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Core Powers (Shardless) 1. Training Montage (Trump)

Core mechanic: Any form of training can crystallize into a superpower.

Powers generated are physical in nature (e.g., strength, stamina, senses, healing).

Each trained ability can reach 3 SP naturally within ~1 month.

With "Super Training," he can train powers without ceiling, though each doubling of SP takes triple the time.

All trained powers automatically synergize with each other.

👉 Effect in his life:His White Room upbringing = a library of already-completed "training regimens."This means:

Martial Arts & Reflex training = inhuman combat speed, instinctive mastery.

Endurance drills = peak stamina, damage resistance.

Pain conditioning = abnormal pain tolerance.

Memory recall & intellectual training = eidetic memory, hyper-analysis.

2. Growth Booster (Trump)

Grants himself (or others) accelerated power growth.

Boosted powers grow +1 SP per week, up to double their original cap.

Works passively with his Training Montage.

Can be given to others (requires touch & consent).

He can remove the booster at will.

👉 Effect in his life:He can evolve endlessly. If he invests long enough, he can push any ability to monstrous levels.

3. Grab-Bag Trump

Each time a trained power hits 3 SP, it spawns a synergistic secondary power.

These secondary powers are also trainable (to 3 SP), triggering more secondary powers.

Endless loop = infinite potential.

👉 Effect in his life:Every milestone creates new tools. Example:

Reflex training might spawn precognition flashes.

Strength training might spawn micro-scale durability boosts.

Endurance training might spawn slow regeneration.

🌀 Secondary Abilities & Perks 4. Blank (Thinker Countermeasure)

Immune to Thinker powers that probe, predict, or sense him.

Future-sight cannot account for his actions.

Tattletale cannot "read" him.

Danger-sense, emotional sensors = fail against him.

He appears only as a neutral blank spot.

Can toggle it: allow or deny specific Thinker perception.

5. Mental Barrier (Master/Stranger Countermeasure)

Immune to direct mental manipulation, emotional tampering, illusions, and possession.

Protects against Stranger abilities that alter senses or perceptions.

Protects against memetic hazards.

Still vulnerable to purely physical drugs/viruses/pheromones, though effects are reduced.

Extends to "hacking" if he were digital.

6. Naturalized Foreigner

Immunity to setting-specific metaphysics and "conceptual bindings."

He cannot be harmed by mechanics that require him to be "part of the world system."

In Worm, this means:

He has no Shard.

He cannot be detected by Entity-level mechanics.

Contessa's Path to Victory = fails on him.

He can toggle this on others, extending immunity.

7. Shardless Origin

His powers do not come from a Shard.

They are negentropic, infinitely synergistic, and whiteboxed (perfectly transparent to him).

Means he has no "limits" imposed by alien design.

Also immune to Shard-network vulnerabilities.

His powers are his alone, not borrowed.

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