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Chapter 23 - Continents Status

A'Xarch

Origin: Land born from mutable flesh and adaptive bloodlines.

Mentioned Cities: Halveth (False City, fractured by reflections).

Power Specialty: Bloodline Variance — individuals evolve strange adaptations when stressed, like mutations of flesh, bone, or instinct.

Uniqueness: Hosts the Twin Archives, where truths are recorded. Produces glyph-bearers like Lyra.

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Tec'Misk

Origin: Engine-forged dominion of iron and contradiction.

Mentioned Cities: Fractured Cities (Kael's realm).

Power Specialty: Engine Resonance — power arises from implanted cores or paradox-machines that bend time and causality.

Uniqueness: Home of Kael's Paradox engines. Reality is forced into decisions here, but violently and at great cost.

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An'Qlox

Origin: Empire of spires and storm-seas.

Mentioned Cities: (None yet named, fleet at sea).

Power Specialty: Singular Traits — each bloodline manifests a unique gift, passed like storms through veins.

Uniqueness: Birthplace of storm-blooded lineages. Veyra's storm-eyes are a living emblem of its power.

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Hom'Os

Origin: Technocracy of steel, glass, and silent intellects.

Mentioned Cities: (Not yet named in canon).

Power Specialty: Constructive Intellect — mastery of machine-born minds, from prosthetic flesh to world-scale lattice AI.

Uniqueness: The MIRO lattice whispers unseen, shaping wars without mortals realizing.

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Zash'A

Origin: Plains of sight, temples of layered truths.

Mentioned Cities: (Not yet named in canon).

Power Specialty: Mind Echo — individuals awaken psychic resonance, perceiving multiple truths, bending will and memory.

Uniqueness: Their academies train seers and truth-speakers. Likely to sense Yuu's arrival from afar.

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