A'Xarch
Origin: Land born from mutable flesh and adaptive bloodlines.
Mentioned Cities: Halveth (False City, fractured by reflections).
Power Specialty: Bloodline Variance — individuals evolve strange adaptations when stressed, like mutations of flesh, bone, or instinct.
Uniqueness: Hosts the Twin Archives, where truths are recorded. Produces glyph-bearers like Lyra.
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Tec'Misk
Origin: Engine-forged dominion of iron and contradiction.
Mentioned Cities: Fractured Cities (Kael's realm).
Power Specialty: Engine Resonance — power arises from implanted cores or paradox-machines that bend time and causality.
Uniqueness: Home of Kael's Paradox engines. Reality is forced into decisions here, but violently and at great cost.
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An'Qlox
Origin: Empire of spires and storm-seas.
Mentioned Cities: (None yet named, fleet at sea).
Power Specialty: Singular Traits — each bloodline manifests a unique gift, passed like storms through veins.
Uniqueness: Birthplace of storm-blooded lineages. Veyra's storm-eyes are a living emblem of its power.
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Hom'Os
Origin: Technocracy of steel, glass, and silent intellects.
Mentioned Cities: (Not yet named in canon).
Power Specialty: Constructive Intellect — mastery of machine-born minds, from prosthetic flesh to world-scale lattice AI.
Uniqueness: The MIRO lattice whispers unseen, shaping wars without mortals realizing.
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Zash'A
Origin: Plains of sight, temples of layered truths.
Mentioned Cities: (Not yet named in canon).
Power Specialty: Mind Echo — individuals awaken psychic resonance, perceiving multiple truths, bending will and memory.
Uniqueness: Their academies train seers and truth-speakers. Likely to sense Yuu's arrival from afar.
