After using a skill, the next basic attack causes an area slow and physical damage.
The Extreme Cold Storm's passive was Ice Impact: Taking a single instance of damage exceeding 10% of current health deals damage to surrounding enemies and reduces their attack and movement speed by 30%.
From a game perspective, Ice Impact was clearly better.
But from a realistic perspective, Curseblade was clearly more practical.
Reality has no health points; being injured reduces combat capability.
Moreover, once the new shields were successfully manufactured, the Drakkari Troll's ordinary weapons would be unable to penetrate the shield's defense, making Frost Impact completely redundant.
Of course, Curseblade was not easy to implement, but the slow effect described in the skill gave Gale an idea.
As long as a rune set with a slowing effect was enchanted onto the shield, then when the Kaldorei warriors charged up the mountain pass, the Drakkari Troll would be affected by the slow.
In reality, reduced movement speed and reduced attack speed are both fatal.
At that time, if the Drakkari Troll were suddenly slowed, their combat capability would surely be greatly reduced, making conquering the mountain pass effortless.
The design of the Ice Imprint Grip was also excellent; it had a spike on the front of the shield, allowing warriors to directly charge and ram the Drakkari Troll with the shield, and the spike could also kill the Drakkari Troll.
If the warriors were in a situation where they couldn't lift their heads, they could also charge without exposing themselves.
Gale continued to brainstorm; the Ice Imprint Grip was a large shield, and there were many places for enchantment.
After enchanting three rune sets, there would definitely still be space.
If another constant skill enchantment was added, allowing warriors to inflict damage and control the Drakkari Troll, it would be even more perfect.
Inspiration flowed like a spring, and Gale immediately drew up the blueprints for the Ice Imprint Grip.
The special characteristic rune set was essential, followed by rune sets to increase defense and slow enemies.
There were many options for increasing defense, and Gale chose Ice Armor, which could not only increase the defense of the Ice Imprint Grip but also the defense of its user.
For the rune set that slowed enemies, Frost was used.
The Frost rune could make enemies feel cold and slow them down.
Amani Trolls were not Drakkari Trolls; their resistance to Frost Spells was not high, so being hit by a Frost Spell would definitely have a good effect.
Within the Frost rune set, there was also a trigger rune; when the shield was struck or impacted, the Frost rune effect would be triggered.
This way, whether the Drakkari Troll attacked the Ice Imprint Grip or the warriors used the Ice Imprint Grip to attack the Drakkari Troll, a slowing effect would occur.
When warriors charged head-down, if the spike didn't kill the Drakkari Troll, it could slow the Drakkari Troll, giving the warriors time to finish them off.
There were many Frost Spells, but not many were suitable for constant spells.
Firstly, warriors did not have sufficient mana, so spells with huge mana consumption were eliminated.
By the same token, direct attack spells like Icebolt and Ice Lance were also eliminated because their power was not great and they could not play a decisive role.
Therefore, a solution could only be found among control spells.
Secondly, due to the Frost rune, slowing spells among the control spells became redundant and could also be eliminated.
After two rounds of screening, among the remaining few spells, Gale decisively chose Frost Nova.
As a spell from the world of warcraft game, Frost Nova has a very mature usage system.
Moreover, Frost Nova can be freely varied; it can attack enemies in all directions simultaneously (referencing world of warcraft) or target a single enemy (referencing Warcraft).
Elite warriors often have rich combat experience; giving them a flexible and versatile spell can increase their combat possibilities.
Gale's melee experience was not very rich, but relying on game experience, he could think of no less than five tactics.
If it were the warriors, they would think of even more tactics.
After the blueprints were designed, Gale immediately went to the forging area.
The first batch of Han Tie ingots had already been forged, and Gale would immediately have the craftsmen forge the Ice Imprint Grip according to the blueprints.
The structure of the Ice Imprint Grip was short, and with the help of the magic press, the craftsmen quickly forged the Ice Imprint Grip.
The strangely shaped Ice Imprint Grip attracted a lot of attention.
Of course, the Kaldorei were more curious about how epic equipment was born.
Gale placed the Ice Imprint Grip on the enchanting table and began to engrave runes on it.
The hardness of Han Tie was no different from refined iron, and the drill bit on the enchanting table could complete the engraving.
The characteristic rune, Ice Armor rune, Frost rune, constant rune, etc., were engraved one by one, and Gale used Arcane Dust and Essence of Water for enchanting.
Soon, the Ice Imprint Grip was completed.
Just as Gale was about to test the Ice Imprint Grip, Maiev rushed over.
"Is it finished? You're too fast! I rushed over as soon as I got the message."
Gale handed the Ice Imprint Grip to the craftsmen, letting them continue testing.
Then he smiled at Maiev, "Forging and enchanting are very simple; after all, this is a shield to be mass-produced."
Turning his head, he looked at the testing ground, "It's called the Ice Imprint Grip.
It not only possesses powerful defense but also powerful offensive capabilities, allowing for these special tactics.
I've made Frost Nova constant on it, which allows warriors to control enemies; it should have good effects whether attacking or defending.
It is even more effective against fleeing enemies; once they enter the attack range of Frost Nova, no enemy can escape."
Maiev's eyes lit up; such a shield was clearly also suitable for the squad she led.
"Can you also make a batch for the Sisterhood?"
Gale thought for a moment and immediately knew what she wanted to do.
In the Kaldorei Empire, royal power and divine power coexisted, and both sides had the right to apprehend criminals.
Maiev's extensive combat experience came from frequently apprehending criminals, both Kaldorei and other races.
If they could be equipped with the Ice Imprint Grip, apprehending criminals in the future would be much easier.
"No problem, but it will have to wait until the elite troops' equipment is completed."
"The Sisterhood can wait!"
Maiev was not in a hurry; the criminals the Temple of the Moon had to apprehend were those who desecrated the Moon Goddess.
As the Kaldorei Empire grew stronger, the frequency of blasphemers appearing became increasingly rare.
The last blasphemer appeared decades ago.
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