Early February in Tokyo, the air still crackled with Fatal Fury's scorching momentum.
Arcades buzzed, and anime discussions burned on.
Yet, the market's winds were subtly shifting.
Facing Sega's aggressive cross-media onslaught, third parties like Konami chose to dodge its edge.
Several Famicom games slated for near-term release announced delays.
A cautious wait-and-see mood spread through the industry.
Everyone wanted to gauge how long and how fiercely Fatal Fury's fire would burn.
In this delicate moment, Nintendo in Kyoto bucked the trend.
Ignoring the "avoidance" vibe, they launched a bold new promotional campaign.
Target: the upcoming Famicom Disk System (FDS) and its flagship title, The Legend of Zelda.
Promotional posters flooded game shops and electronics stores' prime spots.
TV commercials rolled out aggressively.
The campaign's selling points were clear, striking deep.
First: far surpassing cartridges' "large capacity."
Posters showed multiple rich game scenes funneled into a single disk, highlighting its vast storage.
Second: a feature new to consoles—"save progress."
A commercial showed a player, hearing the front door, quickly saving, shutting off the console and TV, and diving into homework before mom entered.
This hit home for console players craving deeper, grander game experiences.
Nintendo's defiance sparked huge industry and player buzz.
Some media called it overconfident, even reckless, to push a new product amid Fatal Fury's craze.
A potential head-on clash seemed inevitable.
Second weekend of February, evening.
Tokyo, Nakayama family main residence, warmly lit.
Takuya Nakayama, done with the week's work, returned home on time.
In the dining room, dinner's aroma wafted.
Miyuki Nakayama, bustling with tableware, beamed gently at her son's return.
"Takuya's back! Wash up, dinner's ready."
Hayao Nakayama sat at the head, reading an evening paper.
The table was warm as always.
Miyuki piled food on Takuya's plate, asking about work and life. Takuya smiled, chatting lively with her.
Hayao, reserved at home, ate quietly, maintaining patriarch's dignity.
He sensed Takuya's return tonight meant business to discuss.
Dinner neared its end. Hayao set down his chopsticks, wiped his mouth.
Unlike usual, he didn't head for TV news or his study. He looked at Takuya, voice calm.
"Takuya, come to the study after."
"Got something to ask."
The Nakayama study, simple and solemn, smelled faintly of old books and cigars.
Just father and son.
Hayao sat behind a grand mahogany desk, gesturing Takuya to the opposite chair.
He paused, gathering words.
Then, looking at Takuya, a rare clear approval crossed his face.
"Fatal Fury—you did well."
His voice, low and firm, carried undeniable affirmation.
"From the initial pitch to the anime tie-in, especially the 'end tutorial' idea…"
"Outstanding."
"You proved your vision and ability—honestly, beyond my expectations."
This was Hayao's first direct, formal praise of Takuya's work.
Takuya's heart stirred, a slight smile forming.
Then, Hayao's tone shifted sharply.
"Nintendo's Disk System and that Legend of Zelda game—their promo push is fierce. Your thoughts?"
The question was direct, almost abrupt.
Unsurprising to Takuya, he gathered his thoughts, speaking evenly.
"Father, Nintendo's move is no small matter."
"The FDS's large capacity frees up game design."
"No longer bound by a few hundred kilobytes, it can hold complex worldviews, vast maps, richer content."
"If Zelda delivers the open-world exploration promised, it'll be an experience no current Famicom game can touch."
"It signals an inevitable console trend—bigger, deeper, freer."
Takuya paused, voice growing sharper.
"But more critical than capacity is 'save progress'—the save function."
"It'll revolutionize console gaming."
"No more fragmented sessions, no need for one-sitting clears or clunky passwords."
"Players can sink dozens, even hundreds of hours into a game world."
"That long-term investment brings emotional attachment and achievement beyond arcades or short Famicom games."
Takuya leaned forward, meeting his father's gaze, hitting the strategic core.
"This design massively boosts player retention."
"Each save logs time and effort—'sunk costs.'"
"The more players invest, the harder it is to abandon the game, tying them to Nintendo's Famicom ecosystem."
"It's an invisible chain, locking core players to their platform, solidifying their console dominance."
His tone carried subtle gravity.
"So, if Zelda's quality matches its hype, paired with the save feature…"
"It could be 'epoch-defining.'"
"Maybe even canonized in one stroke."
"It could elevate Nintendo's console lead to a level we can't yet fathom."
Hayao listened quietly, fingers tapping the mahogany desk.
The study fell silent.
Only the old wall clock's ticks broke the stillness.
Nintendo's "save."
Takuya's dissection of this simple feature cut to its core.
Long-term investment, emotional attachment, sunk costs, retention.
These terms, from his arcade-minded youngest son, stirred complex emotions in Hayao.
He met Takuya's eyes, gaze deep.
This kid wasn't just making a hit game.
He saw Nintendo's clumsy yet ruthless strategy.
"So, Fatal Fury's arcade and anime buzz is just short-term noise?" Hayao's voice betrayed no emotion.
"Short-term, Fatal Fury's heat is unmatched," Takuya replied.
"But long-term, especially in consoles, Nintendo's building a moat we can't cross."
"That moat is deep, time-intensive games with saves."
"Once players get hooked on deep console content, arcades' quick thrills may lose appeal."