<.>The eclipse beasts have come from a different dimension in the world setting. When the solar eclipse occurred one day, it stayed and the eclipse never lifted, downing the world in darkness. The beasts fell from the sky and they devoured humans and other species to level up and grow their realms/classes. The classes of the eclipse beasts are based on their levels, and these are:
* Warped (LV. 1-20)
*Scourge (LV. 21-30)
*Shadowheart (LV. 31-50)
*Styngian (LV. 51-70)
*Gloomweaver (LV. 71-100)
*Obscurity sovereign (Lv. 101-130)
*Umbral Harbinger (LV. 131-160)
*Voidwalker (LV. 161-200)
*Eclipse devourer (LV. 201-250)
*Cosmic annihilator (Lv. 251-350)
<.>Before the invasion of the eclipse beasts, the world was modern where humans, dragons, demons, beastmen, elfs, dwarfs and other races were present. They already had magic and aura in the society. They all had cultivation realms and techniques and practiced it. Lv. 1-10 are considered commoners, one is said to be a cultivator upon reaching Lv. 11
The fighters have an aura core in their naval region. from where they channel the aura through the meridians and power their skills and attacks. The aura cultivation realms are:-
*Atherial Spark (Lv. 11-20)
the initial stage where a fighter senses and begins to manipulate the aura within his core. it is a nascent, flickering power.
*Veridian Veil (Lv. 21-30)
the realm where the fighters aura begins to manifest as a visible, protective layer. Encasing the fighter's body for attack as well as mainly acting as a shield.
*Astral current (Lv. 31-50)
At this stage, the fighter's aura flows like a powerful river, allowing for rapid movements and powerful attacks. It is not longer just a protective shield.
*Resplendent Core (Lv.51-70)
the aura core within the fighter solidifies and shines with a vibrant, visible light. the aura becomes murky and condensed, packing more powers, leading to a significant breakthrough in power.
*Shrouded Apex (Lv. 71-100)
The aura becomes so dense and powerful that it can be used to hide the fighter's presence entirely or strike with blinding speed. A master of both concealment and force.
*Celestial Aegis (Lv.101-130)
The aura takes a divine quality, forming an almost impenetrable, celestial shield. A realm of immense defensive power.
*Crimson Tempest (Lv.131-160)
A stage of pure overwhelming offensive power. The aura is unleashed as a destructive storm of raw energy, capable of leveling landscapes.
*Elysian Nexus (Lv.161-200)
The body and spirit becomes a central hub, a nexus for all the surrounding life force. Capable of drawing power from the environment instantly.
*Primordial Echo (Lv.201-250)
The fighter's aura is no longer their own, it is a direct echo of the universe's first energies. Grants ancient and boundless power.
*Omni-Aura Incarnate (Lv.251-350)
The final and highest realm. the fighter no longer just uses aura, they embody it. their existence is a physical manifestation of aura itself, giving them control over all energies.
<.> The body cultivators don't have a core like the aura cultivators. Their body itself it the vessel and the core. The bodies become so though that even weapons find it hard to pierce through them. they are like a living armor. The realms are:
*Adamantine Skin (Lv.11-20)
The skin becomes incredibly tough and resistant, like forged steel or diamond, capable of withstanding sharp blades and blunt weapons.
*Marrow Cleansing (Lv.21-30)
Focusing on the bone marrow, the cultivation purges impurities and fill it with vital essence, leading to incredibly strong and regenerative bones.
*Blood forging (Lv.31-50)
Cleans the blood and fills them with vitality and energies. enforces the blood cells, improving healing properties, improving speed and stamina.
*Acupoint Sealing (Lv.51-70)
Instead of just clearing them, the cultivation seal acupoints store immense amounts of energy, which can be released in explosive bursts.
*Visceral Amor (Lv.71-100)
The internal organs and strengthened to the point of being a self-contained defense, protecting against internal shockwaves and poisons.
*Ethereal Tendons (Lv.101-130)
The tendons and sinews are tempered to become incredibly flexible yet strong, allowing for superhuman agility and explosive force.
*Skeletal Metamorphosis (Lv.131-160)
The cultivator's skeleton undergoes a fundamental change, becoming lighter, more durable, and capable of withstanding immense pressure and impact.
*Kinetic Resonance (Lv.161-200)
The body learns to resonate to external forces, absorbing and redirecting kinetic energy from attacks, instead of resisting them.
*Flesh manifestation (Lv.201-250)
The body's physical capabilities become so refined that a cultivator can project their essence, creating a temporary, solid constructs from their own flesh and blood.
*Soul-Body Fusion (Lv.251-350)
The physical body and the spiritual essence marge, with the body becoming an extension of the soul and a vessel for unimaginable power, where physical damage cane be healed almost instantly by the spirit.
<.>Unlike the fighters, there are mages in the world who have a mana core in their hearts. They cultivate using the arcane energies, the mana in the environment. They have lower physical capabilities, but posses immensely powerful and destruction spells. The mana cultivation realms are:
*Whispering Apprentice (Lv.11-20)
The initial stage where a magic user first hears the 'Whispers' of the arcane, sensing the subtle currents of magic in the world.
*Runic Weaver (Lv.21-30)
The mage learns to inscribe and manipulate basic runes, weaving simple spells together. Their power is tangible and structural.
*Astral Conduit (Lv.31-50)
The wizard's body becomes a channel, a conduit for magical energies from the astral plane. Spells become more fluid and powerful.
*Crystallized Mind (Lv.51-70)
The mage's mental fortitude and focus solidify, allowing them to form and hold complex magical constructs. Their thoughts are as sharp as a crystal.
*Arcane Sovereign (Lv.71-100)
The wizard becomes a master of their chosen school of Magic, a 'sovereign' ruling over their specific domain of spells.
*Temporal Echo (Lv.101-130)
The magic user gains a limited ability to manipulate time, leaving behind 'echoes' of their spells or actions.
*Ethereal Heart (Lv. 131-160)
The mage's heart becomes a nexus of pure, ethereal energy, allowing them to draw on and manipulate raw magical essence directly.
*Void Conjurer (Lv.161-200)
The wizard can conjure and control magic from the void itself, a source of of chaotic and immense power that few can touch.
*Primordial Weaver (Lv.201-250)
The mage's abilities transcend simple spells; they can weave the very fabric of reality, creating things from nothing as if they were present at the beginning of the universe.
*Omni-Aether Incarnate (Lv.251-350)
The final and highest realm. The wizard's body is no longer a vessel for magic; it is magic itself. They are a living embodiment of the universal aether.
<.> There are various bloodlines, weapons and accessories that have a rank associated with them. The higher the rank, stronger it is. the ranks are:
*common rank,
*Rare
*Earth
*Heaven
*Legendary
*Mythic
*Primordial
*Godly